Jump to content

CobaltWolf

Members
  • Posts

    7,338
  • Joined

  • Last visited

Everything posted by CobaltWolf

  1. rotate = or rotation = I believe. Rotating X or Z by 180 will flip it. It may also be possible to scale Y negatively (-0.175) but I don't know what you'd get from that.
  2. I'd recognize that disgustingly aliased grey, dark blue, and light green UI anywhere, I'm pretty sure that translate gizmo is burned into my retinas after staring at it 10+ hours a day for 4+ years.
  3. Uhm, @Jiraiyah just export it as a single FBX, and when you import into Unity it will be a single animation clip. No need to mess around with compiling animations.
  4. You didn't install it correctly. You put the Cormorant Aeronology 1.3.0c folder into your gamedata, you need to take the Cormorant Aeronology folder out of it and use that instead. Because you left the folder nested inside of an extra one, the game couldn't find the models.
  5. Indeed, DMOS was (and is) a huge inspiration to me, not to mention (tangentially) a dependency! Congrats on 4 years!
  6. Just to reiterate, but I do not have time to test the mod. Please, please, please if there are any issues (even the most minor ones), it would be greatly appreciated if they were logged and reported on Github. Posting here on the thread is ok, but posting to Github guarantees that the issue is logged and won't be forgotten. I'm currently working on getting as many known issues resolved as possible. https://github.com/CobaltWolf/Bluedog-Design-Bureau/issues
  7. idk. Fixing bugs? Probably not S-1D I found a bunch of good material for E-1 and M-1. Oh, speaking of E-1, I don't think I showed these here. Was waiting for something at work the other day and decided to take lunch and noodle around in Maya for a bit. If only all my engines came out that nice... Also, the aforementioned S-II-7X engine mount. According to Jso I somehow managed to forget to upload it. It'll be up tonight.
  8. Soooo... what does it need to be? Forgot to post this before, but here it is if anyone still needs a better idea of what new parts we are getting in the update. I also wound up whipping up another new part, which I don't believe was mentioned - a 7x engine mount for the S-II stage. Many of the uprated Saturn V (in this case, we are mostly talking in terms of a second or third production run of Saturn Vs, with some level of tank stretch, F-1As and one of the uprated J-2 variants, no fins on the first stage, etc...) designs included this 7 engine mount, I believe for TWR reasons as the S-II stage does much of the ascent and circularization work. It was a really easy part to make, honestly. Just sliced up the original engine mount and rearranged the bits.
  9. Hrmm, I don't like how everything looks like it's made out of the exact same metal material... also, looks like the normals on your Apollo Service Module are messed up. I hope I didn't bugger them in the last release... Edit: The CM itself looks nice.
  10. So, real life has had a tendency to be busy and distracting lately. I wanted to have the AJ-260s, with the hotfix, released this past weekend. If you can't tell, that did not happen. Tonight I'll try and make up some lost time. Swing by Twitch to catch a dev stream tonight starting between 6-7 PM Eastern (it'll depend on when I get out of work). I'll probably try and get the AJ-260s finished up and get them all in game tonight - shouldn't be too difficult considering the texturing is pretty much done!
  11. *checks for BDB...* Yeah I'll allow it.
  12. The BDB parts are balanced to be in line with the stock parts, however, because the stock parts are not properly scaled to the stock system, the stock parts are themselves overpowered, as well as any mod parts that hold to their balance. Normally you accept this and move on. However, when you scale real life launch vehicles down to kerbal part scale, they wind up significantly outperforming their IRL counterparts. Nothing I can really do about that other than making the BDB parts vastly inferior to other parts in the game, OR recommending people use a rescale mod.
  13. No worries! Honestly once this is all ironed out, could you compile everything into a post with links that I can bookmark for the next time someone needs help with this particular configuration? Seeing as, from my POV, it's the 'official' one for BDB.
  14. It's not remotely done, needs a couple more evenings. Especially since there are 3 more variants that need to be made (granted, they are mostly textured already. Balancing will be the hard part). I'm working with Jso and some others to correct the bugs and balance issues in the last release, the AJ-260s will be included in the upcoming hotfix to keep things spicy. After that... I'm not sure. LDC Titan is definitely on deck, because I promised someone back in March I'd get to it, as is the E-1. I'd like to get the Gemini lander and Big G finished in the next update, as well as finish revamping MOL, Delta II, and Juno as those are the most glaring things that still need a revamp. I would like to spend a good chunk of time updating the Saturn and Titan engines but they likely need nearly full revamps and I'm not sure if that's a wise time investment right now. They definitely aren't aging well - I'm the first to admit the Making History engines, at least model-wise, are far superior. There's a chance S-1D could make it into the next update (btw, next update means major update not this hotfix), but no promises. It will really come down to whatever I feel inspiration to work on. Saturn is definitely overdue for further expansion though. The nice thing is that there are a lot of individual (or nearly individual, like S-1D which requires two parts) parts that can represent pretty significant / iconic additions. Those always feel really cool to get done since most people know them, if only from discussing them here on the BDB thread. Similar with E-1, M-1 etc... Though, as I believe @awsumindyman said, the next update really should just be all the unfinished stuff on my HDD.
  15. I used Sigma Dimensions, I can't remember the specifics past it being 2.5x. I feel I recall needing some extra compatibility files, I think for graphics mods. Can't remember - it was the better part of 4 months ago now.
  16. Indeed but the adapter @IronCretin is making for this X-20 is a 1.875m adapter. There's really nothing lost on it, you just can't do the Titan 1 configuration.
  17. Ooph, we should have made @IronCretin 's service adapter a Dynasoar>1.5m adapter and then included an extra 1.5m > 1.875m adapter to go under it... too late I suppose.
  18. I believe that was the idea, he is mostly just making the high quality statics and allowing others to build custom space centers with them. Though I believe there will be a 'demo' version that has them all added to the KSC..? (Sorry @Omega482 if I am putting words in your mouth)
×
×
  • Create New...