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Everything posted by CobaltWolf
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@Rocket In My Pocket I usually just ask the CKAN developers nicely
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Hmmm, sounds like a Module Manager question. Afraid I don't know more than that. Some work from this morning; one thing I'd like to get out of the next update if finish the long standing revamps that started over a year ago. The expanded Gemini and MOL parts are some of the more egregious examples remaining in the mod. Some people have told me they'd like another MOL Lab that properly fits into a 1.875m profile, anyone else like that idea?
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Considering we are approaching a year since the first announcement, I'd really like to have an idea, maybe a rough %, of how far along they feel they are.
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Oh man, thanks everyone!
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FASA's still limping around, Bluedog is still actively updated:
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CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
CobaltWolf replied to politas's topic in KSP1 Mod Releases
Update is out. -
Indeed. I think Akron largely agrees with me here, but we have historically planned around each other to minimize overlap and duplication of effort. However we are at a strange point where frankly there isnt that much more early stuff to cover that hasn't been already. I'd maybe mine the cooler individual parts from early probes instead of trying to give full part sets. Don't try and hide duplicate parts if you make them tho. The more the merrier. Akron, worth noting that I was just thinking of Mariner 1/2. Mariner 8/9 was what Viking was derived from and is not part of BDB. Fair game, but back to the original issue of being further down the tree. It is required for Viking though and I'd love to see that happen.
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I have Mariner, Lunar Orbiter, and Luna 3 (only partially unwrapped, I'd like to hold on to it since it needs camera instruments which are already in BDB) locked down... There's never to my knowledge been good KSP coverage of the Luna program post Luna 3, really ANYTHING Soviet... You have Mariner 4/5/6/7 pretty covered... I'd look through the Explorer program stuff. Of course, there's nothing wrong with having more Mariner. Yours will probably come out better than mine.
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
CobaltWolf replied to Nertea's topic in KSP1 Mod Releases
Worth noting that the parts in this mod are overwhelmingly NOT metallic - the white is supposed to be a thermal blanket type material, like on Shuttle or most Russian stuff flying today. -
Lovely! This has definitely been giving me better results than Reshade alone.
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SEP v2.5 is now available on Github and Spacedock! Includes DMagic's fix and the Fallen Astronaut statue.
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No, that would be the Moroz. This is the ESA Hermes.
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
CobaltWolf replied to Pak's topic in KSP1 Mod Releases
I wish. I'd use it on you, dad.- 2,351 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
CobaltWolf replied to Pak's topic in KSP1 Mod Releases
@damonvv will make them for me, it's ok.- 2,351 replies
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[1.3+] Stockalike Station Parts Expansion [retired]
CobaltWolf replied to Nertea's topic in KSP1 Mod Releases
No I just like annoying @Nertea... and @damonvv -
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
CobaltWolf replied to Pak's topic in KSP1 Mod Releases
Can you make Buran parts?- 2,351 replies
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
CobaltWolf replied to Nertea's topic in KSP1 Mod Releases
I liked the old ones better. -
@akron the issue was that I had a bad transform used for the pivotPoint. The panels don't pivot (and the cfg was set up so they didn't), I just wanted to use the pivotPoint for the breakaway functionality. It turned out to be messing with the panels.
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[1.3+] Stockalike Station Parts Expansion [retired]
CobaltWolf replied to Nertea's topic in KSP1 Mod Releases
@damonvv since it appears this mod is abandoned, would you be interested in reviving it for us?