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Everything posted by CobaltWolf
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He's remaking the same Proton from scratch at a higher quality / level of detail.
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
CobaltWolf replied to Pak's topic in KSP1 Mod Releases
Yes but are you certain that is being saved out correctly? When I tried to make Windowshine configs it was really hard to convince photoshop to save to a flattened image (png, etc) and preserve that alpha layer.- 2,351 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
CobaltWolf replied to Pak's topic in KSP1 Mod Releases
Are you certain youre saving it with an alpha channel correctly? Like really certain?- 2,351 replies
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Fantastic as always @Alcentar!
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I'm glad y'all picked up on it considering I've been offhand mentioning I promised it to some people about a year ago. So, what I'm doing is kind of boiling down all the various 'big Titan' proposals into a single launch stack, which we're calling LDC Titan (or LDC Prometheus if you're feeling saucy) and, yes, will be 3.125m. Shown here is the two first stage tanks and the third stage tank (the black one on top). The nose cone is actually a really old nose cone that @Beale made for his old Blue Streak (pre-Commonwealth Rockets) that I have laying around and use in place of a payload fairing in Unity. But, yes, a new 3.125m (and 3.75m, for that matter, since right now you can't build Multibody H03!) nose cone is probably in the mix here. Re: Engines, I think this configuration (with the single F-1) is pretty smexy... I might have to make a mount for it that fits in with all this stuff. I'm currently planning the canon configuration to be 4 AJ-87s for the first stage, and a single vacuum nozzle AJ-87 for the second. I would like to do a Titan engine revamp (they aren't aging well at all) at some point, but for now I think it's going to just keep using the engine bells we already have. You might note that this looks more like a 'dirty Saturn' than a Titan, and that's because the other motivation for doing this is to expand/extend the range of 3.125m parts and give you more Saturn size (albeit, the lower end) hardware to play with, whereas I don't intend for this to directly interface with the existing Titan parts. The single-engine mount and straight 3.125m interstage will be compatible/drop in replacements for the Saturn S-IV stage's 6-engine mount and 3.75>3.125m adapter interstage, respectively. There's going to be some other neat stuff going on here. I'm experimenting with having the parts interface with each other in ways that shouldn't be annoying. For example the second stage engine mount will have an external pipe that wraps around into the part above it. This is actually the last new rocket I have planned for BDB for the foreseeable future. All the other LV parts I have lined up are either Saturn variants, or the Atlas SLV-3X stuff I didn't get around to when I remade Atlas. That's not to say there won't be more, obviously, just that I'd like to shift new content more towards payloads. Of course, I have quite a bit of rocket revamps left on my plate (Delta II first stage and SRBs, Juno, the various solid fueld rockets like the Castor 120) so I'll still be stuck working on them for a while.
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mmhmm. I also asked him about that. My 2c on the issue, the simplest thing is to just have one first stage length - make it the average of the two lengths.
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Of course! Submit a pull request on Github. I believe localization was already started - the mod is all prepped for other languages. They just need to be written in.
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As I said in our group chat, considering that this is the first time he's remade Proton from scratch since those were announced, there's no way he can get away with remaking it and not leaving a provision (ie, modeling and texturing it in a way that easily allows him to replace two of the six segments with dummies) to make Proton Light.
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Nope! Sorry y'all, I was working on these parts and was trying to get them farther along before I showed them, but then one thing led to another, I got involved gaming with @Foxxonius Augustus, and didn't get any more work done. Exhausted, unable to form coherent thoughts, I simply took a quick screenshot before closing Unity. However, I will give you a hint - shown there are 3 separate tanks, along with the nose cone and the engine mount/F-1. The engine mount (from the Saturn 1C) has been rescaled for this screenshot to 3.125m...
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I already tagged them so hopefully the know.
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I know that @IronCretin is very busy with school right now, but would @linuxgurugamer or @HebaruSan be kind enough to take care of CKAN?
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Oh, you weren't tagged it seems. I said congratulations on being chosen for StarMods this week.
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[WIP] North American Rockwell Mars Excursion Module
CobaltWolf replied to TiktaalikDreaming's topic in KSP1 Mod Development
I think you could justify making things as separate mods, but I don't think anyone will fault you for keeping it all together for organization's sake? Or rather, don't worry about the manufacturers. Split them up if it makes sense from a gameplay / user experience POV. -
grats on StarMods!
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I thought it just looked for anything labeled bluedog_Saturn_***? o/ Suh dudes. Unrelated, but I have no memory of the second half of the stream I did Tuesday. However, there is a very choice highlight from the stream that I made into a highlight on my Twitch. It is, unsurprisingly, loud and NSFW, which is why I won't link it directly. But, it made me laugh pretty hard. On that note, Delta K's texturing is most of the way done and I anticipate it will be available on Github SoonTM. Complicated somewhat by the new Stellaris update being released...