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CobaltWolf

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Everything posted by CobaltWolf

  1. Wait a second... there's a gold fringe on the new EULA!
  2. I was able to see it since email notifications don't work with edits. I know which part you're talking about, I believe the author figured it out already and may have already released a fix? He was talking about it the other day and sounded like he had a breakthrough.
  3. EDIT: stream is over, will post pics later. Not going as long as I had hoped the other day, but I might be able to get some stuff done at least. Stream going up! And, I was able to get some work done on my laptop. Unfortunately I didn't have any up to date files, so I had to make something small and simple from scratch. I found a reference pic of the Orbiting Geophysical Observatories, and decided to make that probe core. Solar panels are modeled and partially textured as well. Pretty nifty if you ask me... I kinda want to do that funky antenna with the hoop on the end.
  4. You realize that makes BDB the worst one right? Sorry that the stream lasted about ten minutes yesterday everyone. Power cut out and still hasn't come back. I'm able to do some work (and charge my ohone) from my laptop but it won't be anything that ive worked on yet (since I dont have my KSP files here) Oh god mobile posting is awful so sorry for the strange tag position mike. I can't type after the tag only before. Thats a lot of feedback, which I actually appreciate - not a lot of users give it. The only reason the Launcher plumes look alright is the work that user Araym did for me. I can look into using the FASA effects for the other parts, I don't do anything with the stock plumes because most users I've spoken to use Real Plume (and I never learned the stock FX system...). The CSM RCS is a stock bug I believe, youre not the first to mention it The deployment animations were deliberate, trying to feel a little more dodgy/kerbal. I am curious about the other comments like the SLA, LM piloting... I wonder if our forces are just too strong. We'll have to agree to disagree about the FASA LM's quality, though of course we cannot pretend that this one even begins to approach the same level of realism. @MikeO89 You realize that makes BDB the worst one right? Sorry that the stream lasted about ten minutes yesterday everyone. Power cut out and still hasn't come back. I'm able to do some work (and charge my ohone) from my laptop but it won't be anything that ive worked on yet (since I dont have my KSP files here) Oh god mobile posting is awful so sorry for the strange tag position mike. I can't type after the tag only before. Thats a lot of feedback, which I actually appreciate - not a lot of users give it. The only reason the Launcher plumes look alright is the work that user Araym did for me. I can look into using the FASA effects for the other parts, I don't do anything with the stock plumes because most users I've spoken to use Real Plume (and I never learned the stock FX system...). The CSM RCS is a stock bug I believe, youre not the first to mention it The deployment animations were deliberate, trying to feel a little more dodgy/kerbal. I am curious about the other comments like the SLA, LM piloting... I wonder if our forces are just too strong. We'll have to agree to disagree about the FASA LM's quality, though of course we cannot pretend that this one even begins to approach the same level of realism. @MikeO89
  5. With all of that said, @H0FF1 parts basically require a line for what tech node they require in order to show up. Some mod authors might leave it as whatever tech node was in the config they based the new one off of (modders usually copy a part cfg for a part close to the one they're making instead of building them from scratch) so they might not be placed very well for progression.
  6. All great people! Congrats @Drakenex @Nertea @Beale @5thHorseman @tater !
  7. I was hoping for Vietnamese rockets...
  8. I need new greebles. But, actually, my headcanon is that's where the diagnostic equipment plugs in
  9. Indeed. Of course, it's complicated somewhat by the existing light (officially an EVA Floodlight) being internally labeled as "DockingLight" in all the files... But, it is nice, as it gives a sense of closure to comments I made last summer, re: wishing that there were more nice greebly parts to be made for Apollo, as I was jealous of all the neat Soyuz parts @Beale was finding - including, particularly, a light: It also nicely jives with @RaiderMan commenting the other night that he misses the ahistoric Gemini lights from FASA. This should be similar size, I believe. I'm honestly really glad I stumbled onto the drawings where I spotted it. Anyone know of any other cute/useful little parts like that which I could include in the Apollo stuff and wouldn't be too much work to make? I have essentially a 1024 (ie, lower right corner of a 2048) texture sheet to play with... Doesn't even have to be real if you can justify it What is this "becoming" nonsense? Can you not handle 400 new parts?
  10. as far as I know, nothing will stop you. You might need to make sure your ship has an attach node (cubic octogonal strut?) though, but apart from that...
  11. @b0ss I don't think any mod does that. All attachment is done via the invisible colliders and not the actual mesh.
  12. I personally would never run BDB without Taerobee and Tantares installed as well. I work pretty closely with Beale and have a ton of respect for his work. Cormorant Aeronology by Pak is also good if you want a shuttle. In that same vein, Vostok Continued adds the old Tantares Vostok back in.
  13. Very WIP, but found a new part for Apollo - another spotlight! I wanted this to be a 'part-in-an-evening' type surprise but I wound up getting a late start - I'll be able to finish cleaning it up and get it on Github tonight before resuming LDC work. \
  14. Sorry, I just realized nobody actually responded to you. Yeah haha, nothing will break if you install it alongside FASA. The parts aren't interchangeable, at least I don't think, since both mods have their own little quirks about how things are put together. The BDB Saturn V's first two stages are a different, more realistically proportioned diameter than FASA's (specifically, 5.625m diameter compared to 5m, relatively). I'm not sure how they compare on balance - BDB's parts are balanced against the stock parts (meaning a BDB tank would have the same mass, fuel units, etc as a stock tank of equivalent size) so as to be consistent with other modpacks. In turn, the entire KSP solar system is too small for the stock rockets and thus, to get correct delta V amounts, you should play with a rescale. I'm not sure how FASA handles that with their larger (read: Saturn/Apollo) stuff. I remember thinking the Titan II parts were underpowered but that was years ago. EDIT: Oh jeez I spent too long typing... EDIT2: I don't believe any will occur, since the BDB launch clamps have a different internal name to prevent that exact issue
  15. I would move to using a pair of 2048s before I use a single 4096. Indeed, that is what I am doing for my similarly sized LDC Titan.
  16. Hey @akron, here's something! The Pioneer Outer Planets Orbiter (POPO?), a 1974 Ames study to affix a propulsion module to the leftover Pioneer H hardware (the one in the Smithsonian now) in order to build an orbiter, either for Jupiter or Saturn. Basically, a relatively low cost precursor / pathfinder flight that could have fed into Galileo and/or Cassini development. I thought I remembered you saying you wanted more propulsion parts... Might be a nice diversion / warm up if you're not up to tackling Viking yet. There are some other differences, the magnetometer boom is a scissor style since it was decided that was kinder to the instruments, as well as what appears to be a new square-shaped equipment bay opposite the trapezoidal one already in the mod. http://www.ninfinger.org/models/vault2005/Pioneer Outer Planets Orbiter/index.html
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