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Everything posted by CobaltWolf
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@hraban the OSO sail/science package is on its own texture sheet. Feel free to copy the parts and redistribute them in Contares, would go well with your OAO parts.
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[1.4.X] Commonwealth Rockets - Tea Powered Spaceflight!
CobaltWolf replied to CobaltWolf's topic in KSP1 Mod Development
Prospero core is now up on Github! Looks like I'll have to make a special decoupler for it... -
Re: getting details from e of pi, you really have to remember they don't do the math for anything they don't need to Unfortunately, I was getting @cxg2827 to work on extra parts to make Freedom (he had a Challenger module and the rectangular center truss modeled and I believe textured, I was also going to get him to make the CGL), along with texturing touchups to make it all match BDB a bit better, but he has be very busy with real life stuff for some time. And, apologies to get your hopes up, but I did not intend my comment to mean we'd be getting Artemis or Orion parts in BDB. As far as I'm concerned, those are separate enough to be fair game for anyone that wants to come in and make them. BDB's future expansion will be around expanding on existing architectures and creating variants of the stuff already in the mod, for the most part. Think less Artemis, more AAP lunar base proposals and Venus flybys. Or just AAP in general if we're talking Apollo stuff. That Altair is VERY impressive though! And after that the chutes still don't work at all?
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You'll have to forgive me, that was a very long well written post but I'm afraid I don't have nearly as many words in response. 1) The ACV, while completely awesome, will likely not be featured in BDB. For one, I have slowly transitioned this year from constantly adding new things to the roadmap, to trying to (slowly) take care of the things I've already promised to make. Additionally, I'd like any more spacecraft development, especially post-Apollo stuff, to focus on expanding the available options and configurations of the Apollo system, rather than creating (essentially) another suite of parts (or a single very complicated part...) for the ACV. Or, perhaps another way to put it - I can't work on ACV until I at least finish the Spacelab and missing Apollo variants from Eyes! Let alone the handful of parts I want to make the Ares buildable (I'd just be focusing on the interplanetary bits to transform the Skylab / Saturn V parts into Ares; the MEM will likely be filled by @TiktaalikDreaming's awesome revamp).. I also promised myself I'd finish the Gemini Lander and Big G before tackling new stuff. 2) Realchute issues. I have indeed heard issues about it (don't blame me, I didn't make it ) but I'm not sure what causes it. You're saying that even with the whole Bluedog_DB/Compatiblity/Realchute folder *deleted* it still causes issues? Or did you just try to disable the config by editing the patch?
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The main tanks are very much not final; right now I'd say the only parts that are would be the verniers and possibly the sustainer engine. The only real detail I can put on those tanks are those horizontal seams, but they make the rocket less smooth than it should be. I'm still experimenting with solutions for it. And, of course, I need to get the Centaur and Vega parts updated still as well.
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First test uploads of the new Atlas parts are now on Github. The textures aren't finalized, but I sat down and got the yucky work of getting it working in game out of the way. All the configs are still based on the old parts, so there will likely be some tweaking of everything to reflect the differences between the new parts and the old (the fuel tank lengths don't quite match, for example)
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Sorry for the late reply, was off the grid this weekend. Basically, it will not break saves. However, it is not simply a texture/visual overhaul. What will happen is the current Atlas parts will be deprecated (the actual process is setting their techRequired value to some nonsense). That will prevent them from appearing in the VAB part palette and being used to build new rockets. However, existing craft using them will still load. The old deprecated parts will be left in for one release before being removed. However, don't worry too much, since the update is still a good ways away.
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[1.4.X] Commonwealth Rockets - Tea Powered Spaceflight!
CobaltWolf replied to CobaltWolf's topic in KSP1 Mod Development
Added some more Blue Streak parts to the Github - a 1.25m adapter (switchable to 1.5m for BDB stuff), some fuel tank extensions, the fairing base and the decoupler. They should be working pretty well but let me know if there's anything wrong with them. I know there are some greebles missing their textures still. Tagging @popeter45 cus I can -
Eh, nothing wrong with reusing the model. if you're trying to MM it you'd need to switch from using mesh= to the MODEL { } node, since then you can replace textures using that. I think the wiki has something about it?
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Copy the model into a new folder, and then have the new texture be in the folder with it. It should see that texture and load it instead.
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You probably don't need them to be that high poly. The thrusters themselves could be 8 or 12 faces, maybe even 6. I'd probably go 8.
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[1.3+] Stockalike Station Parts Expansion [retired]
CobaltWolf replied to Nertea's topic in KSP1 Mod Releases
Science storage sounds cool as the default behavior tho!