-
Posts
7,370 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by CobaltWolf
-
So I downloaded the mod at work. I took the Interior Heat Probe config and renamed it + edited it to reference the Gravimeter model, etc. If anyone is so inclined, could they drop it into their folder and see if that makes it work? I threw it up on Dropbox. It still have the IHP name, description, experiment etc. I'm just trying to figure out if the part config was bad.
-
parts [1.12.x] Sounding Rockets! Start small. Dream big!
CobaltWolf replied to RoverDude's topic in KSP1 Mod Releases
Aight I'll take a look. -
BlackArrow needs to come by General Rocketry, preferably Basic Rocketry. BlueStreak, uhh, advanced or heavy. The problem is the centerpiece of the mod is the R7. Historically, the R7 was a huge because it gave the USSR a HUGE head start on the space race. The other space programs, US in particular, spent a decade just playing catchup.
- 22,678 replies
-
- 2
-
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
Ah, was about to reply after seeing the notification email. Yes, you need to use R to switch to node attachment. The concrete base is not from SEP. I would help if I knew what the issue was, but unfortunately I don't. @everyone I am going to try and get a fix out tonight. I'm at work at the moment so it will be a bit.
-
parts [1.12.x] Sounding Rockets! Start small. Dream big!
CobaltWolf replied to RoverDude's topic in KSP1 Mod Releases
Then I really have no idea what it could be. Would you be able to take a glance at the sciencedefs file if I upload it somewhere? I also cannot figure out what is causing this issue but I feel as if they're related. -
¯\_(ツ)_/¯ Don't know what is causing it but considering that there are multiple issues with other mods pertaining to my sciencedefs, I think once I track down the cause of those it will resolve your issue as well. D'oh! I just looked, I can't find an issue with the gravimeter. I'll remake the config from scratch and see if that fixes it. I'll get a hotfix out tonight, hopefully also fix the explody issue.
-
parts [1.12.x] Sounding Rockets! Start small. Dream big!
CobaltWolf replied to RoverDude's topic in KSP1 Mod Releases
Did 1.1 make it so you can't have multiple files named 'ScienceDefs.cfg'? -
^YASSS @Beale the N1 is currently EXTREMELY inaccurate and should be fixed before you update again. Tantares N1 cannot be better than the BDB Saturn V, and since that doesn't even exist yet, well, I think you know what has to happen.
- 22,678 replies
-
- 1
-
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
Need your own thread moved or locked? Post here.
CobaltWolf replied to Rich's topic in Kerbal Network
Awesome, thanks! -
Stock Science Modules aren't Working
CobaltWolf replied to sp1989's topic in KSP1 Technical Support (PC, modded installs)
Yeah sounds like you somehow don't have a stock sciencedefs file. -
Need your own thread moved or locked? Post here.
CobaltWolf replied to Rich's topic in Kerbal Network
Sup fellas! Can one of y'all please move the Surface Experiment Pack thread to the releases board? We've been 'feature complete' for the last couple updates, we're just maintaining and occasionally adding more at this point. Also, if you could somehow edit the thread title to say "(1.1) Surface Experiment Pack - EVA science for KIS/KAS (v1.4 27/4/2016)" that would be awesome. @AlbertKermin is pretty busy and won't be able to update the thread title immediately. -
@Rhedd @Synthesis @Calvin_Maclure @Mechtech make sure you grab... EDIT: Several breaking bugs snuck into the release, please wait to download the new version. Surface Experiment Pack v1.4 (Also available on GitHub) Changelog: -Updated for 1.1 -Included new version of DMagicScienceAnimate -Added Surface Magnetometer -Added Surface Gravimeter -Added two sizes of storage locker -Added cardboard box to carry your equipment in -Added AKI flag -Added AKI as an agency
-
Plus the Eagle was just the Apollo 11 LEM name. Also, >>Trying to pass decadent capitalist mun lander off as glorious people's lunar landing complex.
- 22,678 replies
-
- 2
-
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
Stock Science Modules aren't Working
CobaltWolf replied to sp1989's topic in KSP1 Technical Support (PC, modded installs)
To be clear: Stock science parts don't work, BDB ones do? Do the BDB parts running using the stock experiment module (off the top of my head, the IR spectrometer and the Hydrometer) work? If it's the stock experiments that don't work, is the stock sciencedefs file still there? My suggestion: Revalidate your files / do a fresh install, then add the mods back in and see what happens. -
Stock Science Modules aren't Working
CobaltWolf replied to sp1989's topic in KSP1 Technical Support (PC, modded installs)
You cannot have two experiments with the same IDs. You can have multiple sciencedefs folders. For experiments that BDB shares / sourced sciencedefs from (DMagic Magnetometer and FASA geiger counter) they are appended by 'BD_' and a MM patch converts the parts over to the original experiments if it detects them installed. There are no overlapping experimentIDs. -
[1.8.x] Impact! - impact science and contracts -v1.8.0
CobaltWolf replied to tomf's topic in KSP1 Mod Releases
You need to update the title of the thread as well. -
ooh, purty. EDIT: @akron, idea I had while trying to list out station science ideas. A weather monitoring part, like from the TIROS satellite series. Observing weather phenomena from space was an important development in practical applications for satellites. If you're not up to it (have enough on your plate) it will probably just roll into BDB's new probe stuff.
-
The mod is meant to be somewhat modular, I understand that many people don't want all the parts. It sounds like you've run into an issue that is fairly common at the moment since we're in a bit of a bad place. If you're on 1.1 you have to download the latest version of DMagic Science Animate and overwrite the version that is currently included. EDIT: Also, another request for bugs in the current dev build of the mod. Me and @VenomousRequiem are going to try and take care of the tags tonight (no stream, too distracting ) but if nobody has any other complaints then once that I done I will attempt to get a release candidate out for final testing.
-
Wat. That sounds WAY too high. Are you saying that each of the booster engines should have the same thrust as a duel engine Prometheus first stage? Remember, while diameter changes linearly, things like the volume and mass change exponentially (cubically?). ie a 2x2 square's area is 4, but doubling the size to a 4x4 square results in an area of 16, etc. I think you're getting your expected performance FAR too high. Atlas II is a capable rocket, but not THAT capable. Remember it was used for earth orbital operations, while things like probes were launched from Titan IVs or Shuttles. Taking the real life numbers - A single booster engine on an Atlas-Centaur SLV-3C produced 948 kN, vs 1046.8 kN from the boosters on Atlas IIA. A 10.4% increase in thrust. Similarly, the sustainer on the SLV-3C produced 386.4 kN, vs... 386.4 kN on the Atlas IIA. A 0% increase in thrust. Numbers pulled from Astronautix.
-
You need to have the included DmagicScienceAnimate folder as well. I also recommend keeping the ScienceDefs compatibility file from the compatibility folder, which makes BDB experiments flip over to their equivalent DMagic Orbital Science and/or FASA experiments if either of those mods are installed. But yes, you can delete all the other folders in the 'parts' folder, as well as the flags and agencies folder. That just leaves the science parts.
-
[1.1] Trails - Standalone Gemini Spacecraft [Released!]
CobaltWolf replied to Beale's topic in KSP1 Mod Releases
Thank you based Hooj. Understood! -
I know Hullcam VDS and Tarsier Space Technology take actual images. Bluedog Design Bureau has not one but three flavors of camera (film that must be returned, primitive develop and transmit film, and full digital), complete with Hullcam patches, but I'm not sure if they work at the moment.