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Everything posted by CobaltWolf
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[1.1] Trails - Standalone Gemini Spacecraft [Released!]
CobaltWolf replied to Beale's topic in KSP1 Mod Releases
Pinging @NecroBones, @hoojiwana, @Vanamonde and @Red Iron Crown to move this to add-on releases per @Beale's request on the previous page. -
Ah, that is a common issue. The TechRequired entries don't match the actual name of the tech node in many instances, and the field is case sensitive. I've made mistakes there plenty of times. What did it say when the part wasn't working correctly?
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TWR of 2.75? Jeez that's high. And the Sapphires are GEM-60s for a Delta IV. That's huge. I am not making a new fuel. That's beyond the scope of the mod. I would consider making the RS56 engines for Atlas II if it is too much of a difference in performance. Rockets in BDB are somewhere around 62.5%-64% of IRL scale. No, I don't have Antenna Range configs. If you wanted to write them I'd appreciate it. The latest dev is downloaded by just downloading the zip of the Github in the first link you posted.
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... yes they do, but the magnetometer had the wrong experiment assigned to it. It's fixed on my end now and will be correct in the release. @everyone is the screwdriver still not working? Does it work for everything like the KIS one? If so can we revert it to its old functionality where it only works for nodes?
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Well you're starting us off with high hopes.
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BDB also adds a bunch of small solid boosters (both strap ons and upper stages) but they're difficult to extract from the rest of the mod. My personal vote goes to Phoenix Industries: Boosters, that's a great little lightweight mod. RLA Stockalike is fantastic as well. SpaceY adds 0.625m boosters? Sounds a little small for it.
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Oh my child... do you not know? How would that engine be balanced? That seems overpowered. But since the engines are (hopefully) balanced realistically relative to eachother (ie if one engine is more powerful than another in real life, it will be in BDB) then if there is such an engine it will make it in.
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@lrd.Helmet that rocket looks amazing. I forgot how cool some of @Ravenchant's fairings were.
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[1.1] Trails - Standalone Gemini Spacecraft [Released!]
CobaltWolf replied to Beale's topic in KSP1 Mod Releases
@Calvin_Maclure you will have to download an older version of Tantares and take the Spica parts from it, and put them in the Tantares in your gamedata. The TRAILS parts are not the same dimensions and so even if you rename them your crafts would get messed up. -
Yes. Muo is really unstable by default, because the weight balance in the game is different than IRL. KSP engines are so heavy. Clipping some fins into the bottom helps, be careful that it doesn't screw up staging the skirt. You can also lock your top fuel tanks so that they don't drain first, and open them up just before the rest of the tanks empty. The engines are also a bit powerful for a low-payload launch, such as Hermes or with no upper stage. Toning them down a bit will make your ascent a little more controllable. If you are running the most recent pre-release, I believe I included a work in progress rebalance config that @Jso is working on. It makes the sustainer much weaker (somewhere around 100kn total thrust in vacuum, worse at sea level) than the boosters, which is accurate. Some of the proposed Atlas upgrades actually did replace the sustainer with a more powerful engine, such as the H-1D from Saturn 1. One such example is the Atlas SLV-3X, which is currently on the roadmap but I'm unsure of how annoyed people would be with another new size that doesn't have much to fill it with. Point being, I say go for it if you're going to a somewhat realistic Atlas build. Replacing the sustainer with a more powerful engine was absolutely something on the table at some point.
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Hey everyone! Looking to stream starting around 7 PM EST on my Twitch channel. Like I said, going to be a pretty quiet stream - trying to get stuff sorted for release. No, it is not happening tonight. EDIT: Since it'll be a pretty low energy stream, Bob will likely be included. In the mean time, here's a web page for you to read about the Lunar Module mockup that sits at my workplace.
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[1.1] Trails - Standalone Gemini Spacecraft [Released!]
CobaltWolf replied to Beale's topic in KSP1 Mod Releases
Swegg. I know this is sort of 'my problem', but I used that little space on the lower right corner of the texture map for the aero shroud that goes over the docking cone during launch. Just so you know I suppose. -
Notice on mod compatibility for 1.1 - list of incompatible mods
CobaltWolf replied to RA3236's topic in KSP1 Mods Discussions
@RA3236 currently Bluedog Design Bureau is listed on Spacedock as being 1.1 compatible after I mistakenly believed everything to be working fine. It works but users need to get the latest version of DMagic Science Animate for the experiments, and there are some collider issues.