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KSP2 Release Notes
Everything posted by CobaltWolf
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[1.0.5 / 1.1] Grandma's original Kartoffelkuchen
CobaltWolf replied to Kartoffelkuchen's topic in KSP1 Mod Releases
I swear to god if this doesn't make modding mondays... -
@VenomousRequiem, @Jso and I were able to get multiple plumes working on BDB engines. @Shadowmage I've never actually installed your mod, does it use a propriety engine module or do you still use a stock one? For the MM patch you need to use the selections system to select and modify each individual ModuleEngineFX.
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Question on modded thrusters and thrust centers.
CobaltWolf replied to SpaceMouse's topic in KSP1 Mod Development
Awesome, good job with the screenshot. Explains way better than my words. -
Question on modded thrusters and thrust centers.
CobaltWolf replied to SpaceMouse's topic in KSP1 Mod Development
Add a Gameobject in Unity and call it thrustTransform (Exactly that capitalization), with the Z+ axis (blue arrow) pointing the direction the thrust should go. Make sure its placed in the hierarchy under the gameobject that has the part tools script. Also, post your part.cfg file in a code block (The <> button on the post formatting bar) so we can check that, in case there's anything wrong there. -
In this thread, we do not mention S****n or A****o. They will be made once we reach that point on the roadmap, and they will be released when they are ready. No sooner. ( @IronCretin yeah it's an in joke. I have saturn and apollo stuff on the road map but they're really far out. I want to get other stuff in order, develop my skills as much as possible, before I get to them. But they've been in feature creep so long, and I've deflected so many questions related to them, that it has achieved meme status. See @DiscoSlelge's signature for more information) EDIT: Oh, also, I will be trying to stream some more tomorrow night, same time as usual (~6PM EST - ~10-11PM EST). Hopefully more progress will be made on MOL stuff, though everything for the next update is a possibility. At this point it looks like I might as well just finish everything since the beta period is taking so long. I had originally intended only to finish Agena.
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@fs10inator check it out.
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Pics from a test launch I did today. @OTmikhail, the first solar panel is in game but not finished. The other design, that you saw on stream, will be coming soon after, and there is a third that has yet to be started that has an inline mount. I am probably going to expand the list of parts for the update, since I have some more ideas for parts that I'd like to see. The panel is currently glitched and turns to face the sun edge on, I didn't have time to fix it in Unity. The medium station dish also made it in.
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I'll be in there like swimwear.
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All of my yasss.
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I was actually looking at the AIES thread the other day and trying to think of what parts aren't covered by my or @akron's mods. I personally think it will be nice to replace it, since the visual detail on P+ / BDB is a significant step up in many areas.
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You kept too many layers of of folder. Take the TundraExploration folder from the end of that address and put it in Kerbal Space Program\Gamedata
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The green one looks like someone had some Soyuz assets sitting around on their HDD and they decided to scale them up and shove them on a Fuji CM for shiggles.
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Not quoting since apparently it will screw everything up. @OTmikhail those are actually for Surface Experiments Pack, I had them in there more as a reminder to myself to actually, y'know, do them. Nevermind the fact that list is not really relevant since most of those parts got deleted from the plans for that mod's next update... Anyways, I'll take it out of the todo soon. Speaking of which, I have been forgetting to work on Europa. @VenomousRequiem, have you done any more work on Astris? RE: KIS/KAS compatibility, I actually need compatibility files for those (is it one or the other or both? idk) and perhaps life support compatibility. And maybe realchutes. I'm trying to think of what other mods I used to play with haha. RE: Getting RT to work again, I was actually going to take care of it tonight real quick before I started the stream. But if you want them to work sooner, go through the RT compatibility file and change all the part names to match the ones in the cfgs in Bluedog_DB/Parts/Antennas. IIRC a couple will be missing that are new parts. I have a note to take care of that as well. RE: Probe stuff, I would consider adding a couple more parts to the list if anyone has firm suggestions that aren't covered by Coatl Aerospace. Specifically for older / more obscure probes, since that's more our niche. @VenomousRequiem let me know if you have any designs. So I think I'll start tonight with working on the Gemini experiments, maybe get them all modeled, and then move on to trying to get more progress done on MOL. There are still parts for that which haven't been started or even added to the roadmap, such as the experiment packages (if anyone has ideas based on internal experiments conducted on Skylab, Mir, or the ISS let me know), the spy equipment (I'd like to use @DMagic's ScienceDefs again with his permission), and the question of 'how the heck am I going to dock to this darn thing?' (we need a docking module similar to Skylab's but probably more in the form of a truss). Still on schedule to start streaming some time around 6PM EST (90 minutes from this post) though the actual stream will likely be up a little while before then if anyone is that desperate to hang out in the chat. Link to the stream.
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Thursdays are such a drag... Binging TMRO episodes while I work on spreadsheets. Why didn't I know about this before?
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It will likely all get done, it just is more a matter of what excited people the most.
If you are ever interested in using any of my stuff for a video try to let me know in advance if you can. I usually have plans to add more polish to almost every part in the mod, and it's a matter of prioritizing stuff. Usually I lean towards adding new things.
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Will do! I feel bad because I have a demo video halfway made for you, but I didn't finish it because of so many new dev builds changing the way I used the new parts. I want to finish that for you to at least show all the interesting probes I made with your parts. But yes, If i ever use your mod for any videos I will give you a heads up first, and of course credit you in the video and link to the mod.
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@DiscoSlelge I'm afraid it's not as interesting as it sounds . It's basically photographing using a plate coated in chemicals that are sensitive to radiation rather than light. With that said, it does sound cool, and I have a design that is significantly cooler than a straight up box. (Also, that source is the one I mentioned in my last post. If anyone wants to trawl through the Gemini section and see if you find any other experiments, I'd really appreciate it)