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KSP2 Release Notes
Everything posted by CobaltWolf
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[1.3.1] [v1.1.1] PanzerLabs AeroSpace K-Sat Series
CobaltWolf replied to JohnnyPanzer's topic in KSP1 Mod Releases
Congrats on release! Awesome to see that you're continuing to add to it.- 51 replies
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- remote tech
- probes
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Oh jeez I had forgotten about that! No after spending yesterday working on KSP stuff (and streaming until fairly late) I am working from home today. I might get a little bit of work done before I go out tonight but it wouldn't be streamed, it would just be doing textures for the last three antennas. Thanks for reminding me - I'm awful about keeping the Github issues up to date. I just fixed it real quick. I will get a build out some time in the next week. I'd like to just take care of these last couple antennas. EDIT: OH! Also, we got our first donation on the paypal today! Thank you so much!
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Yeah so they are still in the game but haven't actually gotten new models yet. If you look at the last page two of the ones you posted have since been redone. And then the scimatar antenna was redone... yesterday I think. Before the stream. It's in the Gemini screenshots attached to the service module.
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@VITAS looking at the beta site, I have some feedback: The 'flippy' thing the mods do on mouseover is somewhat annoying. If you don't put your mouse in the right spot, they get caught in a loop as the animation takes your mouse off the highlight area, reversing it, causing it to go back to your mouse, reversing it again, etc. I don't mind the motion (though I am partial to merely highlighting) but I think a different motion that doesn't cause the mouse to possibly move out of the selection box would be better. Also, I feel like the new color scheme (primarily white/gray with blue in some places) makes some of the pages, specifically the mod pages, less intuitive to use. The download button doesn't stick out as much now, making the whole page's navigation less obvious. If that makes sense. EDIT: on the mod page there is just a huge block of almost solid white, and what little text/buttons are there get lost in the void haha.
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- totm july 2019
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*coughs loudly in the direction of @VenomousRequiem*
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Like BDB's... eventually... some day...
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Yeah I don't really care. Personally speaking, I don't really like piloting in this game. I like building the crafts and accomplishing missions. I could get (less efficient) rendevous and transfer nodes by hand, sure, but I also don't have a ton of time when I do play, so I'd rather just have the game make one for me and watch it get executed. Also, I feel as if I've caught a bug... the specular maps on Titan... not 100% done but they're so amazing... now i want to add normal maps to some of the parts... help me haha. I am almost done being 'on call', and my plans for tonight appear to have been cancelled. So I may stream again tonight if I still feel like working on this and am not desperate to play Fallout 4.
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Does this mean I'm off the hook?
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Oh. Oh dear.
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Doing the same thing for me. Reminds me of the issue that steam had a few months ago.
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- totm july 2019
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Oh jeez you're right. I forgot to clean it up. Right now it sits at ~1500 tris, which is really high. Let me see if I can clean it up a bit and I'll get back to you. EDIT: Yeah I was able to get it down to ~1000. There's not much I can do without making it look awful. I used NURBS curves, yeah. Just play with the U and V values to get it where you need it.
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I usually use Remotetech when I actually play. To answer your questions: 1) what? I think there was something weird but I just checked and everything looks good. Do you mean the dish? 2) The Mercury/Hermes had the heatshield merged to reduce part count. It turns out that you can just use the ablator slider to reduce the ablator payload to 0, which is the same as not having it on in the first place. The node positions haven't changed. The heatshield is still in, because after accidentally killing @OTmikhail's crafts I remembered that I'm supposed to avoid breaking saves. My hands feel like crinkly paper still but they don't hurt very much at this point. I am on call today I just got an assignment so no stream, but it is looking like I will have the afternoon to work I was working on KSP stuff. Right now I am adding the specular shaders to Titan and Thor, then I'm going to try and finish the antennas. I think I have two left to model (scimatar and dome), one to UV unwrap (Ranger / Mariner 2 omni) and one UV unwrapped and ready for texture (Mariner 4 omni). Like I said, those are just the ones that I really want to get done for this update as those are the ones that were already in the mod. Once I take care of those I'll go through my list of other things for the update, then I'll try and see if I can finish a couple more if @Beale is still adding doodads to TRAILS. Speaking of which, if you missed last night's stream, I finished the new KD2 and F21 antennas, and launched a target vehicle and a Gemini on their respective canon launchers, and docked them in space with the help of Mechjeb.
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So I'm trying to figure out this Github thing...
CobaltWolf replied to tg626's topic in KSP1 Mod Development
Additionally, I made this video a while back to help someone. I'm not 100% sure that it all works the same though. -
T.T I have them listed as post-Saturn stretch goals. Specifically Japanese and Indian rockets. Also, provided my roommates aren't trying to do something, I might try and stream a bit tonight. Depends on if I wind up working on anything interesting. EDIT: I might take care of it sooner rather than later. At least, touch them up and solve the scaling issues.
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Basically. People started asking for updates less than an hour after the prerelease became available. The actual update isn't even out yet. It's not the end of the world but a lot of modders are on the razors edge between the enjoyment they receive from modding, and not wanting to put up with the stress it adds. Having people hassle them for updates on the forums is unfortunately the last straw for many. I think @Snark had an excellent post about the topic here: With all that said, I don't think your original post actually broke the rule.
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Specifically this one, they added it yesterday to try and protect mod authors now that 1.1 is here/almost here. Since you likely haven't seen them (to be fair, I doubt most people actually do read them when they sign up), here are the full rules of the forums. Oh ok, almost like the difference between the normal HECS and the one from Asteroid Day. Philae is looking really awesome btw. If I may ask, what happened to the cancelled parts on the Roadmap? Just trying to cut things out to speed progress?
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Generally speaking, I think you would find more success if you made a working mod first and proved that you're capable of following through on something before someone will help you. Modding is something that has to be self motivated. If you are trying to add new parts, making some, even if they are lackluster for a first attempt, at least shows that you're interested in actually following through. With that said, do you have any ideas for what you'd like to do..? That's usually the first thing you need. Once you have that, you can start learning things one step at a time.