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KSP2 Release Notes
Everything posted by CobaltWolf
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[1.1] Trails - Standalone Gemini Spacecraft [Released!]
CobaltWolf replied to Beale's topic in KSP1 Mod Releases
Yeah I'm not sure. I have plans for making the docking adapter and docking mechanism (which would be reused for Apollo) but I am not sure what size they'd be. The standard 'just make a big cone' design doesn't appeal to me at all EDIT: Also, I assume you're using 7zip for the excellent compression ratios, but I think sticking to zip would be best. -
Aight I'll have to try and be on my PC then. I have IRL stuff going on too but it'd be nice to have something on the second monitor while I finish up Agena.
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I'm basically at the point where I might just start telling people to use rescales (3x or whatever) if they want realistic performance. It's impossible to get stock rockets to match up - they're too big relative to the scale of the KSP universe. They're 2/3 size but orbital velocity is 1/3, etc.
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Dern I didn't get home in time.
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TRAILS is being incorporated into BDB but will also always be available as a standalone download. Right now I have parts planned for the Europa rocket, to go on top of @Beale's Blue Streak. I think they're listed on the roadmap if you're curious as to what parts specifically. Tantares already supports 1.875m. Beale probably will never support 1.5m, too much pushback; that's why TRAILS uses 1.5m and is a separate mod. As for the early soviet probes, I think the only one I got around to was making a probe core for Sputnik 3 / Object D. I mean, if Beale wants that I wouldn't be opposed to giving it to him...? EDIT: Think I was a little unclear when I posted this last night - the plan is to donate the Europa parts to Tantares.
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Well I'd make my own Apollo CSM. Beale's Gemini was a matter of timing (He was looking into revamping his own), me not wanting to do it (I just don't like gemini, the full canon CSM is a really boring design to me) and me already having an appropriately scaled Titan. So yeah, I'd just make the CSM once I get to it. Cool! Good to see you back. I hope I took good care of the Hermes - I think you'd left before I got around to finishing it. I'm not sure. It's basically a big nozzle with a ton of tightly packed, very small pipework. KSP engines (at least, stockalike ones) don't lend themselves to being dependent on small details. Generally speaking with KSP engines I start from the biggest, most basic features and then work down to the next biggest things, etc until its sufficiently detailed. With the LE-5 It's the bell and then all tiny tiny details. There's nothing really interesting / unique about it aesthetically I think.
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Starting in KSP v1.2 mods will no longer be supported
CobaltWolf replied to Stone Blue's topic in KSP1 Mods Discussions
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Berry cool. I never really understood how big Voyager was until I had to try and fit yours in a fairing...
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The lighting is very different as far as I can tell. It makes everything look strange and flatly lit, especially in the VAB/SPH scene. I only played with it a couple minutes before going back to 1.0.5 to finish testing the Agena docking port. Turns out I should have just looked up the help posts on docking ports in the mod development links thread. Would have saved me two evenings of messing around with it without knowing what I was doing. Including one hilarious instance where I accidentally staged as I was on final approach, which fired the gemini nose cone into the agena docking port, mating the two. I was laughing so hard I didn't react when the Gemini slammed into the Agena several seconds later going 2m/s. @Beale I was thinking, I'd like to make the gemini/agena docking mechanism unique, meaning they can only dock with each other, or two geminis I suppose, since there's no real way to prevent that. What do you think? I'll be trying to get some more done on the docking port (The main parts are UV unwrapped but the part as a whole needs some more mesh detail added) and the remaining Agena bits. I was trying to finish it last night but then FO4 Survival Beta happened... I tried 4 different times to get through the big fight in Concord and I can never damage the deathclaw enough to kill him before he kills me. I had nightmares all night about fighting it and then getting caught while I tried to run away. So right now I haven't decided if tonight will be spent conquering my demons or trying to ignore them by working on BDB. Dern. October Sky lied to me! I'm now considering changing the name to 'Viklund', which would make it the 2nd (3rd?) rocket part series in the mod named after a video game composer. Also, re: your issue with the science parts, @akron's solution should fix it. I was fairly rushed when I was making the cfgs for those parts and must not have caught it. Two fun facts: The Sargent cfg files are based (read: copied and edited) on the ones from FASA, so credit to Frizzank there. They're generally underpowered as it happens, so I wouldn't mess with them too much except perhaps a slight buff. Secondly, they have a surface TWR of less than one, so scaling them up or clustering them to make sounding rockets doesn't work. Why does everyone make such a big deal about the SafeSolid thing? It was a sort of tongue in cheek way of making a big deal about changing a single cfg line to attempt to balance solid upper stages. I just wanted players to know it was possible so I prominently put it in the description. I would greatly prefer to use the throttle, if only because it IS a pain to go back and forth from the map view to the ship view. Re: Pioneer 4, yeah, I figured 0.3125m was really the extreme lower limit for size when it came to having a probe core worth using. So I tried to standardize it a bit, I think there are 3 (Pioneer 1, 4, and Asterix) in the mod right now, just to give you some variety for early probe launches. I've made some cool stuff out of them by expanding their size a bit with structural parts.
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@Markush100 you have to gibe the right click on the hatch, b0ss.
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[WIP] Dangerously Shaded Stock Refresh
CobaltWolf replied to DangerouslyDave's topic in KSP1 Mod Development
Really? I thought the PBR and the new antenna system were firmly delayed. Would be awesome if I could start using the PBR stuff.- 90 replies
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No... by having premium accounts, that's not a donation since they in some way are compensated for that... a two way exchange of profit means that you're selling something on the forums. EDIT: And if they're not compensated that's not a premium account.
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T-th-thanks senpai... Real talk tho the Black Arrow parts should be either basic or general rocketry (I vote basic - it's a tiny rocket), and the Blue Streak should be advanced or heavy (I vote advanced, with the Titan 1).
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Beginners Part Modding Tutorial
CobaltWolf replied to Beale's topic in KSP1 Modelling and Texturing Discussion
... BRB adding colliders to the bells of all the BDB engines that allow surface attach... -
Personally I greatly prefer KER's readouts for reasons that I cannot remember anymore. I think it has more detailed readouts for a lot of the information, at least, it does if you play with the in game KER settings.
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All very exciting things. I'll have to look and see what in BDB needs those options. There are a lot of other cool ones, like the ability to make engines gimbal only on certain axis. I think the gold foil is more of a placeholder than anything at the moment. It really is meant for 1.2's new shaders... Though, the mod is so reliant on it, I think making some normal and spec maps sooner rather than later would be good.
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Thank @DiscoSlelge, he did the grunt work of making it happen. I just proofread over and over again. I won't be rushing anything. The will possibly be an intermediate release that is cleaned up for 1.1, that includes the basic Gemini stuff from @Beale (no MOL, lander, etc) and the remaining Agena parts, so that you can finally do a full Gemini-ATV docking. I figure that will keep y'all occupied while I work on the station parts etc. I'm moving into more and more uncharted territory now, and would like to start putting more polish and more advanced features into the parts. More complicated things like emissives for the windows (something I never bothered doing before), more complex gameplay hooks with the station science systems (which I need to prototype to make sure my plan for implementation will actually work). Also, on that note, I need ideas for science based on the Gemini flights. Like Gemini itself, the experiments would focus more on engineering questions, rather than more abstract inquiries. If anyone has any favorite Gemini experiments, let me know. Perhaps a manned maneuvering unit, a small work... thing, which requires the kerbals to use some hand tools and try and perform some simple work in space. The only issue would be that I don't want to have a dependency on KIS/KAS...