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CobaltWolf

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Everything posted by CobaltWolf

  1. Once again, as a general note - the BDB devs don't really have time to play KSP, or work on the mod very much at all lately. We're also short on people to do balancing, so a lot of stuff is copy pasted configs and not properly balanced. Please keep an eye out for this sort of stuff and bring it up if possible. Writing them on the forum is good, logging them as issues on Github is much much better since it won't disappear. On that note, we do accept pull requests - if anyone wants to try their hand at balance improvements and bug fixes, that would be VERY appreciated. 1) I may be wrong, but I thought gravity gradient booms extended from the nadir side 3) We probably need to reduce the data packet size, the EC consumption of the antennas, or both 5) I tagged the main collider meshes for the Atlas as "NoAttach" in Unity. I was trying to prevent players from surface attaching boosters to the balloon tanks. Unfortunately, several years later, Conformal Decals has made it an issue. I'm not sure if/when it will be fixed, Zorg was planning on looking at updating the Atlas parts in the future. See top of this post, I'm pretty sure it's an oversight. I'm not sure if we ever got around to defining different gameplay roles for all the Keyholes. Small note, but it's definitely using 3 RS-27s/H-1s. The LV stats page makes it pretty clear if you look at the numbers they used. I think a lot of Eyes was basically E of Pi putting numbers into Silverbird until they got the performance they needed. A similar situation happened with the Artemis upgraded Multibody - the S-IVC actually uses two J-2s, judging from it's stats, but that goes unmentioned in the TL I believe. I bugged Zorg to look into a 4x S-IVB mount, as well as a single one.
  2. 1) Oh, like I literally just forgot to add crew capacity to the part? Whoops. 3) I'll have to see. My gut says I'll have to make a separate mesh, but yeah if people want it I can combine the two Big G retro modules with B9 probably. Not happening right away, mind you. Yeah I'm still unclear on whether RCS can just work as engines now or not. Regarding the interstage, I've set it up so that you can use the wide SLA base for it - there's a switch that changes the nodes to be more appropriate. Was I being lazy? Yes. Does it perfectly fit the length I needed? You betcha.
  3. First off - THANK YOU! I've said it before, I'll say it again - I don't really have the time or energy to play with these parts extensively. So please, be vocal with your feedback and I'll address things as best I'm able. I'll have to look into it, I'm not sure what the cause would be. Are you referring to ConnectedLivingSpace? If so... uh, does anyone want to try and take a look at the compatibility cfgs for that? Yes, I completely forgot to add light function to the cargo module window. The brown hemispherical bit, yeah. I think. As @OrbitalManeuverssaid, holding ALT makes it possible to node attach them. I'll have to add a note about that to the part description. Yeah probably not going to fix it. The 'cylindrical' SM (as I call it) needs to be remade. I just sorta winged it and threw it together a couple years ago. It's going to be redone fully. Idk if the CCR module works for that, I think the bottom is too wide. In any case, I am planning on remaking it in the next dev cycle at some point. I just felt that making the 'conical' SM was a bigger priority, now that we have the proper sized S-IVB. I thought Invader added a white IU? I prefer to think of it as GoldForest having incredible powers that they're just unaware of
  4. Oh snap, I didn't even think about the 1.875m ports. I just hope I modeled the aft greebles in a way they will get covered up cleanly...
  5. I have such little experience with the stock ground deployment stuff, I honestly have no idea. I was about to say try removing KAS, but I stopped before posting and downloaded KAS to see what was in it. No files that modify or patch the stock ground parts, at least that I can find. So I'm at a loss. But yeah my best advice would be to back up your save/install, and see if you can narrow down what the issue is.
  6. Honestly can't wait to see some of those solar arrays erected next to an LM Shelter, with an LM Taxi in the background...
  7. I had set the LM descent stage to 12 slots for my testing. There's also the ascent stage slots (and the Kerbal's inventory, it turns out). I was thinking 9 slots for release? And that's just because it's in rows of 3... Heh, wasn't sure if anyone would notice. It's like... partially implemented lol.
  8. Oh uh. PF support is/was done with a blanket patch. I must have to update it for the new diameters
  9. I've been thinking about that too. I don't think I can have both an experiment module and a control station module on the same part, sadly. EDIT: Gnomon and FROST telescope added.
  10. Have you been able to get them working past that part? I haven't been able to figure it out yet!
  11. I got the rest of the parts in game last night. I have no idea if they work at all, though - I haven't managed to figure out how even the Squad BG parts are supposed to work. They appear in game, I can store them in the LM and deploy them, but I can't figure out what comes past that. The large solar panel in particular doesn't track the sun at all. Stupid undocumented Squad modules... And unfortunately, ironing out the in game functionality is always the part that kills my motivation Smile and wave, boys. Just smile and wave... Uh, yeah that's probably something work looking into. Honestly? I didn't add those nodes to the engine plate. I don't know who did. I assume some sort of, node fairy. I really wish they'd add the missing ones too
  12. What is the meaning of the list at the top of your signature? Specifically Harris?

    1. Show previous comments  3 more
    2. CobaltWolf

      CobaltWolf

      Ah, cool! Makes sense if you have some sort of background in design. :)

    3. DoctorDavinci

      DoctorDavinci

      Electro Mechanical Engineering - Automated Systems Engineer

    4. CobaltWolf

      CobaltWolf

      Oh. Well nvm then haha

  13. Ready when you are. Post is entered and ready to go :wink:

  14. how hype are you

    1. Foxxonius Augustus

      Foxxonius Augustus

      I am the hype train incarnate.

  15. *sees rep*

     

    1. Beale

      Beale

      Out-rep me and I will become more powerful than you can possibly imagine.

      0tAxteT.png

  16. You still play Blacklight at all? I can't work up the effort to be disappointed again. 

    1. Show previous comments  2 more
    2. sharpspoonful

      sharpspoonful

      Heh, my apologies for my forgetfulness.

      Oh, and I love your mod, btw. But I'll back the suggestion of having the part sets grouped together. I tend to pick and choose what I keep in my game data folder.

      I've logged in once out of boredom. It was a lackluster experience at best.

    3. CobaltWolf

      CobaltWolf

      Our current plan is to split it into 3 packs. After that we're still going to leave it up to the user to prune folders.

      You should stop by the thread some time if you have any screenshots! I always love seeing things people make and nobody posts any haha.

    4. sharpspoonful

      sharpspoonful

      Haha sure. give me a few minutes.

  17. What is your avatar from?

    1. Show previous comments  1 more
    2. CobaltWolf

      CobaltWolf

      Ah, ok. Looked like one of the heavy MTs from Armored Core 3. Was wondering if I'd found another Raven haha.

    3. BahamutoD

      BahamutoD

      Oh, I played a ton of AC3 back in the day :)

    4. CobaltWolf

      CobaltWolf

      Yaaaasss. Those games were a huge part of my childhood. I still play LR with my friends every time I go home. Of course, the majority of the time is spent customizing... I keep hearing about a guy who set up an emulator to run Nexus using a mouse and keyboard, I want to try it some time if I ever take a break from KSP stuff.

  18. Do you know about the antennas not functioning without animations? Disregard, I actually forgot that this had been fixed. I've been so buried in models and textures that I've hardly had a chance to check the new builds.
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