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Everything posted by CobaltWolf
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[1.0.2]HGR 1.875m parts(v1.3.0 released)
CobaltWolf replied to Orionkermin's topic in KSP1 Mod Releases
I haven't actually played the game in months, so I can't remember much more off the top of my head. -
[1.0.2]HGR 1.875m parts(v1.3.0 released)
CobaltWolf replied to Orionkermin's topic in KSP1 Mod Releases
A true 3-man soyuz, the orbital modules function as science labs. I am not sure what else, but it was a big inspiration for BDB. -
I actually already have Sputnik 3 modeled. And I'd love to do Luna 3, perhaps a few others. It's more that I am looking for small probes to finish the texture sheet, so they're easier to prune. @blacsky33 I'm not sure why that would happen. Perhaps try reinstalling? It's strange though - if it was missing the texture it would be bright white, wouldn't it? @Sgt.Shutesie Again, too big. Interesting solar panels though... I totally want to look into those. @DiscoSlelge maybe.
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[1.0.2]HGR 1.875m parts(v1.3.0 released)
CobaltWolf replied to Orionkermin's topic in KSP1 Mod Releases
Ah, I did not know that was a functionality of CKAN. -
[1.0.2]HGR 1.875m parts(v1.3.0 released)
CobaltWolf replied to Orionkermin's topic in KSP1 Mod Releases
No, OrionKermin set his work to all rights reserved. Nobody is allowed to touch it. -
Except the reason why I added 1.5m was that there wasn't enough sizes to represent the variation in the 1.25 - 2.5m launcher size class. Thank you! It really comes down to our colorist, he picked it up and ran with it and it has made the shots from 'eh' to amazing so quickly! Unfortunately, I got roped into playing games with some friends back home (compensation as I'm not going home for break, and thus will likely spend it working on BDB) so nothing got done tonight. It's almost bed time so if we die in L4D2 one more time I think I'm just going to go to bed. Completely unrelated note - I got my Lumia 435 today after my Galaxy SII died last week. It's not quite the same level of quality, but for $13 unlocked it's amazing.
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Grrr, Beale is doing Centaur? Now I have to make mine even better.
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- totm march 2020
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Why would I ever make delta 1.875m? That's not even close lol. And he should have done 3.125m instead of 3.2m. Anyways, I still have a week of hard work left to go but my compositing project is wrapping up nicely. I can't take sole credit, I've had a really awesome team (well, a team with two other good people on it) and overall it's been a fun, if challenging assignment. It's also been one of the biggest things keeping me away from BDB work lately. Here's a still from the shot that's most far along - I need extra feedback from my instructor on how to fit the robots in better.
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I don't think the Buzzard and Vulture engines use the able fairing. Their shrouds are just that awful. The Inon would also use the generic shroud. The Titan parts need a good looking at. They're a little overdone re: the damage and smudges. The Titan textures on a whole are a little overdone when it comes to the grunge, especially the engines. I'll see what I can do. Sorry, I had assumed you'd seen it for some reason. I might be able to get a little bit more out of it, but I really think I'm at the absolute limits of what I can do with the resolution I have.
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Sounds good. Tonight I have a list of something like 18 things I want to do that may or may not be listed on the roadmap. Just things I want to take care of that I thought of in class. Just a lot of polishing work. Stuff like fixing the textures using the method @NecroBones told me (which works pretty cool), fixing some mesh issues, changing the textures (for some reason the Able tanks are, like, a grey?), and maybe get a bit more modeling done. Couple of questions: Bearing in mind that they're textured in 4x symmetry, would you like some stripes on the Able/Brun tanks? Either vertical or horizontal? Bearing in mind that the Ablestar tank's mesh and texture are going to be edited (again), would you like an extended tank for the Delta upper stages? Specifically the Delta 1000 upper stage. I might be able to make it using some clever mesh edits. While I'm on a big texture fixing kick, are there any other things you'd like to see me try and fix? I'm particularly looking at the Titan SRBs, and in particular their TVC tanks. I'll see what I can do. Does anyone have any specific 'baby probes' they'd like to see? There is space for one, perhaps two more probe cores on the Juno Probes texture sheet. I don't particularly care who made the probes, this isn't limited to just early US probes. I more am looking for probes that would fit into the <0.625m size class, so it's easier to prune the baby probes for anyone that doesn't want them. So any other early probes from other countries, etc would be cool. A lot of the parts have really badly done interstages. Using my newfound abilities of texture sharing, I'd like to create a common interstage texture that would be used for engines that don't have a particularly unique interstage. If anyone has any suggestions (read: reference images) for what a good + appealing 'generic' interstage would look like, I'm all ears. Or eyes, I suppose. @Jso I am really happy with how the Vanguard tank looks now. That's the kind of detail + quality I'd like to try and hit for all the edits to the textures. Remember that I a) don't have much, if any room on these texture sheets to be adding new stuff. It would mostly have to be messing with the UVs to try and extract as much detail as possible.
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So right now it looks like I'm finishing work for the day (re: giving up) on schedule. Which means the stream will be starting on time, barring any unexpected developments on the part of my roommates. Stream will be on my Twitch starting at 6 PM EST, and will go for at least a couple hours, probably longer. I will likely be turning on the stream a bit earlier than that (preshow?), but won't be doing much besides tweaking textures on stuff. My plan is once a decent number of people show up, I'll switch over to testing / showing off some stuff in KSP, running a mission or two, and then I'll switch back to working and will figure out what gets done based on what people there feel like having me do. That won't necessarily be making progress on the remaining stuff for 0.10, instead it might be working on the Europa stuff for @Beale who just finished his Black Prince, or starting to model the next SEP update.
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Goes all the way to 2.5m? Very nice. It'll be able to use the Apollo SM (albeit with a docking port in place of the engine).
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- totm march 2020
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Up to you. I already have Centaur, and it's getting redone soon-ish. Speaking of which, anyone care to show what the BDB Centaur looks like on top of the Tantares Blue Streak?
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Some of you remember that a few days back, @PDCWolf posted his work up for adoption. Specifically, he had made a mode that added some very nice separation boosters. I downloaded the source parts to take a look at them. To my dismay I noticed there were some strange errors with the meshes. Because they were made in a different program (3DS Max) it looks like it will be easier to just remake them. I had a ten minute break just now while something rendered, so I took the chance to play in Maya for a bit. L to R: Retrotron Mk2 (single srb pointing up), Perfectron Mk2 (two smaller nozzles pointing down, for ullage or other separation) and Lateraltron Mk2 (two nozzles pointing straight sideways, to push radial boosters away from the core stage. Oh, and because I forgot to post it yesterday, here is the touched up Redstone for those of you that haven't seen it. EDIT: Slight issue with Diamant. In game I have it represented as 1.25m. However apparently in real life it was... 1.34m. So it's almost full scale in BDB which makes it ridiculously OP compared to an accurately scaled one. However, I am leaning towards keeping it as a 1.25m rocket with 0.625m upper stages, because those upper stages don't scale particularly well. Any serious objections? I don't really feel like including another 0.9375m lifter. I just wanted y'all to be aware.
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So I'm somewhat planning on streaming tonight once I'm done with work. Not sure what time, it'd be after 6 EST. No super promises, it's just I already know I'm going to be working on KSP stuff tonight so I might as well give it a try. Something might come up. EDIT: Also, I want to see what y'all can do using the new baby probes. Anyone playing with them, I want to see screenshots of the kind of missions you're planning on running with them.
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Basically, I don't maintain a consistent texel density. I'll make a whole series of fuel tanks using a 512 texture, then (in the case of Redstone, Thor) use a single 512 texture for the engine. So there's not much I can do short of bumping the tanks up to a 1024, which would increase the overhead of the mod, which is already fairly big.