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KSP2 Release Notes
Everything posted by CobaltWolf
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Alright, I'll see your point. The bottom definitely needs more greeble then though. Right now it's fairly empty. EDIT: Did you mean black KNIGHT or black ARROW?
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- totm march 2020
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Dangit Beale, recess that bottom! I want a gaping hole!
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- totm march 2020
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I was sober. It was a conscious decision xD
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Methane Rocketry! Update 0.6 Released! [14/8/2016] [1.1.3]
CobaltWolf replied to Joco223's topic in KSP1 Mod Development
Looking good! Personally, I find that I'm always improving my texturing technique, and I keep going back to tweak old parts to match. -
It is a much more interesting geometry overall.
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I second Hrabu - I think it needs the recessed bottom and front / back.
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Wikipedia? If I need something I just start googling. Diamant has SRBs for all but it's first stage. Agena is now correctly scaled but is getting another big balance pass. ACU is if anything too long. Redstone tanks got split. Streams are still suspended. I sort of stopped enjoying doing them, they stopped being a productive way for me to work, which given the limited time I have to work on KSP stuff anymore isn't good. Now I mostly prefer to work while binging Netflix and skyping with friends. I mean, people here can add me, my skype is on my profile. I've updated the roadmap to reflect changes in the update plans. I've split the update between the stuff that is basically done (Juno, Diamant, Castor based LV) and the stuff that is either partially modeled or not started at all (Probe expansion work and Gemini stuff). So some time in the next couple weeks I'll be trying to get the stuff that is mostly done cleaned out and released, and y'all can sit back and enjoy that. Then I have to help @VenomousRequiem finished the Europa stuff for @Beale's Blue Streak, and then the next SEP expansion. Then I'll come back and finish all the Gemini stuff (including station parts and lander) and the probe stuff. Then Atlas/Muo redux + expansion, Titan-Barbarian + IUS, and then, uh, something else I guess. EDIT: Here we see the wild HAPS in it's native habitat... .625m upper, 0.9375m lower. There will be a toggleable flat ring on the top node for people who are into that sort of thing. As far as I can tell, there are only 6 new parts that are left for this update. The HAPS and Super HAPS, Antares and Alcyone SRBs, the Payload Assist Module SRB (I might make both Star 48 ad 37, just rescaling and some minor mesh edits) and the Altair SRB. Hurray! After that, I need to finish doing touch ups on some of the other parts in the mod. As previously mentioned, I need to replace the tank ends on the structural adapters with a structural texture. I haven't quite figured out how texture sharing works so bear with me. I also need to finish revamping the fairing bases. A number of parts need their textures looked at, including many of the parts that were included in the last update such as Titan and some of the revamped Early Rockets parts. There's also some misc bug fixes that need to be done.
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I was just thinking about your parts the other day! I will look into re-releasing the Perfectrons and LES parts. @VenomousRequiem sound like a plan?
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What would be really cool, IMO, would be having some way of making a distinction between low, medium, and high gain communications. Perhaps having certain experiments only able to communicate on minimum bandwidths or something.
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Wow. I don't have room on my desk for anything other than my keyboard and mouse. And I can't afford to print stuff. Yeah, just work on what you feel like. Just know that you have to come back around to getting it done eventually. I usually get the stuff I really want to get done first, and then the less interesting but still necessary stuff done once I feel the rush of release approaching and I start getting really intent on finishing what I started. For what it's worth, you haven't gotten part the number of parts I'd list for a single update