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CobaltWolf

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Everything posted by CobaltWolf

  1. Ah, I'll see what I can do. Unfortunately both of those panel edges are one pixel on their respective textures. :\ The black patches can likely be sharpened a bit though.
  2. How so? On the edges, on the interiors? I will likely have an hour or two tomorrow to play around while I wait for renders, so I'll likely continue fixing up textures. It's fairly easy on my dying laptop.
  3. It may have been taken from, ah, stock parts. I haven't developed my own yet. I wasn't sure if it was going to work. The Thor engine, short tank, structural adapters all had their textures touched up. Ditto the Brun tanks.
  4. R E K T E K T @Jso here's some compensation. EDIT: To clarify: Some changes to the Thor and Brun parts. I need confirmation that I've actually figured out how texture sharing works.
  5. It didn't? Huh. I'll be taking a much deeper look at Atlas for 0.12. If you want to send me the non-hydrolox configs, that'd be cool. Not higher res but the they were painted in a very blurry style which made them seem lower res than they were. they look a lot better now. I'll hopefully post screenshots when I get home.
  6. Yeah pretty much. It's straight hydrazine. Also, @Jso I started playing with the textures for the earlyRockets parts and they're coming along fairly well. EDIT: It's just I'm about to present and don't have any of it open.
  7. Yes, it does. Zip files are basically just a type of folder. So it makes the zip file into a folder of the same name. You still need to open it.
  8. Check that you installed the mod correctly. You might have pasted the gamedata from the zip into the gamedata folder in your KSP install, for example.
  9. Alright, I'll see your point. The bottom definitely needs more greeble then though. Right now it's fairly empty. EDIT: Did you mean black KNIGHT or black ARROW?
  10. Looking good! Personally, I find that I'm always improving my texturing technique, and I keep going back to tweak old parts to match.
  11. I second Hrabu - I think it needs the recessed bottom and front / back.
  12. Wikipedia? If I need something I just start googling. Diamant has SRBs for all but it's first stage. Agena is now correctly scaled but is getting another big balance pass. ACU is if anything too long. Redstone tanks got split. Streams are still suspended. I sort of stopped enjoying doing them, they stopped being a productive way for me to work, which given the limited time I have to work on KSP stuff anymore isn't good. Now I mostly prefer to work while binging Netflix and skyping with friends. I mean, people here can add me, my skype is on my profile. I've updated the roadmap to reflect changes in the update plans. I've split the update between the stuff that is basically done (Juno, Diamant, Castor based LV) and the stuff that is either partially modeled or not started at all (Probe expansion work and Gemini stuff). So some time in the next couple weeks I'll be trying to get the stuff that is mostly done cleaned out and released, and y'all can sit back and enjoy that. Then I have to help @VenomousRequiem finished the Europa stuff for @Beale's Blue Streak, and then the next SEP expansion. Then I'll come back and finish all the Gemini stuff (including station parts and lander) and the probe stuff. Then Atlas/Muo redux + expansion, Titan-Barbarian + IUS, and then, uh, something else I guess. EDIT: Here we see the wild HAPS in it's native habitat... .625m upper, 0.9375m lower. There will be a toggleable flat ring on the top node for people who are into that sort of thing. As far as I can tell, there are only 6 new parts that are left for this update. The HAPS and Super HAPS, Antares and Alcyone SRBs, the Payload Assist Module SRB (I might make both Star 48 ad 37, just rescaling and some minor mesh edits) and the Altair SRB. Hurray! After that, I need to finish doing touch ups on some of the other parts in the mod. As previously mentioned, I need to replace the tank ends on the structural adapters with a structural texture. I haven't quite figured out how texture sharing works so bear with me. I also need to finish revamping the fairing bases. A number of parts need their textures looked at, including many of the parts that were included in the last update such as Titan and some of the revamped Early Rockets parts. There's also some misc bug fixes that need to be done.
  13. Eh, yeah, well, I've added the stuff for the next expansion to my roadmap so I don't forget.
  14. Google Image Search. Usually follow the links of the better images and read them. Occasionally look through NTRS documents that people send me.
  15. Diapason + a lot of other early CNES probes used solar panels that looked like that. *shrug* I like variety.
  16. I wasn't going to say anything. It's @AlbertKermin's mod haha. I'm just making the art for it.
  17. I didn't veto anything re: removing the smoke. I just forgot. I took a personal day or two to refresh myself before the last push for finals. Or something. I can look into doing that for the RCS. I still need to grab your fix for the interstages.
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