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CobaltWolf

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Everything posted by CobaltWolf

  1. I think the better answer would be to find the actual issue rather than trying to hack together a solution. @Beale try increasing the gimbal of the engines by a degree or two - it's still a band-aid but it will make them more forgiving. Past that, try and lower the weight and ISP of the first stage engine slightly. I can't say that I have this sort of issue in BDB, except for Atlas which is temperamental and is being looked into soon. EDIT: OK, so I am a horrible pilot but asides from that...
  2. Well considering that Atlas 1 is getting a texture revamp, and Atlas 2 is possibly going to have separate parts... EDIT: Changing some names so that everything has real names that aren't just acronyms. Will make it easier for Shutes to name the various craft files, as well as possibly simplifying some other things that are in the works. "SSR" (Thor parts) are now the "Fenris" series. The Delta 2 engine is now "Darkah". "RMA" (Agena) are now "Belle". "BBR" (Diamant) are now "Rosuette". "PGM" (Redstone) are now "Etoh". EDIT2: So I had a couple minutes, played with the Thor XL tank's textures. The boattail still needs some work.
  3. I have a number of fairing bases that use the stock fairing module in Bluedog Design Bureau. You can see how I did the configuration files if you open them up, there are several in the Titan and EarlyRockets folders. You can see in the screenshots here what the fairing bases look like in my modeling program - no shroud. I made a separate texture (it's in Bluedog_DB/Parts/Aero/ ) and used that for my fairings - they don't use the stock fairing texture.
  4. Hey y'all, Since I've been putting more time into revamps / art adjustments, this is a general call for any parts that y'all feel look, well, bad. Or could use improvements. Any at all that you would like me to take a look at. Also, if there are any other small parts you'd like me to try and squeeze into the various texture maps. For example there was some space left over on the Juno engines UV map, so I make that little RCS thrust stick that you can put inside the engine shroud of your upper stage engines. Stuff like that. EDIT: Oh, also, I am going to split the Redstone fuel tank in two, so that you can get Juno I, and then add on the tank extension to get Mercury-Redstone. Sort of a compromise since I've lost interest in finishing the Redstone rocket parts. It's a really cool, classic rocket, but I want to move on at this point. We might see it again later.
  5. Raendy, you don't need to worry about modeling the fairing - they only have that so you can see the aeroshell in the VAB icon. Just make the fairing base, and then make sure the height of the start of the fairing is correct, etc. Look at the BDB fairings for reference.
  6. I've had more success with exporting animations in fbx. Export it as a single fbx and then use the legacy animation import option on the fbx in unity. If you export them separately you'd have to redo the animations in Unity, which is also possible and used by people like @Beale.
  7. Better yet I can give you a list of the hexcodes (the code for the specific color) for all the base colors used.
  8. Belay that Muo work a bit. I'm going to be reworking the aesthetic of it a bit next update - I want to try and play with the texture a bit to make it seem more like metal. Inon is probably getting the same treatment. I can upload some source PSDs if you'd like, though I don't know if adjustment layers work in GIMP so I'd have to condense them somewhat.
  9. Those noodles over at the Tantares thread made me stop my schoolwork and take a look at my fairing bases... ... oh god... I hate having to open my old work because then I have to redo all of it. Not sure if I like the rim on 1.25m fairing base, might switch it back. 1st image: 1.25m fairing base on left, 1.25m decoupler on right. 2nd image: 0.625m decoupler, fairing, and the Able adapter fairing base 3rd image: 0.9375m fairing base on left, 0.9375m decoupler on right.
  10. Well, y'all inspired me to go back and look at my fairing bases... oh god... I hate having to open my old work because then I have to redo all of it. Not sure if I like the rim on 1.25m fairing base, might switch it back. 1st image: 1.25m fairing base on left, 1.25m decoupler on right. 2nd image: 0.625m decoupler, fairing, and the Able adapter fairing base 3rd image: 0.9375m fairing base on left, 0.9375m decoupler on right.
  11. No, you should still create a GREATLY simplified version of the object to use as the collider, and export it separately. I add it to an empty using the mesh collider... uh, node? in Unity. That way you can position it independent of the object if you have to tweak its position or scale.
  12. Alright. I really want to redesign my fairing bases to make them follow the 'guidelines' Curt laid down.
  13. There is some strangeness with how the stock fairings are built. It usually takes me a couple attempts to get it to follow the correct contour.
  14. I remember there was a reason I used dae over fbx but I can't remember why. I think it's something of a 'whatever works' situation.
  15. It's... uh, stage and a half? There are secondary/ascent fuel tanks on either side of the cockpit. It initially feeds from tanks in the squared off structure on the bottom, which also contains the landing legs etc. The only thing that is really clear with it right now is the cockpit. It's probably one of the last things I'll do for the Gemini stuff, since it's so far behind.
  16. Do it. Just hop from house to house of the users here EDIT: I mean, for example, @Jso lives between you and me. Sure, he lives 20 minutes west of me but that's progress right?
  17. Venom you you seriously just have all those components sitting on top of a shoebox? I have a whole second desktop sitting here I can give you, just swing by and pick it up.
  18. So I'm not the only one that delays things the more people ask for them? I'm not even planning on doing Apollo and Saturn at this point anymore.
  19. Yeah I looked last night, it was wrong, it's already fixed on my end for the next release. Yes. The Malhena (it needed a real name *DANGIT*) and the associated SM are still going to be around. They'll need parts from the Spica (ie the nose) in order to work. EDIT: I may have said a bad word. Also, @komodo @Ravenchant thanks! I'm trying to finish up the stuff for Juno and Diamant and then I'll get a dev release out.
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