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Everything posted by CobaltWolf
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The stock reflective shader is a joke I don't know yet. I won't add TU as a dependency, and the stock shader is bad. (see above) Not sure yet. It's a tradeoff between ease of building and flexibility. As of now I think at the very least the legs are going to be separated this time. I personally, am not. There's a chance someone else might make one. It's one of those things that doesn't really lend itself to working in KSP; you can't really pack a rover in the bay unless it folds, which... yeah. Some people have suggested sorta doing a Packrat type rover now that the stock KAS thing is in? But for now, if nothing else, I'm just focusing on getting the existing parts remade. The light thing is news to me. I'll have to keep it in mind I guess, I'm redoing those parts anyways. I just checked the new Saturn models, the rotation of the engines on the S-1C is correct. I'm being pretty diligent about confirming the real position and orientation of details this time around. Blue arrow is the CSM Hatch side, red arrow is towards the LUT.
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Yeah, the LM (by the time it flew it was simply the Lunar Module, LEM would be a useful distinction for referring to the developmental models but not enough people would make that distinction) is modeled off of some really good orthographics I found from NASA. With that said, pretty much the entire ascent stage needs some serious work getting the topology of those silly panels to be right. The windows probably also need to be redone, the geometry is disgusting right now I did start on the dishes though, and I modeled the plume deflectors in. They won't be baked into the AO this time, and will be a simple toggle.
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Probably want to use a Thor or Jupiter first stage then. Probably not, the current update is the aether and hasn't told me whether all its bugs are fixed or not Speaking of not knowing what's going on with the current release, I realized I haven't posted the current state of the Apollo CSM: This weekend I think I'd like to start on the LM? Since I want to get everything basically modeled so that I can verify everything fits together, before I actually start texturing. Last night, Apollo the Gecko was helping me do some research on it. As I pondered, my assistant gave me some inspiration: Henceforth, the LM shall be known in BDB as the Munar Landing and Excursion Module, or MLEM.
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Well, IRL you're usually designing payloads to fit the LV - so if you have a bunch of spare weight, usually that just means the payload doesn't have to be scaled back / receive as much weight savings as otherwise. Overall I wouldn't think that a probe payload wouldn't effect the TWR of the LV that much, if that's your problem..? EDIT: Oh, also, Apollo dev stream starting!
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Jamestown - I could see it being added some day, but no time soon. Once the Saturn/Apollo revamp on the essential parts is done, I'd rather get more LM variants than something completely new. Sea Dragon - Uh, sorry, no. I'm not interested in making stuff on that side of the AM/FM divide If I had my way, they'd all have realistic throttling Not like it makes it particularly more difficult. Also, heads up if anyone is around, I'm planning on streaming for a couple hours this afternoon once I take care of my housework. (Sorry, Pappy)
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I always just fly them normally until the final approach, doing a flip+control switch a short (but safe - once you've aligned with the port but before final approach) distance from the docking node. You're right, aren't you? The "cylindrical" Big G is supposed to have retro solids... I suppose it will have to be redone from scratch, but that will have to wait until after the Saturn revamp, when I tackle the "conical" Big G as well. Also, small Apollo update, but I did model out the new HGA array for the CSM. I tried marking out the axis it will rotate along to track Kerbin once deployed.