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KSP2 Release Notes
Everything posted by CobaltWolf
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Aside from the payload carrier designs they sketched out, I think you can imagine the implications of an engine with massive delta V and TWR... I've had a long standing (if personally unrealized) interest in including Timberwind in BDB since it's a nuclear engine that isn't NERVA, which the Restock NERV is a pretty clear replica of.
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Yeah, if you find any more that need them let me know. @OrbitalManeuvers don't worry about being a pain - it's literally just opening the Unity scene, dropping a transform, and clicking a button to re-export it. If you log it on Github then it'll just be something I take care of when I feel like closing issues. Any I add are always named "cameraTransform".
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From what I remember, it seemed like a strange, erroneous statement whenever I came across it. Able, or at least Vanguard-Able, used (I believe) helium for the pitch and yaw, with a separate propane (why?) system for roll. My guess would be the "new" system wasn't really that different from the POV of the actual thrusters - the change was either in better control from the avionics or something to do with exactly where the RCS propellant came from.
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[WIP] KNSA| Stockalike Chinese Rockets
CobaltWolf replied to Cerebrito Gaming's topic in KSP1 Mod Development
Dong Rockets -
Well, what kind of GPU is in the laptop? But yeah I wouldn't bother installing visual mods (scatterer, eve, etc) since those will directly hit you in the GPU. Your CPU is relatively weak as well, if part count is directly affecting your frames then that might be the bottleneck. Oh well that's a new one...
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@flamerboy67664worth noting that Astronautix, and the SLS page in particular, aren't exactly... the most impartial of sources, let's say? The X-20 page is also fairly bad if I remember. Also just wanted to respond to this sentiment in particular - I'm *really* not good at making up stuff. As decent as I am on the execution, I really rely on reference for inspiration. So the less there is about something, the more difficulty I'll have doing it. Wait really? I know I yellow clock for... most launches actually, but I don't think I've experienced FPS that low in a long time. And the Apollo/Saturn stack isn't even that part intensive? We have Pioneer Venus like... half done? I was working on it last winter and kinda... lost all motivation for it. I don't know if I can get it back tbh. If I remember I just got frustrated with how janky they felt, lot of single use stuff with weird modeling issues and stuff. Now that we have @Invaderchaos confidently doing foil at least that's one less issue to worry about. Idk.
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You mean Gemini-I (upper case i, for Interceptor) from the Blue Gemini series? In which case, yes. Though, interestingly, they were also added because they feature in proposals for Gemini ferry vehicles. Of course, those also had extra hatches... uhm... on the hatch. For some reason. Indeed - our goal is to finish up KH-9, Mariner 10, and a couple other things to include in a point release before moving on to the 1.8 work. Anyone have suggestions for an arm-mounted one that won't just look like the Pioneer 10 ones?
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@Jso, can you look and the buoyancy stats for the capsules? I recall you having tuned them so they rested in the "correct" positions (ie Gemini in a horizontal position, Mercury... however the heck Mercury chilled in the water) RE: Two point suspension. That was originally a goal of this revamp of the Gemini, but I later decided against it for two reasons: A proper two-point suspension would require a conformal part that extended down from the parachute, through the RCS, and to the base of the capsule. This meant that I already had to make a "normal" chute since the two-point suspension would only work in the "historical" Gemini configuration. Any other modifications any it wouldn't fit. So it felt like a fairly single-use part. Parachutes in KSP are absolutely notorious for being one of the most temperamental, poorly coded modules in the game (see the "Mercury chute is 20m in the VAB" bug that I couldn't fix despite my best efforts). Even if I did make it, I have low hopes of it actually... working.