-
Posts
2,204 -
Joined
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Curveball Anders
-
Best place to put a space station?
Curveball Anders replied to Gibster's topic in KSP1 Gameplay Questions and Tutorials
It's my favourite station orbit too. No render lag, 1000x warp available, easy hohmann from a 75-80 launch orbit and an easy retro burn for re-entry. -
Actually, you'll have to.
-
Any way to do game load faster?
Curveball Anders replied to Hunony's topic in KSP1 Technical Support (PC, modded installs)
Actually it's mainly hard drive reading speed. The only one can do with investing in new hardware is to de-frag the disk. But some data files are packed/compressed and has to be unpacked which is cpu/memory speed related. My laptop (for playing while travelling) is low on both so I'm well aware of the frustration. My solution is letting it take it's time and get some coffee while waiting -
How badly do the stock planets need a retexture?
Curveball Anders replied to Gameslinx's topic in KSP1 Discussion
Which was my point from the start, I'd just tune the graphics down. -
How badly do the stock planets need a retexture?
Curveball Anders replied to Gameslinx's topic in KSP1 Discussion
There will always be a tradeoff, in design, in code, in memory management. And I will always opt for function over form. -
How badly do the stock planets need a retexture?
Curveball Anders replied to Gameslinx's topic in KSP1 Discussion
I'd most likely turn the art down to get even better gameplay -
Does it taste like Mint Ice-cream?
-
Whiskey is Irish invented blasphemy, Whisky is the solution to all problems
-
Surprising fuel flow
Curveball Anders replied to Chik Sneadlov's topic in KSP1 Gameplay Questions and Tutorials
That was a god send for me when I found it. -
Space station structual problems
Curveball Anders replied to Avery616's topic in KSP1 Gameplay Questions and Tutorials
One alternative is DMagic's EVA Struts mod. Just add 'stubs' around docking nodes and then let an engineer strut the connection on EVA. It works like auto-strut but feels less cheaty (for me) -
I usually put 4 basic relays at the edge of Kerbin SOI as soon as I can (single launch and resonant orbit stunts so it takes a bit of in-game time before all 4 is in position). They've saved me several time when vessels otherwise would have ended up in radio shadow around Mün or Minmus. But mostly because I can and my mild OCD demands that I launch them
-
Kerbin (+mun and minmus) of course. Duna (+ike) because I'm a bit of Mars/Duna mad. Dres because it's Dres.
-
Have you had to push your ship yet?
Curveball Anders replied to RedPandaz's topic in KSP1 Discussion
Twice, both pretty early. The experience might be why I tend to over-fuel my designs -
Like many others I assume that it'll be unity upgrade and bugfixes. Which is good since that's exactly what I want
-
Have you left kerbals to rot somewere
Curveball Anders replied to Jack5.exe's topic in KSP1 Discussion
I might leave some to stew from some years due to planning and schedules, but I never leave anyone permanently behind. -
[SOLVED] Modded Install
Curveball Anders replied to Jagrov's topic in KSP1 Technical Support (PC, modded installs)
CKAN relies on the meta data provided about the mod(s). Sometimes this means that incompatible mods are flagged as compatible (and the reverse ...) -
Similar here. Current save has been swinging between 1-2 up to 7-8 active (as in with active alarms and actions waiting). I try to avoid excessive time warps and prefer setting alarms to fit simple 'house keeping' missions to pad time.
-
Ah, so that's what people mean when they say "On a wing and a prayer" ...
-
And now something completely different. It's ...
-
I just realised something about Bill and Bob.
Curveball Anders replied to Ultimate Steve's topic in KSP1 Discussion
But a builder can be a scientist and a scientist can be an engineer (I have several friends with degrees in Engineering Science, but none of them named neither Bob nor Bill). -
Crashed on loading
Curveball Anders replied to OME's topic in KSP1 Technical Support (PC, modded installs)
Which indicates an issue with the Nvidia driver and/or DirectX. Assuming that you have the latest stable Nvidia driver I'd suggest reinstalling DirectX. Microsoft has a nice page about it. -
Antenna connection questions
Curveball Anders replied to Tubal's topic in KSP1 Gameplay Questions and Tutorials
I've several such missions, the latest one today (at Dres). So the concept works perfectly but with only one relay there's always the issue of radio shadow. I had to fiddle a bit with the departure of the science return vessel (with only short range comms) to have the relay I left behind have connection with Kerbin and having the connection between the two. -
I don't have any issues with the early tech three and stick to launchpad and runway at KSC. I do focus my early tech spending on getting new instruments and I do launch labs to LKO, Mün and Minmus as soon as I can. Then I spend much of the early game finishing off contracts and records until I have all the tech I want/need.
-
falla crash en todo momento
Curveball Anders replied to CARLOSBELLO's topic in KSP1 Technical Support (PC, modded installs)
Not probably, out of RAM and 32b OS with 3G RAM and without the 3G max user memory hack. But a 3G machine can run KSP but with very light modding and no monster creations.