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KSP2 Release Notes
Everything posted by Curveball Anders
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Sounds very much like my Jeb. Kicking tyres around KSC or flying boring tanker and gawker runs while Val gets all the fun missions. (Having three sons and one daughter tends to do that to grumpy old men ...)
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I use an Xbox-360 controller for all fiddly stuff (aircraft in atmosphere, docking, rovers). It has saved me from smashing my monitor in frustration several times. (I have a Saitek X-36 full Hotas for flightsims, but it's to big and clumsy for my style of KSP where the hands on flying is limited to special situations).
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Welcome to the club
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I'm old, grumpy and stubborn so I count rev numbers as major.minor.patchlevel (Or major.minor.oops )
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There are no way to clarify it. Not even Squad knows more than the number of sales (since phone home is optional).
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A minor semantic nitpick. 1.2 isn't a 'major' update, that's left for 2.0 But as far my tests has gone by it's a brilliant update, even if I'll have trouble winning any bug hunt test, since the RC's works to good for me. Actually installed Ubuntu on a spare laptop and installed KSP-linux to find more bugs, but I've failed so far :/
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The v1.2 Hype Train Thread - Prerelease is Out
Curveball Anders replied to Whirligig Girl's topic in KSP1 Discussion
Hype, hype, every where, Devbuilds every night, Hype, hype, every where. yet no release in sight. -- Samuel TC Kerman - The Rime of the Ancient Kerbonaut.- 1,592 replies
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Or half steam and half other including steam users who doesn't start their game(s) via steam (but only uses it for updates).
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It was the 1.0 (I think) pre-release (similar to the one running now) where Squad used Steam's distribution to push out patches but didn't have it set up for non-steam users. Some people got a bit upset over it
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The uproar when the prior pre-release was restricted to Steam users made it seem a bit different. But that's only amongst the very limited dataset of people who actually write on the forums.
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Which means that the dataset is quite limited and doesn't say much.
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The v1.2 Hype Train Thread - Prerelease is Out
Curveball Anders replied to Whirligig Girl's topic in KSP1 Discussion
I played Lunar Lander (after first typing in the code from a book) on a PET-2001 in -78 Was reminded of that first time I managed to land on Mün in KSP.- 1,592 replies
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Is it true that most KSP players never go interplanetary?
Curveball Anders replied to KerikBalm's topic in KSP1 Discussion
(to put it in the correct thread) In 2 1/2 years I've landed on Duna, Ike and Dres (the latter just for the heck of it) in career mode. My mild OCD tends to make me wanting to do things the right way (at least what I perceive as the right way right then) which delays my advance. I've also restarted several times because I've been struck by a new 'story line' (all in me own head) that I wanted to play out. -
The v1.2 Hype Train Thread - Prerelease is Out
Curveball Anders replied to Whirligig Girl's topic in KSP1 Discussion
Who are you? I am Hype. Have you come for me? I have long walked by your side. So I have noticed. Are you ready? My computer is ready, but my saves are not. -- Ingemar B Kerman, The Seventh Launch.- 1,592 replies
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The earliest versions of Kerbal Space Program
Curveball Anders replied to KasperVld's topic in KSP1 Discussion
Same here. -
"You are what you eat" so I stick with my original statement: Kerbals are made out of snacks.
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How much times your KSP crashed?
Curveball Anders replied to SpaceastronautX's topic in KSP1 Discussion
I've had < 10 crashes in 2 1/2 years. And of those almost all has been due to bugged mods or external software (like my soft-kvm switch). -
The v1.2 Hype Train Thread - Prerelease is Out
Curveball Anders replied to Whirligig Girl's topic in KSP1 Discussion
So at least 2 weeks post the start of the public pre-release.- 1,592 replies
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I have mine in C:\KSP\KSP_1_1_3 (and others) but tested to upgrade in F:\KSP too and it worked. So at least their patcher can handle that, but periods and similar (national characters for instance) can be an issue.
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Have you tried renaming it to 1_1_3? It's not unusual for program to gronk out when using '.' (esp multiple ones) in a filename.
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If you or me are convinced or not isn't very relevant, what matters is that many people in position to release such data appears to be.
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Like the "EVA Resource Transfer" in DMagics modlets. Just put a 'knob' on the tanker or tank and drag the hose to any other vehicle. On the ground or in space.
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i have just read this on ksp wiki ...
Curveball Anders replied to woo_reentry_is_cool_dude's topic in KSP1 Discussion
You pay the modder, or rather the of publisher said mod since it's often mid/medium sized publishers who sort out marketing, delivery and support. The publisher of the game doesn't get paid directly, but the value and replayability of the core game increases with more (high quality) mods (ie mainly aircraft or scenarios in the flight sim world). -
Planning asteroid capture with orbital physics
Curveball Anders replied to reaction_wheel's topic in KSP1 Discussion
I can't stop to wonder over this forum. It's one click on "next unread" to go from a 100% silly discussion on Kerbal biology to dissertion on orbital mechanics and math. For the latter I need more coffee ... -
i have just read this on ksp wiki ...
Curveball Anders replied to woo_reentry_is_cool_dude's topic in KSP1 Discussion
It is, and has been for many years. I'm using both paid and free crafts in both FSX and X-Plane. The creators behind those stretch all the way from happy hobbyists to serious commercial studios. There's even aircraft design companies selling (or giving away as promotion) simulation versions of their own designs. My expectations on them does of course stretch just as wide. But there is huge difference between KSP and sims like FSX/X-Plane. The latter are focussed on the actual simulation and only provides almost 'sample' aircraft to show what could be done. Leaving the field wide open for a well established scene of both free and commercial downloads. Actually so old and established that some companies sold hard copies (on diskettes!) in the pre-Internet era.