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UnanimousCoward

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Everything posted by UnanimousCoward

  1. Do you have Texture Replacer installed? I had very funky-looking graphical issues at the main menu with version 2.2.4 of TR, which is fixed in 2.2.5. Mind you, this might not be the same issue at all. There's also a chance it's got something to do with ATM configs - are you using the aggressive version of ATM? You could maybe try deleting the "BoulderCo.cfg" from ActiveTextureManagement\ActiveTextureManagerConfigs and the ActiveTextureManagement\textureCache\BoulderCo folder and trying again. Just guessing though.
  2. Did you just extract the contents of the EVE download into your GameData folder? You might have overwritten some of Astronomer's configs and image files with the ones from EVE. Try deleting the BoulderCo and Environmental Visual Enhancements folders (or at least temporarily moving them somewhere else). Then reinstall EVE. If you haven't got clouds then, or it crashes, your problem is likely with EVE rather than Astronomer's. Edit: not sure if it's necessary, but you could consider deleting the GameData\ActiveTextureManagement\textureCache\BoulderCo and GameData\ActiveTextureManagement\textureCache\EnvironmentalVisualEnhancements folders as well, if they exist.
  3. It's got nothing to do with it "being for 0.25" - it works just fine in 0.90 for me and tons of other people. You have to make sure you've got the latest versions of its dependencies first: Environmental Visual Enhancements and PlanetShine. You say "There are no clouds, nothing at all." Dumb question: you have installed Environmental Visual Enhancements, right? If yes, do you have clouds with EVE before installing Astronomer's? KSP will take an absolute age (like 20 mins+) to load the first time, thanks to ATM doing its magic. Actually, it's extremely likely (pretty much certain) that ATM will make KSP crash on loading one or more times, but keep restarting and it eventually fights its way through. If it's not working for you, then it's highly likely that something (this or one of the dependencies) is installed wrongly, or you're hitting KSP's memory limit. I've got it working just fine in 32-bit Windows under both DirectX and OpenGL, and I recently switched to 64-bit Linux (to remove limitations on number of mods) and it works perfectly there, too.
  4. Interstellar is still being maintained, first through the efforts of Boris-Barboris, and now FreeThinker. Any chance you could get this ship working in 0.90 for Interstellar as well? It's about the only thing still missing from my mod list. I'd be grateful, and I'm sure others would too.
  5. It's not broken, exactly. It seems to actually work fine, but it spams the logs with tons of NullReferenceExceptions. That makes some people (including me) nervous about using it.
  6. Is the pump exhaust the little plume that comes off the small sticky-outy-pipe? (Please forgive the technical jargon.) That looks fine too, at least on the engines I've tried so far. Edit: forgot to say this is absolutely one of my must-have mods, so I'm pretty chuffed it works OK with Ven's. Thanks for your hard work.
  7. I've got Ven's installed with CoolRockets and it seems to work OK for me, or am I missing something?
  8. The download includes a folder named "Compatibility Patch for Distant Object v1.5.1". I'd imagine they work fine - I'll find out for sure soon enough in my career game.
  9. Any chance of you converting this to use Regolith? It would be nice if all my mods were playing with the same ball, so to speak. Or doesn't that fit with your vision for this (backwards-compatibility and all)? I've considered having a look at doing it myself, but I'm guessing it's more complicated than just a few MM configs, which means it may well be beyond the limitations of my addled brain. Edit: forgot to say thanks for taking this on board - I'm glad people like you are keeping great mods alive when their original creators vanish.
  10. You could give the lens flare from Better Atmospheres a try. Download the correct "asset file". Edit: Or I think KSPRC has an alternative one as well.
  11. In what sense? It’s feature-complete and no updates are required for 0.90. It would appear that Astronomer is working on a new pack: http://imgur.com/a/EjqP0#0
  12. I'd venture that you'll get better performance on a stripped-down Linux system than on a Windows one. And 64-bit seems to work fine in Linux. (Not a Linux fanboy; I'm writing this in Windows, but I've got Ubuntu as well just to run KSP.)
  13. Probably worth noting that reloading the database screws up science progress in career mode: the tech tree vanishes completely.
  14. This question was asked and answered on the previous page of this thread: yes, it works fine (at least for most people - but that's always the way with mods...)
  15. Windows 64-bit is a mess, but Linux 64-bit works just fine. I recently switched over to running KSP on Ubuntu, and I'm very pleased with its performance and stability. Works better than the Windows version ever did for me.
  16. I don't think there's any conflicts between this and MFT since the last update. And I use both mods and have never had any problems right-clicking on the pods - only problems with MFT removing resources from them, which is now fixed. Maybe the problem lies elsewhere?
  17. For future reference, the Linux version of the output log is called “player.log†and is located in /home/user/.config/unity3d/Squad/Kerbal Space Program
  18. Yes, that is correct. (Daft 10 char limit. What's wrong with "Yep"?)
  19. I don't think it actually matters where you put MM configs most of the time. I've got all my CTT configs in the CTT folder at the moment, but in the past I used an "MM_Configs" folder and that worked fine, too.
  20. Well, those screenshots are from a test with only Kerbal Engineer, the Near Future mods and your mod. I'll delete all the other resources except Nitrogen, then. Thanks.
  21. Hi Is the RealFuels folder a requirement? When I install it, it seems to totally mess up thrust of my rockets: it increases TWR and hugely shortens burn times. This is from a test install, with just Kerbal Engineer, the Near Future Mods and version 0.3 of your mod. Running KSP 0.90 Win 32-bit (in OpenGL, but I don't see why that would matter). Logs can be found here, if they're any use: https://www.dropbox.com/sh/um73wglf9eaqins/AAAE683KMzjAA9RVatB3vczka?dl=0 I read that you said this RealFuels config was included to add Kerosene, but I noticed that the config file also defines all the other RealFuels resources, too. I also noticed this in the logs: Config(@RESOURCE_DEFINITION[LiquidFuel]:FOR[RealFuels]) RealFuels/Resources/ResourcesFuel/@RESOURCE_DEFINITION[LiquidFuel]:FOR[RealFuels] (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Config(@RESOURCE_DEFINITION[Oxidizer]:FOR[RealFuels]) RealFuels/Resources/ResourcesFuel/@RESOURCE_DEFINITION[Oxidizer]:FOR[RealFuels] (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Config(@RESOURCE_DEFINITION[MonoPropellant]:FOR[RealFuels]) RealFuels/Resources/ResourcesFuel/@RESOURCE_DEFINITION[MonoPropellant]:FOR[RealFuels] I'm no expert, but that looks to me like something's getting changed in the stock fuels. Any idea what's going on?
  22. I didn't mean to imply that it was a problem with FAR. Sorry if I gave that impression. I was just wondering if anybody might have any idea what's causing it. From what I've read, it appears that not everybody has this problem, but I'm definitely not the only one. I posted about it in Ven's thread as well, and it turns out there's a couple of workarounds, so I can continue to enjoy both of these superb mods. Keep up the good work - it's mods like all of yours which make KSP such fun.
  23. You can re-enable it by renaming "PartRevamp_TextureReplacer.txt" to "PartRevamp_TextureReplacer.cfg". Pretty sure Pulsar was responding to SSGFouts31.
  24. I'm having the same problem. Everything else about this (excellent) mod works perfectly, but that auto-configure button doesn't show for me, modded or stock. (The button in RealFuels shows up just fine in my RP-0 install, though, if that's at all relevant.) Do you have to do things in a particular order? I've tried every combo I can think of, but that doesn't entirely rule out the possibility of my being a total numpty. Logs are available below if they're any use. I didn't notice anything particular in there, but I'm a total amateur. KSP 0.90 Win 32-bit, MM 2.5.9, MFT 5.4.2, no other mods. https://www.dropbox.com/sh/iftx4t2lmt932wb/AAADVbPKJxeqGu0JG8gh7dcra?dl=0
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