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UnanimousCoward

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Everything posted by UnanimousCoward

  1. As far as I know, cloud textures have to be kept readable in the game. This was possible using DDSLoader, but the built-in DDS loader in the game doesn't set them as readable. This may be causing your issue. Might be best to leave cloud textures as PNG.
  2. Out of interest, do you have any plans to adapt the WasteHeat mechanism from KSPI to the stock heating system, now that's a thing?
  3. Blizzy’s toolbar works just fine in 1.0. There’s an error message on loading, but the toolbar works fine and it seems you can use it without worrying???
  4. But Blizzy's toolbar works fine in 1.0, and the PS button is present and correct with that.
  5. Your "huge blue background" is the world being reflected in real time in the visor. It's a great feature - check it out from space to see what I mean. However, if you don't like it, you can click on TR's settings icon in the space center and change reflections to "Static" - you'll get your skybox reflections in the visor then. Everywhere. Even on Kerbin in the daytime.
  6. "Time Warp X1" is from KAC, I believe - it binds the (default) kill throttle key to setting timewarp to 1x. If it bothers you, have a look in KAC's settings to see if you can change it.
  7. Is the atmosphere from ground on Kerbin working properly for you? RealSolarSystem doesn't seem to be loading properly - even the last version for 0.90. I'm stuck with the stock white atmosphere. RSS is going to take a while to update, as it's switching to Kopernicus. Might take some time to get this feature back, if at all. Replacing the sunflare texture in sharedassets9 using Unity Assets Explorer worked just fine. Looks great!
  8. From a very quick test with a couple of command modules and hatches on the launchpad, Ship Manifest seems to work as normal with CLS enabled - part highlighting works normally, and it seems to respect the restrictions on crew transfer just fine - it tells me parts aren't in the same space and refuses to allow the transfer if the hatches are closed. That's what it should be doing, right? This error crops up repeatedly in the logs, though: CLS highlighted parts gathering Error: System.NullReferenceException: Object reference not set to an instance of an object at ConnectedLivingSpace.CLSAddon.RebuildCLSVessel (.Part newRootPart) [0x00000] in <filename unknown>:0 Don't know if it's serious. Logs are here if you want to take a look: https://www.dropbox.com/sh/libgacd2wcmksjd/AADW-kvU778-lMNd2-tJNsRXa?dl=0 --Edit: forgot to mention - no toolbar icon appears.
  9. Seems to work fine for me. There is an error message, but actual functionality is fine. All the options and sliders seem to work too.
  10. Me too. I shall wait patiently until stupid_chris has the time to figure it all out. Or at least, I shall try...
  11. DXT texture compression and mipmaps. ATM basic is good even in 64-bit Linux. It doesn't resize textures, but adding mipmaps to PNG and JPG files can improve visual quality. Although now - if all the mod makers switch to using DDS - it may become redundant for us. Can't offer any help if it's AMD driver-related. Got an nVidia card myself.
  12. I've never had a problem running EVE on Linux 64-bit (first Ubuntu, now Linux Mint). IIRC, it's often the texture after the one that's named on screen that's actually causing the problem. Have you got ATM installed? Can you post logs? (/home/[username]/.config/unity3d/Squad/Kerbal Space Program/Player.log is the most useful one)
  13. 'Kay. Was just wondering if there was something useful in there for ya...
  14. Yeah, was thinking to dig up the latest version of Unity Assets Explorer and DIY it. Probably have to do it today even if you're updating this tomorrow - the stock sunflare is a tawdry, pathetic things compared to yours. I can't stand to look at it.
  15. Have you noticed that the debug toolbar now includes a "Performance" tab? Shows frame rate at least, and IIRC there was some memory stuff there too.
  16. In the meantime, EVE seems to be functional in 1.0, and I've just added Proot's config files to it. All seems to work OK, so we can have the cloud setup while we wait. Haven't tried the sunflare yet, though - figured the sharedassets file has probably changed a bit. I'll try it later. As DOE and PlanetShine also appear to be functioning in 1.0, things are looking good. Have to wait for Texture Replacer to update for Proo'ts part textures, though...
  17. Oddly, Toolbar seems to work OK for me - at least RCS Build Aid showed up fine in the VAB. Haven't added any other mods that use it yet. RCS Build Aid also showed up just fine in the stock VAB toolbar too.
  18. That message doesn't automatically mean it doesn't work. Toolbar is showing that message in 1.0, and it seems to work OK. The question is whether the mod actually loads and does its job - probably need to check the logs to see.
  19. Not working for me. Nothing appears in the stock toolbar, and there's a bunch of "Could not load" errors in the log. Not a total surprise. Must be patient - apparently there's a real world out there. It'll probably take a month for all the mods I want to use to be updated...
  20. Yep. Looking forward to this being updated. Had a recent flight to deploy some satellites around Minmus, and Bill had to EVA 3 times to make repairs to them - first time I've had any failures in this career. Really spiced the mission up. Great work!
  21. This doesn't overwrite the stock models/textures, it uses MM to load different ones. If you ran the batch file that came with the download, that will have renamed all the stock model and texture files. There's another batch file in the download to restore them. Odd, though, if you completely uninstalled the game from Steam that they didn't get restored. Did you delete the Kerbal Space Program folder entirely? Maybe mod files got left behind when it was uninstalled, and were still there after reinstalling?
  22. *Rimshot* Dude, should've followed that up with "Thank you! I'm here all week. Remember to tip your waitress!"
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