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xXIndestructibleEVAXx

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  • About me
    Certified Kindergartner
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    Miserable Planet
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    Hip Cartoons, Green Doritos

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  1. Changing out the texture files in the kopernicus configs didn't fix it, and I also tried messing with the altitudes that scaled space and PQS fade and that didn't fix it either.
  2. I am having the exact same issue, will try this and see if it works. Guess the parallax configs for Zore weren't properly removed in 1.1.1 Edit: It worked! Until I went in to land... Once it went from scaled space to PQS (or whatever the proper term is), it became extremely dark and partially transparent. As I got lower, it got slightly brighter, but even on the surface it was slightly transparent.
  3. Yes, this contract pack has some issues. It does not always recognize when vehicles complete certain tasks, like docking. Also, it never generated the crewed mun landing contract for me, even after completing the mun orbit contract.
  4. Hello! If anyone is interested, I have written some basic configs for the two engines in UnKerballed Start, as well as the methalox engines in CryoEngines and the multimode engines in NF Aeronautics, let me know and I'd be happy to share
  5. The Connected Living Space Integration seems to have some serious problems. I get null reference exception spam in the logs, and the overview in the Editor is completely broken and provides no info. Example of log spam:
  6. Hello! Apologies if this is a difficult question to answer, but I was wondering what the "strange ways" radiation around multiple stars means, as stated in the OP. I am very interested in using this mod alongside the Kcalbeloh System pack, and would even be willing to write configs for it for anyone else to use, but since that pack includes multiple stars I would like to know if problems would make that unviable. Thank you for your time, and this very cool mod!
  7. @AtomicTech Main thing to report: the Juno and Goliath sounds work great, but the Juno has no visuals. Waterfall recognizes it and displays "JunoFX" but says that module has 0 effects on it (apologies if the terminology is wrong, not too familiar with waterfall) Additionally: the Dart (aerospike) has no waterfall effects, just the stock plume Full report: the kerolox plume on the Cheetah engine is slightly clipped through the nozzle; all three plumes on the Vector are totally broken (purple cylinder instead of effects), the Rhino has no effects at all, the Wolfhound is partially broken (small purple line inside plume), the Juno has no effects at all, the Dart has stock effects, and additionally, idk if you intend to do any RestockPlus engines, but if you do, the Cherenkov has only stock effects. If not mentioned, assume it's fine.
  8. Before the evolution of trees, massive fungus formed forests, although they didnt have the classic toadstool shape. https://en.wikipedia.org/wiki/Prototaxites
  9. I'm certainly still hyped. I do think wrt the requirements that they maybe are being conservative about "minimum" but regardless, it's early access, we *knew* it was gonna be unoptimized.
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