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Everything posted by tg626
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I find the biggest thing hampering interesting designs is the lack of "unfoldability". There's no way in stock to do a pioneer 10/11 voyager 1/2 style probe where it's all tucked in for launch and deploys in space. Blue dog Design Bureau and Coatl Probes Plus help a lot with that. Take a look at my AAR website and you'll see some of what they offer.
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Imma fan...
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So, yes I know that the Unity Web Player doesn't work on modern browsers and therefore neither does the Kerbalizer, but I paid for it long ago and I wanted to use it. So, I found an old version of Opera and installed it. Just so I could use Kerbalizer. I renamed it's update program so it can't phone home and tell how horribly out of date it is (Dec 2013 version) I installed the unity player I logged into the store and went to the kerbalizer.php page and watched it load up and work just like I remember it! Oh joy! (well some of the beards are hot pink but whatever...) Until.... I press the download button and I get File does not exist. Make sure you specified correct file name. from a page called download2.php I suspect a permission got borked, or a path, or file name and no one noticed because %99.9 of the vistors are on modern browsers and can't use Kerbalizer anyway. Well, I *did* pay for it... so I'm hoping beyond hope that someone can look into it and fix whatever went wrong. Not holding my breath here, but it'd be nice. If it matters I bought it TWICE. Once on the web, and once in Google Play Store.
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Give your antennae some class! The latest Delta V map (linked below) has included on it the various Tracking Station Levels and "Antenna Class" needed to reach spacecraft on or around the various planets. Trouble is, this "Class" ranking seems to be derived from their ranking, by range, in the wiki. Not exactly a handy reference while in the VAB - so I created this patch: @PART[longAntenna]:FINAL { +description ^= :^:<color=orange>Class 1 Antenna.</color> : } @PART[SurfAntenna]:FINAL { +description ^= :^:<color=orange>Class 1 Antenna.</color> : } @PART[HighGainAntenna5]:FINAL { +description ^= :^:<color=orange>Class 2 Antenna.</color> : } @PART[mediumDishAntenna]:FINAL { +description ^= :^:<color=orange>Class 3 Antenna.</color> : } @PART[RelayAntenna5]:FINAL { +description ^= :^:<color=orange>Class 3 Antenna.</color> : } @PART[HighGainAntenna]:FINAL { +description ^= :^:<color=orange>Class 4 Antenna.</color> : } @PART[RelayAntenna50]:FINAL { +description ^= :^:<color=orange>Class 4 Antenna.</color> : } @PART[commDish]:FINAL { +description ^= :^:<color=orange>Class 5 Antenna.</color> : } @PART[RelayAntenna100]:FINAL { +description ^= :^:<color=orange>Class 5 Antenna.</color> : } Here is what to expect in the VAB: Link to the Delta V Map:
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Docking target for LEM! Dock visually in the IVA. Grab: And add this as a MM cfg file: //************************************************************************ // // Docking Target // MM Config to add docking targets to Clamp-O-Tron docking ports // //************************************************************************ //Bluedog Lunar Module - or is that Münar Module? ^_^ @PART[bluedog_LEM_Ascent_Cockpit] { MODEL { model = FP_KOAS/Parts/DockingTarget/COAS_Target position = -0.75,0.77,-0.01 // -0.76,0.77,-0.02 scale = 1.2,1.2,1.2 rotation = 0,121.5,0 } +description ^= :$: Docking target by Federal Productions!: }
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Since antenna "Class" seems to be a thing, and even appears new in the Delta V map (marked v1.2.1)... I made this patch to add class designations to the stock antennae, like so: @PART[longAntenna]:FINAL { +description ^= :^:<color=orange>Class 1 Antenna.</color> : } @PART[SurfAntenna]:FINAL { +description ^= :^:<color=orange>Class 1 Antenna.</color> : } @PART[HighGainAntenna5]:FINAL { +description ^= :^:<color=orange>Class 2 Antenna.</color> : } @PART[mediumDishAntenna]:FINAL { +description ^= :^:<color=orange>Class 3 Antenna.</color> : } @PART[RelayAntenna5]:FINAL { +description ^= :^:<color=orange>Class 3 Antenna.</color> : } @PART[HighGainAntenna]:FINAL { +description ^= :^:<color=orange>Class 4 Antenna.</color> : } @PART[RelayAntenna50]:FINAL { +description ^= :^:<color=orange>Class 4 Antenna.</color> : } @PART[commDish]:FINAL { +description ^= :^:<color=orange>Class 5 Antenna.</color> : } @PART[RelayAntenna100]:FINAL { +description ^= :^:<color=orange>Class 5 Antenna.</color> : }
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Ok, I made a quick MM config to "help" (helps me anyways) Adds that orange "Class" text to the beginning of the desc for all the stock antennae @PART[longAntenna]:FINAL { +description ^= :^:<color=orange>Class 1 Antenna.</color> : } @PART[SurfAntenna]:FINAL { +description ^= :^:<color=orange>Class 1 Antenna.</color> : } @PART[HighGainAntenna5]:FINAL { +description ^= :^:<color=orange>Class 2 Antenna.</color> : } @PART[mediumDishAntenna]:FINAL { +description ^= :^:<color=orange>Class 3 Antenna.</color> : } @PART[RelayAntenna5]:FINAL { +description ^= :^:<color=orange>Class 3 Antenna.</color> : } @PART[HighGainAntenna]:FINAL { +description ^= :^:<color=orange>Class 4 Antenna.</color> : } @PART[RelayAntenna50]:FINAL { +description ^= :^:<color=orange>Class 4 Antenna.</color> : } @PART[commDish]:FINAL { +description ^= :^:<color=orange>Class 5 Antenna.</color> : } @PART[RelayAntenna100]:FINAL { +description ^= :^:<color=orange>Class 5 Antenna.</color> : }
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I dunno, that's what I saw when I visited your profile page... ¯\_(ツ)_/¯ So, you came up with the classes as a shorthand for the stock antennae? That makes sense. Now I'll have to try and see where the various BDB and Coatl ProbesPlus antennae fit in...
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That's the kind of answer I was after - well as a solid fact more then assumption, but it's a start. I tagged @Snark in the hopes they'd drop in a confirm but they haven't been on since 11/16
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Well, I see this: and this: And I don't see where it says Class 1,2,3 or the like...
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[old thread] Trajectories : atmospheric predictions
tg626 replied to Youen's topic in KSP1 Mod Releases
I came here to share my experience with inaccurate landings, but it seems I'm not alone. I don't have measurements handy, but I started with a predicted landing out in the water almost a "KSC Contient width" to the east of KSC, and wound up just west of KSC on land... I think that's more then 90km... Granted I'm using BDB's Hermes capsule, but since the Mk1 is doing off target landings, I think I'll watch for and update on that... Are some settings better then others for these ballistic capsule re-entries? It's a little sad that a bunch of Humans could calc this out without computers, but we can't get it with them and simplified physics... (That's not a jab at the mod author - I saw Hidden Figures a short time ago...) -
Quite right, thanks for that equation, I was able to build on it in a spread sheet and now I can retroactively determine the "dates" of the missions I recorded the Y, D launch times for.
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Yes, that much I get, but I was looking for "class 0: footenna 16; class 1: ubertenna 32, bartenna 65; etc." Which is to say which antennas are class 0, class 1, etc. Since I don't see anything anywhere that designates antennas as being of a class anything. Are remote tech antennae divided into classes? I'd post the questions to @Snark in the other thread you linked, but that forum is locked. Edit: I should also add that I'm curious entirely because of that info being on the deltaV map. I wanna send probes to other planets in my career using mod parts and stop loosing contact with them!
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I think you've got an issue with your date calculations, namely: Y1, D350 By Historian, it's Diznam 31, 0002 (IE 10/31/0002) By my math, it's Nuevnam 31, 0001 (IE 09/31/0001) I'm no math genius, so if I'm missing something, please let me know. I'd like to start using your dates in my AAR website.
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Can someone explain antenna "class" incant find that metric anywhere in game...
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I'm keeping it fresh by playing with BDB and doing a realish program, I have pioneer, explorer, ranger, and mercury programs under way, soon to be Gemini. Once we get to the Apollo era I'll start freelancing it more and head to minmus then Duna and who knows. Well Laythe obviously, but who knows?
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Thing that gets me is watching that launch, or any Soyuz or progress, you're seeing basically the same thing that you would have seen when the first satellite was launched or the first person in space launched!
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After doing some upgrades and then later looking at my funds and thinking "wait, shouldn't I have way less then that?" I find myself wondering if there's a mod that tracks your funds? Something like a check register, tracking income and spending. Nothing as complex as "how much did I spend on that mission vs how much did I make on the contract" although that'd be nice, just spent how much on what, when and made how much on what, when. I tried searching, but google came up empty - just double checking if this is a matter of my weak google-fu or if there really is no such thing...
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Game Does not Produce Output_log.txt
tg626 replied to Svm420's topic in KSP1 Technical Support (PC, unmodded installs)
Look in the folder whose name ends in 64.