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Everything posted by tg626
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I have a plan to put my craft on kerbalx, even installed the plugin. I'll post when I've done it, soon(TM) It has begun! If you visit the launch log on my site, the titles are now like to KerbalX craft files. NOTE: I am uploading them in batches, so not all will be available right away. http://ksp.federalproductions.com/launch-log/ Tagging @Kerbal007 and @CobaltWolf
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I'll probably get dinged for this, but I respectfully request that the moderators not act juvenile on the thread. Resorting to "duh" and upside down text is nothing but inflammatory and unhelpful, and I'd expect better behavior from Squad "personnel" even if they are volunteers. On the issue of the forum, obviously mobile is usable, I'm using it now, but any time I see an old quote in the textbox or feel the need to quote in a reply, I just don't... I move on because the editor is so... Unpredictable. FWIW I use this forum on Android chrome when on mobile, if that makes any difference to reporting.
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Here's a bit of fun I've been having - Until now I hadn't touched Career mode since v0.24 but BDB has brought back the fun. I no longer feel the grind using this a the other mods I have installed. (You can check those out at my site: ksp.federalproductions.com ) I started with Avant-Garde (Vangaurd): Viklun launchers Launching these simple probes: Then came ATMOS: And finally, the side by side launching of the Venture (Pioneer) and Voyager (Explorer) series On Etoh (Juno) above and Fenris-Alpha (Thor-Able) below: So far I've had my share of failures and triumphs, just like the real early days of NASA. Soon, Hermes (Mercury) will start suborbital testing! You can read all about it at ksp.federalproductions.com
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[1.1.2] Kerbal Optical Alignment System v1.0.3 (5-22-2016)
tg626 replied to tg626's topic in KSP1 Mod Releases
I wonder how it would look in blue dog design bureau's Apollo capsule... I did make a patch to add my target to their LEM ascent stage...- 32 replies
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- camera
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[1.2] Xepher Labs (Modified Stock Parts)
tg626 replied to Vladimir Gaming's topic in KSP1 Mod Releases
Well, you're redistributing game files, and copyrighted images.- 8 replies
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- kill the kerbals
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Hidden figures | The untold true story about Katherine G. Johnson
tg626 replied to Spaceception's topic in The Lounge
Since this is the only thread I saw about the movie, I'll reply to it: Saw it, and loved it really. Like Apollo 13 it's NOT a documentary, but they did a reasonable job on the technical end and it is a truly interesting story about a very dynamic time. I had known of the flesh and blood computer used in the Manhattan Project, but I really didn't think they were still in use by the time the space race kicked off. Interestingly, that too - the dawn of electronic computers - is also touched upon in this film. Anyone else see it? What did you think? -
Your mean terrain scatter? Oh yes, one of the first things I turn on! Along with full-rez textures.
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I can't decide if it's a bug or bad judgement... Just got to Duna again and upon exploring the great face (not to be confused with the great butt on the other side of Duna ) I find that the collider for the face only bears the vaguest resemblance to the visual model. Some places you sink below the surface, others you stand floating in mid air. Is the face having a collider new, like the monoliths? I can't remember and it's been since .24 that I visited it. (frankly I think it got hit with a fugly ray somewhere between .24 and 1.2.2!)
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Ōsumi Challenge: Get to orbit, SRBs only, totally unguided
tg626 replied to Snark's topic in KSP1 Challenges & Mission ideas
That's so KERBAL! I love it! -
I had never heard of this movie. Seems to be availablke on amazon, so I'm going to hazve to check it out!
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- journey to the far side of the sun
- doppleganger
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46 Usually a design following a real life example. However my "Vostok" for example will take the form of a mk1 capsule with no chute on a core with 4 radial boosters, but I don't go nuts trying to make it look like the actual rocket.
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[KSP v1.1.3] Stock Bug Fix Modules (Release v1.1.3b.1 - 10 Jul 16)
tg626 replied to Claw's topic in KSP1 Mod Releases
It kinda has an unfortunate name given what it does, I ignored it for a long time because of the name, now I can't imagine flying without it! I also use kramax autopilot for occasional autolanding and trajectories and navigation instruments to get all the various must have readouts for shuttle landings. -
Your stick and throttle are positioned just like the game
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[KSP v1.1.3] Stock Bug Fix Modules (Release v1.1.3b.1 - 10 Jul 16)
tg626 replied to Claw's topic in KSP1 Mod Releases
Turn on advanced tweakables in the settings menu and you get all those (chute angle etc) -
[KSP v1.1.3] Stock Bug Fix Modules (Release v1.1.3b.1 - 10 Jul 16)
tg626 replied to Claw's topic in KSP1 Mod Releases
Take a look at atmospheric autopilot, despite the name, it isn't an autopilot, it's a fly by wire system that basically acts like you wish SAS would in atmosphere. Keeps the surfaces under control and makes them behave dynamically with speed and atmospheric density. -
Making a decoupler multi-activation capable?
tg626 replied to ConquerorTW's topic in KSP1 Mods Discussions
The model needs a transform for the docking attachment point. Technically this could be done but you'd need a mu file that was only a docking node (no visual model) and some config trickery... -
I did notice that the video exaggerated the effect. It seems that not only do the scenarios get their thrusts reset, but so do crafts loaded from an install that doesn't have realplume installed. Thinking on it, it makes sense, since that's the same thing the scenarios do (as far as the craft goes) but you might want to clarify that in the OP.
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So I found an issue, RP is altering performance of SRBs at least. Craft file - > https://drive.google.com/open?id=0B4GZ_xaPIBHhMFdFX3RzZ1R1dE0