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Everything posted by tg626
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I'd say stick with your own vision. Why look like a knockoff or make it so one site is easily confused with the other?
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So many just right click and save without ever asking and or crediting DA artists.
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Did you get the artists permission to use those graphics?
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Yes. In fact it troubles me we have no "ejection seat" ability for when I do aircraft and spaceplanes/shuttles.
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Cooler loading screens.
tg626 replied to Matuchkin's topic in KSP1 Suggestions & Development Discussion
I do wish that like some other games, the loading screens were "out in the open" where you could roll your own. -
Please, Native Multi-Monitor Support!
tg626 replied to jrsteensen's topic in KSP1 Suggestions & Development Discussion
I'd like this too as I use 2 monitors on my desktop, but I also use the 2nd monitor to do other stuff while playing, so... Wasn't there a mod or program that provided an old school dos looking readout of various parameters? May or may not gave used telemachus plugin to get the data out, I'm not sure... -
@JPLRepo - Ok, wow... I would have bet precious body parts that I had tested it and found that the C key still swapped cameras between IVA and External. But I just did a die hard test by commenting out my "unlock" line and sure enough, I can pan, zoom, etc but I can NOT change type (Orbital, Locked, etc.) nor can I switch between External and IVA... so what I think I need to do now is set up another conditional statement that looks for GetKeyUp before unlocking the controls. Right now I'm unlocking them as soon as I see a key down, and I think the game is then catching the key being pressed when the unlock happens. I'll test that out Sunday. Thanks for the help!
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So, what I did do was coded it to store and unbind the CAMERA_MODE keybind, then do my thing. Then when I hit the camera key I exit my cam and return to normal but it's the IVA view. So I have CameraManager.Instance.NextCameraMode (); Which flips it back to External view. I can't be sure, but I think it was still activating a cam switch and fighting with my code and occasionally getting locked up so you couldn't move the cam.
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@JPLRepo You've been very helpful so I hope I can trouble you for one more thing. Neither CAMERAMODES nor CAMERA CONTROLS kills the actual camera switching key (default c). To be seamless I really want that key to exit my cam mode and set things back to normal, but it also flips to the iva view. I tried various commands in my code to switch the cam mode back, but it seems to be occasionally glitchy.... So I'm thinking if there's a way to lockout the games response to that key, it might solve the odd occasion were the view gets locked in external looking straight down...
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Modder's view of personal (unreleased) edits of their mods?
tg626 replied to anxcon's topic in KSP1 Mods Discussions
I voted "If you don't release it, and it's just you using, knock yourself out" but I'd add , lemme see what you did and maybe I'll roll it into the official version. -
KOAS is coming!!!
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Let's put this in a nicer, less egotistic way...
tg626 replied to Matuchkin's topic in KSP1 Mods Discussions
Personally, I chose the license I did for my mods based on the idea that if I got hit by a bus tomorrow, I'd want my work to carry on. As it turned out I took a hiatus form this hobby during which the KerbalStuff shutdown occurred. I found my fans, after some debate, and in accordance with the license placed a copy on mediafire not wanting to "hijack" my mod by posting it themselves on SpaceDock in the event of my return. This worked out EXACTLY as I had hoped it would, tho it did require reliance on respectful behavior by my "fans". All around I was quite pleased. That being said, that was my decision. I'm a big fan of open source software and all that jazz. Others may not feel so open about their work and that's their prerogative. -
Nothing gets broken afaik, the camera transform gets set to the docking port, the restored when you exit the view. The camera mode in question is flight. Using an update function I keep enforcing my intended view and it's settings. Suppressing the Auto, Chase, Locked etc. Messages isn't super important, but I would like that right click window or dialog box might be a better term, to close when my button is clicked. Not just my button go, but the whole box.
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Working on a plugin that moves you viewpoint to a docking port. It activates when you click a custom button in the right click window (button is labeled "view from here"). Once in my camera virw, that right click box remains unless you right click somewhere outside of it to close it. Is there a way I can force it closed? Also, when in my camera view, hitting "v" does not change the view on he screen, but you do get those "camera mode" messages on the screen and I'd like to supreme them, or lock out the "v" key. Any thoughts on how?
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Reading Keybindings in a Plugin
tg626 replied to tg626's topic in KSP1 C# Plugin Development Help and Support
Excellent! -
Basically, I want to us Input.GetKeyDown(CAMERA_MODE). Anyone know what reference I need to include to get CAMERA_MODE definition? Will this work to check if the Camera Mode key, as defined in the keybinding screen, has been pressed? Obviously I'm wanting to avoid using KeyCode.C so I track if the player has set a different key for the camera mode.
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Proposed versions of spacecraft that were (or weren't) made.
tg626 replied to SSgt Baloo's topic in Science & Spaceflight
RHOMBUS http://www.astronautix.com/lvs/rombus.htm -
Need help on moving the "Viewpoint" or camera
tg626 replied to tg626's topic in KSP1 C# Plugin Development Help and Support
True, shame on me - I only looked at that source of the popular ones I had heard of! -
[1.1] Trails - Standalone Gemini Spacecraft [Released!]
tg626 replied to Beale's topic in KSP1 Mod Releases
Having re-examined Tantares, I think I'm going to keep using that larger 2 crew capsule, but with this pack's RCS, Chute, and Nose/docking port. I will say @Beale, if that larger 2 seat capsule is too small for the kerbals to wear helmets, this new smaller capsule is going to be a *serious* IVA challenge isn't it? -
Need help on moving the "Viewpoint" or camera
tg626 replied to tg626's topic in KSP1 C# Plugin Development Help and Support
Not quite, but looking at the source was helpful (Why have I never heard of this MOD?) Thanks! -
[1.1] Trails - Standalone Gemini Spacecraft [Released!]
tg626 replied to Beale's topic in KSP1 Mod Releases
There was no berating in this case. Oddly, I can't get the built in fairings to "close" at the base of the SM. Maybe because I'm trying to match the angle of the SM's sides. I put a decoupler under the SM, a structural fuselage under that, and then a 2.5m fairing and it just won't cooperate.