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tg626

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Everything posted by tg626

  1. BUG: Probodobodyne FOBO manufacturer name has a period at the end, no other stock Probodobodyne parts do, this affects (I think) the FOBO appearing with the manufacturer filter.
  2. Meh. HGR Soyuz has the braking thrusters on its DM. I don't find it adds all that much IMHO. I'm starting to think it may be time to split up tantares into more packs with so many parts being added to it.
  3. I've had that on a simple apollo style mun landing return...
  4. Awesome! This pack has some of the best stock alike additions!
  5. These parts are old but still work/look good. They are not useless either. In the thread there is a config posted to update them to have useful prices etc. http://forum.kerbalspaceprogram.com/threads/69539-0-23-Stockalike-parts-for-useful-esthetics
  6. That would explain a few things. Like how I've gotten rescue contracts when I hadn't yet had an orbital crewed flight.
  7. Json looks interesting, but it's .25 I use it to run chrome usually, either checking forums, doing calculations, getting data (DeltaV chart for example), etc.
  8. HAL? Maaaaybe.,.... Well, off the top of my head, remote controls for the mechanics that clean out the experiments? In reality, its because kerbals are posed and animated to interact with such handles, and look silly when the aren't there. The seat is the same seat found in all squad IVAs, including the hitchhiker module. That's the basic idea they used. Get it right get food, wrong get zapped. I have no plans for it to be interactive though.
  9. I post this with a bit of reservation. Hopefully, I've gotten past the part where Unity/KSP exacts a pound of flesh for daring to tinker with it's innerds..... Yesterday I managed to get a simple box, with 2 "stock" seats, in the correct orientation with kerbals spawning inside and not causing Kraken attacks or spawning the box in random outside locations I won't post a screenshot of such a dull scene, but instead I'll post this sketch of my concept of what it will eventually look like. I haven't worked out the details of the wall the Kerbal faces, but it will be based on actual Mercury Performance Test Apparatus used for early non-human Primate test flights Meanwhile, behind the Kerbal is the latest in Kerbin technology, the KBM System 630 Model 60 computer - based loosely on the IBM 360 model 30 which was the first system my grandfather wrote programs for back in 1964. And homage if you will. Assuming I make progress, I'll post more drawings and shots of the models in Unity/KSP. Pray for me. And burn a sacrifice to the Kraken.
  10. You mis-spelled Inclination... Sorry to be "that guy" This looks rather useful for folks who, like me, have 2 monitors.
  11. I hope the old one here doesn't disappear completely. It may not work with your new "Proton" but it's still a good tank in it's own right.
  12. So, this happened... This is a probe I launched 2 or 3 days ago. It's a dead hulk on a Solar orbit (fulfilled a testing contract). I've "warped" to/from the Mun a couple times, but I hadn't comeback to see this particular vessel until tonight. I entered the Tracking Station, selected this craft from the list, and clicked "Fly". This "disjointed" vessel is what I found. It's still one craft, despite appearing disconnected/disassembled. EDIT: I just realized, the "upper" part of the core appears to be too small... EDIT PT2: And here's what fixes it. NOTE: Technically this is a KSP bug, some reading indicates it MAY only affect a root part (I don't recall if that LFO_B tank was the root part of this rocket or not), the following change fixed it in my current save: author = Tantares [COLOR=#ff0000]//MODEL[/COLOR] [COLOR=#ff0000]//{[/COLOR] [COLOR=#ff0000]// model = TantaresLV/TLV/TLV_LFO_B/model[/COLOR] [COLOR=#ff0000]// texture = TLV_LFO_A_psd , TantaresLV/TLV/TLV_LFO_A/TLV_LFO_A_psd[/COLOR] [COLOR=#FF0000]//}[/COLOR] [COLOR=#ff0000] [/COLOR] [COLOR=#ff0000]mesh = model.mu[/COLOR] scale = 1 My changes in RED. The "MODEL" container isn't needed in this application, since you aren't referencing anything outside of this directory. (Maybe this has some effect on the texture, I don't know, but by all appearances in game the only effect of my change is that the minish tank has been restored to full size) Apearantly this is a old old bug in KSP. I tried all the "rescaleFactor, scale, etc." but if I get the flying craft to load at the right size, the VAB loads the tank too big. Only this change gives me both the flying tank AND the VAB tanks in the correct size. EDIT PT3: Found the craft file for the original rocket. Sure enough, LFO_B (aka Tavio SB(2)) was indeed the root part. So that's the source of this "bug" and it's a KSP bug, not a Tantares Bug. Carry on.
  13. I use them as grid fins.... I just wish they were NOT solar panels since they rip off when deployed during an abort (and yes, the fairing spits horizontally for aborts and vertically for normal fairing ejection in flight - I'm a bit OCD )
  14. Pretty sure that's the surface scatter (IE surface boulders) without the actual surface mesh.
  15. AVC doesn't host anything but the version file. You update it when you make a new version, and folks with AVC installed see this when KSP loads: Antenna Farm is a pack I made just for myself to use RemoteTech antennas like regular antennas without RemoteTech installed. I made the versioning just to see how AVC worked.
  16. Have you ever considered using AVC? http://ksp-avc.cybutek.net/ it would sure help keeping up with this VERY active and dynamic pack!!
  17. Good to hear about proton getting turned down as few notches! And that's a good looking ship but its not the Botany Bay ;-)
  18. The trouble lies in that up until .25 all parts had a config file named "part.cfg", but now ever part has a cvonfig file named " part name.cfg". The updater doesn't delete the old part.cfg resulting in duplicates. I fixed it by doing a search for all files named part.cfg and the deleteing them, but a reinstall would be safer.
  19. I have stage recovery and I set the attempt powered recovery off. I then put chutes on the lower stages and assume the final stage will be lost. I either ditch it before circularizing or put a core or remote module and disabled battery on it so I can do a disposal burn later. In the event it is in an orbit with the pe above 22km and below 69km I will switch to it later and "ride" it into Kerbin. Such objects will otherwise orbit forever even though they *should* decay.
  20. (Might want to update the OP, it still touts 1.5.1 for 0.25)
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