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KSP2 Release Notes
Everything posted by FreeThinker
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Summary: KSP2 Development Timeline (What We Know)
FreeThinker replied to The Space Peacock's topic in KSP2 Discussion
@The Space Peacock source: ksp2 modding society discord -
I still think Unity is still a better for 3 reasons. Unity is more open for editing, the license is cheaper and Unity is known with more programmers (both former KSP developers and modders)
- 24 replies
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- development suggestions
- ksp3
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Meanwhile at Nate office:
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I don't recall it beeing that nessisary computional hard, basicly what you need to do is adjust the orbit every time Delta with generated engine Force. As long as your positional orbit isn't too curved, or crossing SOI it seems to work fine when you prevent the edge cases.
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HavesteR shares his thoughts on recent KSP2 news
FreeThinker replied to moeggz's topic in KSP2 Discussion
Indeed, what strikes me most was what he told about the lack of vision by Squad. With the team that created KSP 1 they hit gold but rather continue dig further they sold the IP and abandoned the team. KSP 1 succeded precisely because it had very humble beginning where they were glad if anything worked at all rather the physics simultor I imagine they tried to build for KSP2 which became too complex to develop. I also agree with HavesteR that the inital starting point of the KSP2 at the space center was a mistake and instead KSP 2 should have started in space, trying to set up a colony to collect resources, experience and science for gradualy more abitious exploration and collonisation missions. -
That prediction was scaringly accurate.
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7 years already, 7 months ago someone complained that for 7 months there was little progress with KSP2, I'm detecting a theme here ...
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Well Technically we had an earthquake one year ago, its only now that we realize the whole stucture of the project is about to crash down.
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Seems like history is repeating itself for Nate exctly as predicted
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What truely made KSP1 big durring early acces was it early support for plugin modding. Despite having a much higher budget, this seems to be lacking mostly with KSP2 . Without proper modding support, moders are not incentivised to improve on KSP2 like they did for KSP1.
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Was the spirit of EA Violated? Or not
FreeThinker replied to Fizzlebop Smith's topic in KSP2 Discussion
I though steam has implemented some feature to prevent you having your review bomb count when they detect you refunded the game -
Was the spirit of EA Violated? Or not
FreeThinker replied to Fizzlebop Smith's topic in KSP2 Discussion
turned out his gut feeling was right from the start -
The decision to go into early acces with a game in a bad state while asking full AAA price from a business perspecitive was uncomprehensible. I would probably bought the game if it was half price, but asking full price with a risk of not delivering was not an option I would do.
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Best Analysis Video which sums up all the reasons
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Yes I agree communication is important but only as a secondary reason as first impression are vital in love and in business. If you screw up your first date or job solicitation, its pretty much game over. The only way to recover from that is some extreme dedication and good communication skills, both seems to be lacking with the ksp2 team. but hopefully I'm mistaken and there is a good reason that prevent them to clarify this is all a big misunderstanding ... you can always hope right?
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The reason as I see it is simple, they went into Early Access way to early, they should have at least waited until the for science build became available as this release at least made the game playable, which could have prevented the many bad reviews which severely handicapt it long term prospects.
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[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
FreeThinker replied to FreeThinker's topic in KSP1 Mod Releases
Oxygen 18 can be used as a advanced alternative Fusion Fuel source in Interstellar Extended, basicly it allows you to Run on an oxygen source, which is effectly almost anywhere. Its uselfull as a get home space fuel source.- 1,187 replies
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- fuel switching
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KSP Interstellar Extended Support Thread
FreeThinker replied to FreeThinker's topic in KSP1 Mods Discussions
Impressive, I included your image in the 3th page in the OP -
KSP Interstellar Extended Support Thread
FreeThinker replied to FreeThinker's topic in KSP1 Mods Discussions
Very impressive work, I included it both in the list of manuals and in the Beamed Power Section. -
In KSP Intersteller Extended , I tried to use the natrual properties of exotic fuel, to help with making it hard to use effectively. For example every knows, Antimatter is the most powerfull substance, however the big problem is how to store it effectivly without it blowing up. It turns out, the most effectively way is to store it as a frozen snowball suspend by diamagnetic forces. However, creating this condition in Earth orbit is quit difficult, meaing it requires a heavy storage tank to achieve it . To lower the mass requirment, the best locaton would be to try to do the same thing far away from the sun, like at pluto distance. If you put 1 + 1 together you get that the most effective way to use antimatter intersteller vessel, would be fuel a big interstellar ship in orbit of pluto with antimatter using conventian engines, and use the starship to travel to the edge of your destination star system, and use safer engines within the alien star system.
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The KSP Interstellar Proxima Centauri Challenge
FreeThinker replied to FreeThinker's topic in KSP1 Challenges & Mission ideas
Although not an official participant, It is a relevant video