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Everything posted by Greystripe3
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Is there a MK2 cockpit IVA mod for MAS?
- 1,026 replies
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- iva
- rasterpropmonitor
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[KSP 1.10.1] Destruction Effects v1.12.0 (09/23/20)
Greystripe3 replied to jrodriguez's topic in KSP1 Mod Development
How do I add more to the list of parts that get the effects? -
[KSP 1.10.1] Destruction Effects v1.12.0 (09/23/20)
Greystripe3 replied to jrodriguez's topic in KSP1 Mod Development
As many have mentioned, this mod seriously disagrees with Autostruts. -
Ah, ok. I hope all goes well and don't stress to release it! Its your schedule and nobody else's.
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Oh oops! I should have looked at who posted this thread I assumed it was you who posted it because of how many other mods you maintain! thanks for recompiling it though.
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@linuxgurugamer I think I found an issue. Once the slow motion slider is brought back to 1x, the simulation rate does not go back to normal speed.
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Hello, I am not sure if this has been asked yet, but is there a plan to implement RPM at all? I think it would be a wonderful idea.
- 4,361 replies
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- helicopter
- parts
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[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
Greystripe3 replied to EnzoMeertens's topic in KSP1 Mod Releases
Wilco. Thanks again.- 735 replies
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- krash
- kerbalkrashsystem
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[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
Greystripe3 replied to EnzoMeertens's topic in KSP1 Mod Releases
Thanks mate, I may test it and see how it works out.- 735 replies
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[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
Greystripe3 replied to EnzoMeertens's topic in KSP1 Mod Releases
Right... So I am using Airplane Plus, and just like @Murican_Jeb, I am getting extreme deformation and spiking at even the slightest amount of damage with the mod's parts.- 735 replies
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- krash
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[1.8.0-1.12.5] AtmosphereAutopilot 1.6.1
Greystripe3 replied to Boris-Barboris's topic in KSP1 Mod Releases
ah ok thanks. I figured it out.. I didnt have it activated in the module manager UI... I feel stupid!- 977 replies
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- autopilot
- fly-by-wire
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[1.8.0-1.12.5] AtmosphereAutopilot 1.6.1
Greystripe3 replied to Boris-Barboris's topic in KSP1 Mod Releases
Hmmm. I can't seem to get the cruise FC to work.. only thing that works is the autothrottle function. Any tips?- 977 replies
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- autopilot
- fly-by-wire
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Oooh ok, thanks. the link from the new kerbal konstructs thread links here so I assumed that they were included.
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I installed this mod with Kerbal Konstructs and the docks at KSC arent there. Do they have to be placed by us or were they supposed to be there already?
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[1.8.x] B9 Aerospace | Release 6.6.0 (Feb 5 2020)
Greystripe3 replied to blowfish's topic in KSP1 Mod Releases
Thanks for considering it mate!- 641 replies
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- spaceplane
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[1.8.x] B9 Aerospace | Release 6.6.0 (Feb 5 2020)
Greystripe3 replied to blowfish's topic in KSP1 Mod Releases
Yes, I like to use the pylons with other bits to make a double engine pod like on the Boeing B-52. I also use them as mount points for fuel tanks or weapons.- 641 replies
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- spaceplane
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[1.8.x] B9 Aerospace | Release 6.6.0 (Feb 5 2020)
Greystripe3 replied to blowfish's topic in KSP1 Mod Releases
Hello, I kinda miss when the turbofan engines and their pylons were separate parts. Why was this changed?- 641 replies
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- spaceplane
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[1.12.x] Near Future Technologies (September 6)
Greystripe3 replied to Nertea's topic in KSP1 Mod Releases
Is there a way to produce lithium In Situ? EDIT- It appears that NF propulsion added lithium to the stock ISRUs -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Greystripe3 replied to sirkut's topic in KSP1 Mod Releases
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Greystripe3 replied to sirkut's topic in KSP1 Mod Releases
I cant seem to get the UI to show up to change the position of the actuators. Did 1.2 break this? -
YESS! Finally!
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DarkMultiPlayer 0.3.8.0 [KSP 1.12.0]
Greystripe3 replied to godarklight's topic in KSP1 Mod Releases
hahahaha that must be entertaining