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Rocket Surgeon
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I have so many feelings at the moment. The last 24 hours have been a rollercoaster. This just adds to that - but competing franchises may not be too bad a thing between a possible KSP2 and a KSA. KSP2 should have the IP spread wide - surely netflix or amazon could spin up a small tv series right?
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Recovering Wrecks From The Munar Surface
theJesuit replied to The Flying Kerbal's topic in KSP1 Discussion
It depends on the state of the wreak and what you have. EVA construction mode is your friend. You'll need to take along an engineer, a spare (full) fuel tank and engine like the terrier, then rip off what you don't need and put your spares on, hopefully in such a way to keep your refurbished craft balanced enough to control and fly. In EVA construction mode you can't manipulate root parts or (IIRC) parts with kerbals in them. Good luck! Peace. -
[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
theJesuit replied to theJesuit's topic in KSP1 Mod Releases
Will do. Thank you! -
I, for one, would like to welcome our new kitty overlords. I have high hopes. The right peoplem the lack of hypethe getting fundamentals right first up. With IVA, EVA stuff i hope that the characters are blue (yellow is taken by a certain movie franchise, and green invites lawsuits. A different body shape. Maybe with fur still?
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*** Changelog 2.5 *** This was actually done in July - so I think I know what I did! * New engine designs for PALOX and EMERGE * PALOX is now an Engine rather than SRB style, restyled/shaped Terrier * EMERGE is now a reskinned DAWN * benefits of the above mean engine plumes are a thing. * Depreciated old engines designs with the multiple models and no engine plumes! * Tidied up some code.
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Looking for a science rebalance mod
theJesuit replied to Head4TheHills321's topic in KSP1 Mods Discussions
I could recommend two things... kerbalism modular science... the simplex version, and also the Quartix Tech Tree, using 50% science. this techtree is designed for a pretty stock install with limited part mod support. You can choose to not have crewed flight till later in your career. -
Good news. The forum software license has been renewed for 6 months.
theJesuit replied to Vanamonde's topic in Announcements
I hadn't considered the wiki! -
Forum had rapid unplanned disassembly? I'm glad it has been recombobulated.
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Long time to reply after the Forum burp. Use high quality engines, or get an engineer to refurbish it.
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[1.12.5] SIMPLEX Assembly 1.6 and SIMPLEX Assembly Plus 1.5.1
theJesuit replied to theJesuit's topic in KSP1 Mod Releases
Sure! I'll add it to the list -
Janitors closet! I'd forgotten that one. Burn time and ignitions are from kerbalism. They are part of reliability.
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Great idea This is pretty much how I play, but Principia frightens me Sterling Systems isn't supported across any of the Simplex Suite and requires Community Resource Pack which may cause some issues with Simplex Resources. It is on my list to add support in the future. I'd go for Simplex Station Parts and Moldavite Machines. Simplex Colonies only really is feasible with Extraplanetary Launchpads or Simplex Assembly and Simplex Assembly Plus because the parts are so huge to feasibly launch and land anywhere . If you are only playing in the stock system then it may not be an issue to need to generate kerbals off world to get around everywhere. With lifetime radiation switched on for kerbals in kerbalism, total flight time in space is around 20 years at best I think, so for large systems and extra solar system Colonies is a must! Also, Colonies are too advanced for the Simplex TechTree, if you are keen, this mod list would work well with the Quartix TechTree. The only thing missing would be Simplex Propulsion. It adds a couple of extra engines, notably an end game ion engine to compliment ReStockPlus's extra nuclear engine. It does make launches from Kerbin harder, slightly more realistic rockets - two stages to orbit rather than one. Vacuum engines aren't affected.
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[1.12.5] Modular Kerbalism - Science Only Profiles
theJesuit replied to theJesuit's topic in KSP1 Mod Releases
I agree. These are some of reasons I changed the Science Experiments in the SIMPLEX profile.