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Everything posted by theJesuit
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Kerbals are made of code. They are projections of digital numbers run on the edge of the universe. See https://en.m.wikipedia.org/wiki/Holographic_principle Peace.
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Tokamak Industries Refurbished Parts - Dev thread
theJesuit replied to Tokamak's topic in KSP1 Mod Development
Awesome! I applaud your commitment to extending yourself and it will fold up smaller? Sounds great! I'm always a fan of parts that fit within 2.5m fairings! It would make less work for yourself to make the inflatable the same dimensions as the porkjet original as then you can reuse his IVA. Look forward to where you go with it! Peace. -
Very cool! Does this work in IVA? (I mean the kerbals, but also the background as well) Looking at future options, is it possible to make the kerbal's themselves, rather than the suits, greenscreen? Actually, i wonder what happens if you use texture replacer with a 'transparent' kerbal head... off to test this evening... Thanks for the ongoing work. Peace.
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Thank you oh so much. I really appreciate this, and your time and effort! Peace.
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Thank you for your work and dedication KasperVId. Blessings in your future endeavours.
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Such a shame! I'll just have to live with an adjusted Kerbalism ine with a cfg edit for 4 kerbals and the interal pasted on top. (The kerbalism one doesn't fit in a 2.5m fairing ). Thanks for giving it a go. Perhaps @Porkjet could find a tiny amount of time to deal with a small polygon issue. But I'd rather he spent his time making the stock game more awesomer. Peace.
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That makes me happy! Peace.
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Hi Shotgun Ninja, I'm totally enjoying my playthrough with Kerbalism and KCT currently, and I 'm looking forward to the current 1.1.1 update that I am downloading. Thanks! I have a request: would it be possible to have a display like the heads up display of KER for the current vessel for radiation, food, oxygen, malfunctions, etc. I manipulate the KER ones to my own liking and place them at the base of the my screen between the NAV Ball and pitch yaw thing. It would be really useful to see the stats for the current craft on the left at a glance without having any GUI blocking my view. Cheers and much peace.
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You are getting me excited and interested in finally using EPL. I've only just started using KCT together with Kerbalism in all its own glory. Glad you've settled on the torus G and H. If your intention is to build insitu or on an airless body then I would worry about 'deflate' too much. Deflating might be to rearrange to fit inside a fairing, or to balance on a rocket. I'm also glad for the lower crew count version. Hopefully IVA's will spawn the Kerbals sitting on treadmills or gazing at pictures of Kerbin or rockets:) The science lab balance could be a suggestion as a stock module? Great work! Peace.
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Live stream would take HOURS. I'm assuming you'll not be timewarp? Peace.
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1) I think that the largest torus should be rigid/metallic. Only because utilising stretchy material could cause issues at a reasonable rate of gees. How you would animate a rigid one 'unfolding' would be interesting though, the next size down may be arbitrary, but it may depend on its intended usage. 2) I'd be keen for it (without air/ food and such) to be within 18t as I prefer to play with a max launcher of around 140t and which is a single Mainsale for lifting, So if that is inflatable then so be it! 3) windows in an inflatable could be problematic, and the IVA is tricky. Bonus Eventus with his Mother thread seems to have worked something out though for rotating IVAs 4 and 5) it depends on what the torus is used for. If it is just seats then potentially up to 100 with the right size. But a long term habitat would include a gym, bathroom facilities, cooking, sleeping and working as well as some storage. Porkjet's inflatable torus has an IVA which may be helpful to gauge stockalike proportions with a current developer. IT 'seats' 4. Don't forget that the seats and such would need to be stored somehow when the unit is deflated! Peace.
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Anyone know any mods that add stockalike centrifuges?
theJesuit replied to Dreadthrone's topic in KSP1 Mods Discussions
Both these contain inflatable centrifugal habitats, each utilising particular methods to create the animation. Neither has an IVA, but if you are clever you can manipulate the CFG files (and use Porkjet's internal) to place in the right number of kerbals that you want. Another option is to use Infernal Robotics to do something that you piece together yourself. Peace. EDIT - just tried out the SSTU ones - these will be pretty sweet once they are finished! -
[1.2.2] Historical Progression Tech Tree v2.0 - Updated 02-22-2017
theJesuit replied to pap1723's topic in KSP1 Mod Releases
I have [another] request for mod support please. Kerbal Planetary Base System by Nils277. Thanks for the hard work bring mods in line! Peace. -
Are you planning on it being able to be contained within a fairing from the stock 2.5m fairing base (so stowed with a diameter of within 3.75ms?) or the largest fairing size? Also, are you looking for some inspiration still?
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These types of lists are important from a commercial viewpoint. Not only are they cheap quick and easy to produce, but they are print media's version of clickbait (to see where our favourite games are, and to say: look how in tune our editors are with you, our potential reader and target for our advertisers) I only play two games, but a list like this from a reputable source might encourage me to try something else once in a while, meaning I might part with my hard earned cash. If KSP was in the top 5 say, Squad would probably get a boost on the next Steam Sale or a spike of demo downloads. Peace.
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Well done. Shame Civilization isn't in the top 10 IMHO. And ksp just missed on the top 10 of all time! What would it take to get KSP over the final hump? Peace.
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Sorry to hear about your injury! I hope you feel 100% soon! Would you be interested in sharing the way in which you could make the internals rotate with the model with people who create IR hubs (I'm thinking specifically Angel-125 of Wild Blue Industries)? Peace.
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[WIP] Kerbals 1869 - New! Pre Release Trailer! 8-2-16
theJesuit replied to Fengist's topic in KSP1 Mod Development
So awesome, and very funky. Looking forward to playing around with it! -
[1.2.2] Historical Progression Tech Tree v2.0 - Updated 02-22-2017
theJesuit replied to pap1723's topic in KSP1 Mod Releases
Awesome. I don't know whether you consider adding support for IFI life-support (as well as SSRSS). But that would have my vote. Consequently, I'm happy with how IFI is placed normally. Peace. Great support! -
Mothership flyby rendezvous versus slowing to orbit
theJesuit replied to Tyko's topic in KSP1 Discussion
A 'real world' example/ scenario in KSP is to capture an asteroid that is flying through Kerbin's SOI. Large potatoe and small lander to rendezvous. Once the lander is in orbit how much fuel does it need?