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theJesuit

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Everything posted by theJesuit

  1. Custom IVA idea. Should be an infinite blackened room with a headband over the kerbal's head for the VR room. The med bay should be the same but with a wire sticking into the kerbal from the dark blackness. I think though after looking back into the discord that they are going to just add them to the hitchhiker. Looks good though! Thanks! Peace
  2. Welcome to the Forum too. Peace.
  3. Have you considered working on a specific sickbay or VR studio part for kerbalism? Peace.
  4. Certaintly possible. I have some assignments due (hefty 3000+ word ones) due every week strarting tomorrow and for the next few weeks. There may not be time to do it till mid November. I was going to just do a Simplex Techtree and Simplex Kerbalism, but it won't be a hard extension to do a patch for the default profile too At the same time I'll do something about the SSPX greenhouse that starts generating food after only 11 days to give it a potential lead in of 200 (so if it is turned off or loses atmosphere or built with GC or EPL and plants die you don't just turn it back on and get harvests again shortly) but I digress. I think that Soylent will have a shorter cycling 'harvest' if not a per second tick.
  5. Thanks for the reminder @Gordon Dry. I'm going to add this to the SIMPLEX tech Tree and AngleCan Simplex Kerblism profile as it will be a less meaty [!] way of creating a life support loop. Peace.
  6. @David H There is some work being done on compatibility with RT. I don't use RT, so it wasn't my issue. Have a chat on the Discord server perhaps. Pleased it is working.Peace
  7. Hi @David H. If the probe has no connection to the KSC then does its power disappate so quickly? I think I had a similar issue. I mean is it the connection that is draining the power?
  8. Hi. No. Kerbalism is great but the radiation and stress are biggest barriers still There is a move towards the radiation issue with a med/sick bay. Stress will be the next thing I'm sure as both stress and radiation will result in issues after 21 years interplanetary with a fully equipped craft. P.s. Deep Freeze no longer provides an exploit. It was cheaty. P.p.s you will want SSPX redux for inflatables. Peace.
  9. I think in the settings for kerbalism (latest github builds are in the ksp settings but otherwise in a cfg file) you can opt for stock messages. This might solve your issue. Peace.
  10. No no no. Obviously Kerman is actually their given names, but like archaic institutions everyone is known by their surname. Just seems like a kerbal way to do it! Peace.
  11. Possibly. To support Nertia's near future a little better and various warpdrives and such. And make a station branch so I'll continue thinking about it. Peace.
  12. Updated to 0.9 and now matches the Kerbalism 1.9.x release for the values on: Consumables = food and water Air = oxygen/nitrogen mix As expected Air is used for pressurisation in kerbalism however to keep the balance with CO2 poisoning it is around 20% the mass. It's a balancing act with keeping the units to 1 per day through breathing (so you'll need a tad more than 1 unit per day for pressurisation) Humidity is new for Simplex and this operates simply as a game mechanic. It does utilise generate water/waste water as it does in kerbalism vanilla. Sorry it took so long to get out. Enjoy and pleas give sone feedback. Peace.
  13. Hi all! Updated to 1.3. Also, I'm not available for the next week, but please leave issues here. The Hiding Node mod issue is still being worked on, as well as the Procedural Fairing upgrades. Changelog in the OP. Delete AngleCan folder and when installing as file names have been changed. AngleCan Simplex with kerbalism profile and stuff is updated today as well. Peace.
  14. So place with the bases then? Are the bases in the right place do you think. Any other moves for this mod - I don't normally play with it.
  15. Hi @Gordon Dry I haven't had a chance to fire up ksp in a while and probably not this week either. For the procedural fairing issue are the sides appearing in a sandbox game? Also with the ctt and hide node issue? You probably don't need hide node as I think only two end nodes have nothing in them. However it may be that hide node is ex pectin something from ctt. Does hide node have that exception with a fresh save? Peace.
  16. I was just quoting from the wiki. I think it works the same as a plasma blackout. Just no signal. Peace.
  17. Yes! CMEs. And if they are in the magnetosphere they will lose signal. See https://github.com/steamp0rt/Kerbalism/blob/master/docs/environment.rst for details. Peace.
  18. Mmmm. This is no longer simple arithmetic and it makes my head hurt. Discussions have been had around the number. Both for lungs and stomach, it is only the surface area of these which actually does the absorbtion - so a quarter the size. Also the previous amounts were based on a human for a human day which is 1.77 kg of food per 24 hours. This was squished into a kerbal 6 hour day so 1.77 kg of food in 6 hours, not 24. The amount of food mass needed to be reduced by a quarter to account for the Kerbal 6 hour days. So what you are now experiencing is a quarter of a quarter to account for both time, and surface area of the stomach and intestines. Does this help? Peace.
  19. Thanks @westamastaflash for taking this on. Looking forward to see where you take KCT Peace.
  20. You know, I was planning on doing this for SIMPLEX tech tree. But now I don't have to! Awesome thanks! Peace.
  21. Sorry for the delay. No delta vee requirements have changed, just the engines are less powerful lower in the atmosphere. Thanks. I'll look into it. So little time for playing or coding... but now Kerbalism has updated with significantly changed figures I've more of a mind to update finally. Peace.
  22. @njbrown09 Is there anyway of getting a larger screen in the browser from the RPM camera? Peace.
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