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Everything posted by ockidj
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
ockidj replied to RoverDude's topic in KSP1 Mod Releases
I seem to be missing the agricultural support module. Is this a known thing? I am on 1.12, on the latest github builds. -
I'm running KSP 1.2.2 with all mods here https://docs.google.com/spreadsheets/d/19_dhwSioZODCCtMFD0kZOtbmbg--ryoE0nzoWJL2cRc/edit#gid=0 (default Realism Overhaul mods) Also RSSVE https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&uact=8&ved=0ahUKEwjApKy-_tXVAhXnjlQKHTZOBUMQFggoMAA&url=http%3A%2F%2Fforum.kerbalspaceprogram.com%2Findex.php%3F%2Ftopic%2F153511-122-real-solar-system-visual-enhancements-v122-rc3-2017-02-26%2F&usg=AFQjCNHLQKWRH7oFAD-Pk9lK_Rqq_HaC2A I get these spammed in the ksp log: [EXC 22:21:49.930] MissingFieldException: Field '.CelestialBody.bodyDisplayName' not found. I"m not sure if these are connected. DistantObject.FlareDraw.Update () [EXC 22:21:49.972] NullReferenceException: Object reference not set to an instance of an object Same here. principia.ksp_plugin_adapter.PrincipiaPluginAdapter.OnGUI () Thanks for the help!
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- realism overhaul
- error
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
ockidj replied to ferram4's topic in KSP1 Mod Releases
I've been recently been playing Realism Overhaul, and whenever I load craft onto the runway/launchpad parts get displaced. I've tracked the issue back to this mod. I love this mod and wish to still use it in RO but this makes it unplayable. Thanks in advance.- 2,647 replies
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- kerbal joint reinforcement
- kjr
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Did this mod remove the hibernate in warp feature added in 1.2?
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[1.2.2] Historical Progression Tech Tree v2.0 - Updated 02-22-2017
ockidj replied to pap1723's topic in KSP1 Mod Releases
I'm going to request this mod: Stockalike Station Parts Expansion -
Does this mod work with X Science?
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Is their a way to disable a craft form the list of ships in kerbalism?
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Why doesn't the nitrogen in my pod not deplete even when pressure control is running?
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
ockidj replied to Galileo's topic in KSP1 Mod Releases
Does the newest version include scatterer sunset clouds? -
I can't find any documentation on co2 poisoning? Am I missing something? All I could find is this https://github.com/ShotgunNinja/Kerbalism/wiki/Habitat#atmosphere-control
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Where does the waste water and waste go before researching any waste recycling?
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The ksp comms network icon are gone. Did it remove features as well? remote control, relay ect.
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Does this mod disable the green lines for the signal in map view?
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Could we get a download of just ground textures, for Kopernicus mod?
- 3,404 replies
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- renaissance compilation
- visual enhancements
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
ockidj replied to Galileo's topic in KSP1 Mod Releases
Kerbals aren't very smart- 7,372 replies
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- gpp
- kopernicus
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
ockidj replied to Galileo's topic in KSP1 Mod Releases
Is the runway not supposed to be lined up with the equator?- 7,372 replies
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- gpp
- kopernicus
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
ockidj replied to Galileo's topic in KSP1 Mod Releases
I love the way it is.- 7,372 replies
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- gpp
- kopernicus
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
ockidj replied to Galileo's topic in KSP1 Mod Releases
Dont get me wrong this is my new favorite mod, but the kerbin system just seems like a re-texture. you could add a little atmosphere to a moon, or sprinkle some asteroids in there.- 7,372 replies
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- gpp
- kopernicus
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
ockidj replied to Galileo's topic in KSP1 Mod Releases
@Galileo Will this pack work with scatterer sunset clouds?- 7,372 replies
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- gpp
- kopernicus
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I volunteer for test! Got a beefy pc
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Astronomer's Visual Pack: BEYOND KERBAL
ockidj replied to Astronomer's topic in KSP1 Mod Development
What mod adds mun glow? -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
ockidj replied to Galileo's topic in KSP1 Mod Releases
Is their no Bolder co for EVE in SVE? -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
ockidj replied to Galileo's topic in KSP1 Mod Releases
@Galileo could I remove the way SVE handles eve (the planet) and just let the original scatterer and EVE (the mod) handle it? I personally don't like the way eve looks in SVE