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Everything posted by Dman979
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I'm glad to hear you're alive and well, Kuzzter. I was starting to get concerned about you. Also, in case anyone is wondering- Kuzzter recreated an entire save, from almost scratch, just for a bunch of online strangers (and maybe his kids). That's dedication.
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- totm mar 2024
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Hmm, what do you mean? It looks fine to me.
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My own car. "Flying Frankenstein"
Dman979 replied to Azimech's topic in KSP1 The Spacecraft Exchange
It looks horrible. In other words, you nailed it! Nice work, man! -
"March For Science" thread moved from everywhere
Dman979 replied to 0111narwhalz's topic in Kerbal Network
Yes, sorry about that. One of our moderators tried to move it, and the Forums decided it didn't like him, leaving this reminder everywhere. Fear not, though, it'll be gone in about a day or less. -
Hi, @justanotherdude, and welcome aboard! I've moved your post to the Gameplay Questions and Tutorials subforum. You should be able to get help there.
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From IRC: <sal_vager> Thank you for being my friends : ) * sal_vager has quit (Quit: Leaving)
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Speaking of dogs.... Here's mine. You might notice he looks similar to my avatar. That's intentional, though they're not the same dog. He's 9 years old this month, and it's hard to believe. I remember the night we got him, my brother said, "All my dreams have come true!" Becuase I am nice, here's a second one. He's older now, but sometimes he'll still act like a puppy and go sprinting around whoever is walking him.
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Thread Starter Identification - Now with Image!
Dman979 replied to Speeding Mullet's topic in Kerbal Network
Yes, I can see it having a slight negative effect. Sometimes, when an OP starts a thread, they think they have total control over it. This is not true. They have some control, but to a point. My feeling- and let me be clear, I'm speaking for myself and not the Moderation team- is that this will encourage something like this, acting as a "badge" of authority. Darn it, Red ninja'd me. -
Thread Starter Identification - Now with Image!
Dman979 replied to Speeding Mullet's topic in Kerbal Network
Nah, it's ok. Thanks for the offer, though. -
Thread Starter Identification - Now with Image!
Dman979 replied to Speeding Mullet's topic in Kerbal Network
I do want to point out that the OP is listed at the top of each page in the thread. -
There is not, or RIC would not have even half as much rep.
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On the other hand, you could add this.
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You should be.
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[1.7] KVV - Kronal Vessel Viewer = Exploded ship view
Dman979 replied to linuxgurugamer's topic in KSP1 Mod Releases
Hi, @Mr. Sandman, and welcome aboard! It seems like you tried to upload a picture, but we can't see it. To get it to appear on the forums, upload it to an image hosting site, such as Imgur, and link the direct picture here- it should end in .jpg, .png, or something similar. -
No time is wasted when you learned something! When you're done crying, come back. We'd love to see you again here soon!
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I see no reason why limeade would be inconsistent with forum rules.
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kerbal crashes with mods
Dman979 replied to apholis's topic in KSP1 Technical Support (PC, modded installs)
Hi, @apholis, and welcome aboard! I'm sorry to hear that KSP is giving you problems. I've taken the liberty to put your error log in a spoiler for convienience. In the future, please upload logs to a third-party site, such as Dropbox, and link to them. The forum can't handle massive amounts of text, like you'd find in a log. Best of luck! -
Say Hello to The Rep Grand Group! [07/19/16 UPDATE!]
Dman979 replied to Endersmens's topic in Kerbal Network
@GDJ:- 929 replies
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When life gives you limes...
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Don't worry, I took care of it.
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- ksp
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I've got good news and bad news for you, @Ncog Nito. The good news is that you don't have to aim for the sun. The bad news is that you might need a very big ship. In Kerbal Space Program, there is no way to escape the Sun's influence, short of being in a different SOI. As such, to get into a lower solar orbit from Kerbin, you just need to burn prograde on the early-morning side of the planet (the side facing forward with respect to Kerbin's orbit) until you reach escape velocity and leave Kerbin. The bad news is that depending on the altitude the contract wants you to fly at, you'll need a lot of Delta-V. It costs about 1k Delta-V to escape from LKO, but that just gets you a little lower than Kerbin. In order to get even lower, you'll need to pack more DV, and more stages, into the ship.
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What if I told you that it's locked? Thread locked.
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No you don't! Welcome aboard, mistakes are normal!
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- ksp
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