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Everything posted by kerbiloid
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Modding Buildings
kerbiloid replied to Mike512's topic in KSP1 C# Plugin Development Help and Support
You can only create new buildings with Kerbal Konstructs http://forum.kerbalspaceprogram.com/threads/105247-0-90-Kerbal-Konstructs-%28v0-7-1%29-Fuel-Mah-Spaceplane! or choose one in Kerbin-Side http://forum.kerbalspaceprogram.com/threads/82785-0-90-Kerbin-Side-v0-41-Go-For-Multi-Launch! Also there is a modified KSC, but don't know if it works in 1.0.2 http://forum.kerbalspaceprogram.com/threads/79542-90-SXT-Lack-s-Stock-Extension-N-1-and-Aero-update-SXT-20-15FEV15-KSC-v3 Of course, you cannot modify a functionality, you can just create dummy structures and new launchpads/runways/some other utilities (see the first link). -
Just imagine a typical light bill in the Galaxy Capital, with its energy prices, and you see: there is no "Fermi paradox". There is just a "saving every dime". The mighter is a civilization, the lesser its energy wastage. - Contact lenses with wireless video monitors inside; - Fiber optics instead of radio broadcasting; - Low leakage appartments with virtual things instead of material things (see Cloud Atlas); - A Great Pyramid multi-layer house for million dwellers instead of metropolis smeared across a thousand of square kilometers - 500 m to cross with elevator instead of of 50 km to drive through with a car; - No cars; no trams; no buses; - Magnetic trains running between several dozens of mega-city compounds instead of thousand of airlines; - Constant population which needs no expansion; - Tiny industry just to replace miserly irrecoverable wastes. A homely cyber-hippy paradise.
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MKS/OKS has Akademy part. (Alreadty 1.0) http://forum.kerbalspaceprogram.com/threads/79588 Civilian Population has several specific parts (University, Flight School, etc). (Yet 0.90 - until EPL upgrade) http://forum.kerbalspaceprogram.com/threads/112142-90-Civilian-Population-1-3
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Kerbal Living Space
kerbiloid replied to FishInferno's topic in KSP1 Suggestions & Development Discussion
There is already a mod for this. http://forum.kerbalspaceprogram.com/threads/67739-1-0-0-WIP-PLUGIN-0-4-1-1-27-04-2015-KeepFit-Kerbal-fitness-degradation Also, in Roverdude's MKS/OKS an industrial effciency depends on workspace and habitat space per head. -
Seems, he's busy now. http://forum.kerbalspaceprogram.com/threads/69363-0-25-Time-Control-9-23-14-v13-2?p=1813483&viewfull=1#post1813483
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Also FreeThinker's Interstellar Fuel Switch http://forum.kerbalspaceprogram.com/threads/117932-1-0-2-Interstellar-Fuel-Switch-0-7-%28released-5-5-2015%29 or using Firespitter plugin.
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http://forum.kerbalspaceprogram.com/threads/69363-0-25-Time-Control-9-23-14-v13-2
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Idea: Deployable/inflatable/procedural heat shields
kerbiloid replied to smjjames's topic in KSP1 Mods Discussions
Also NASA ADEPT (not sure about 1.0 compatibility) http://forum.kerbalspaceprogram.com/threads/98178-NASA-Adaptable-Deployable-Entry-Placement-Technology-%28ADEPT%29-by-OLDD-%2826-04-14%29 -
Best converter for *.dds format?
kerbiloid replied to Eskandare's topic in KSP1 Modelling and Texturing Discussion
Lilleman's KSP to DDS texture converter http://forum.kerbalspaceprogram.com/threads/98672 Sometimes doesn't convert opaque png textures, but in 99% all works fine. Also, Paint.Net has a DDS customized DDS export. https://en.wikipedia.org/wiki/Paint.NET Also, at my side KSP also requires the corresponding *.mu files to be edited in hex mod: replace "mbm" or "png" with "dds" for converted textures. -
[1.12.x] Alcubierre Warp Drive (Stand-alone)
kerbiloid replied to RoverDude's topic in KSP1 Mod Releases
Sounds similar to Vernor Vinge's "Slow Zone", "Beyond"... https://en.wikipedia.org/wiki/A_Fire_Upon_the_Deep -
[WIP] Mining and Processing Extension [KIMP] resumed
kerbiloid replied to riocrokite's topic in KSP1 Mod Development
Maybe something from this link would be useful: https://translate.google.ru/translate?sl=ru&tl=en&js=y&prev=_t&hl=ru&ie=UTF-8&u=http%3A%2F%2Fburovoeremeslo.ru%2F%3Fview%3Darticle1%26id%3D2&edit-text= -
[WIP] Mining and Processing Extension [KIMP] resumed
kerbiloid replied to riocrokite's topic in KSP1 Mod Development
Vapourising with lasers and separating the gaseous entities, as in several other mods. But anyway that would take a hell of energy and yet require a hell of water for cooling. The main problem is water has enormously high heat-sink capacity and is one of the most abundant stuff in the Universe. So probably the only thing would be to decompose the rock into Metals and Oxygen and to import Hydrogen from another planet as Methane or Ammonia. Of course, Titan has all this stuff at place (methane, ice, rock) and it seems to me that it's the only place in Solar System to be ever colonized. As a variant: break the rocks with explosives into small pieces, then rake out the pieces with an excavator. In this case the waste heat dissipates in rocks, and is not a problem. The problem is that you would create a laaarge quarry because ore is not concentrated in one place. Also you would need to sort and separate much more stone mass. Also, crusher would still need the water. Btw, an opposite (non-auger) way: Bacterial leaching https://translate.google.ru/translate?sl=ru&tl=en&js=y&prev=_t&hl=ru&ie=UTF-8&u=http%3A%2F%2Fwww.mining-enc.ru%2Fb%2Fbakterialnoe-vyschelachivanie%2F&edit-text= Looks hardly implemented on airless planets, but maybe that's a way to extract metals from OreConcentrate or CrushedOre in a hermetic basin. -
[1.3.0] Mobile Frame System [MFS] (v0.3.3) [29.05.2017]
kerbiloid replied to riocrokite's topic in KSP1 Mod Releases
This is translation of the original article. A pair of photos and several numbers more. https://translate.google.ru/translate?hl=ru&sl=ru&tl=en&u=http%3A%2F%2Fwww.liveinternet.ru%2Fusers%2F3790905%2Fpost226085901%2F The project was demonstrated in Belarus, at the exposition "Atomexpo Belarus 2009" https://www.google.ru/search?q=%D0%90%D1%82%D0%BE%D0%BC%D1%8D%D0%BA%D1%81%D0%BF%D0%BE-%D0%91%D0%B5%D0%BB%D0%B0%D1%80%D1%83%D1%81%D1%8C+2009&newwindow=1&rls=org.mozilla:ru:official&source=lnms&tbm=isch&sa=X&ei=FoQ7VZbfGcvmyQPpnICQBA&ved=0CAgQ_AUoAjgK&biw=1920&bih=938 (Nothing specific, just a link) http://www.web-energo.by/userfiles/Expo/Atom-expo/061.jpg The developer (googlish "NIKIET. Dollezhal.") is in Russia:: https://nl.wikipedia.org/wiki/NIKIET Their webpage: http://www.nikiet.ru/ The plant you mean is called ÓàÃÂÃÅ“ (GREM or so, not googlish "graham" of course) Of course it's classified and nothing is known exactly. https://translate.google.ru/translate?sl=ru&tl=en&js=y&prev=_t&hl=ru&ie=UTF-8&u=http%3A%2F%2Feffectenergy.eu%2Fnews%2Fall%2Fmini-aes-grem-sotrudnichestvo-prodolzhaetsja.html&edit-text= https://translate.googleusercontent.com/translate_c?depth=1&hl=ru&ie=UTF8&prev=_t&rurl=translate.google.ru&sl=ru&tl=en&u=http://www.rg.ru/2009/07/09/reaktor.html&usg=ALkJrhgxNmDaI4ig8lop6i0Ij59fY4PFWQ The first video (link is also in the article): Narrator is V. Smetannikov, the chief constructor of the NIKIET, place is Moscow Polytechnical Museum. "ßÃÂÃÂá" = "PAES" = "portable atomic energy station" Briefly: 01:08-02:15 "80% of Russian treasures are at Far North, 60% of that Far North, fuel delivering is expensive; building a permanent energy plant on the permanent frozen ground makes a permanent bog under it; so portable plants would be great. If use the plant, then energy price decreases from 75 to 3 roubles/kW, pay-off period is very little." 02:15-02:35. How to deliver PAES? Make a solid rink of ice and wooden planking over the permafrost, then let PAES go over it. 02:35-02:45. History of the problem In 50s-80s the were built three PAES projects but they were expensive and bulky. 02:45 80s PAES Pamir. 02:55 Modern project. How it works. (As I can understand, Narrator describes the modern project, illustrating his words with an old TES-3 plant exhibit item. I.e. nice rovers which he demonstrates by his hands are NOT the modern project, but a similar one from the past. He just describes a difference between this one and the future one.) "It will be on wheels, not on tracks. Plant size are decreased. All over the energy-producing plant itself (reactor + gas turbines) is placed in one module, not two as here." 03:45 "Here will be used technologies originally designed for a Space needs. Lesser active zone; higher temperature; more reliable (nuclear?) fuel - which can work at a temperature impossible for pressurized water reactors; " 04:14 "Its design is beautiful and fine" 04:29 When it will be ready? "It will be ready not earlier than in 5-6 years." (video is 2009) 04:58 Energy price is 25 times less with it. One such PAES can provide energy for 40 000 persons. Will continuously work for 25 years. ------ Just on the subject Another NIKIET current project of the similar theme (TEM) https://translate.google.ru/translate?sl=ru&tl=en&js=y&prev=_t&hl=ru&ie=UTF-8&u=http%3A%2F%2Fkosmolenta.com%2Findex.php%2Fnew-tech%2Fnuclear-proplusion-module&edit-text= https://translate.google.ru/translate?sl=ru&tl=en&js=y&prev=_t&hl=ru&ie=UTF-8&u=http%3A%2F%2Fmykosmos.ru%2Ftransportno-energeticheskij-modul%2F&edit-text= Just several more articles: https://translate.googleusercontent.com/translate_c?depth=1&hl=ru&ie=UTF8&prev=_t&rurl=translate.google.ru&sl=ru&tl=en&u=http://www.rg.ru/2009/07/16/atom.html&usg=ALkJrhgnAihDZ82bN5vLnEQioNVNXP4fgw https://translate.google.ru/translate?sl=ru&tl=en&js=y&prev=_t&hl=ru&ie=UTF-8&u=http%3A%2F%2Fmasterok.livejournal.com%2F443215.html&edit-text= https://translate.google.ru/translate?sl=ru&tl=en&js=y&prev=_t&hl=ru&ie=UTF-8&u=http%3A%2F%2Fvpk-news.ru%2Farticles%2F12650&edit-text= Google search string is "ÿõрõôòøöýыõ ðтþüýыõ ÑÂûõúтрþÑÂтðýцøø" ("portable nuclear plants"): Pictures: https://www.google.ru/search?q=%D0%9F%D0%B5%D1%80%D0%B5%D0%B4%D0%B2%D0%B8%D0%B6%D0%BD%D1%8B%D0%B5+%D0%B0%D1%82%D0%BE%D0%BC%D0%BD%D1%8B%D0%B5+%D1%8D%D0%BB%D0%B5%D0%BA%D1%82%D1%80%D0%BE%D1%81%D1%82%D0%B0%D0%BD%D1%86%D0%B8%D0%B8&newwindow=1&client=firefox-a&hs=D0L&rls=org.mozilla:ru:official&channel=rcs&tbm=isch&tbo=u&source=univ&sa=X&ei=xoo7VYjJDoyrsQG_2IG4BA&ved=0CCkQsAQ&biw=1920&bih=938 Videos (including the one from the article): https://www.google.ru/search?q=%D0%9F%D0%B5%D1%80%D0%B5%D0%B4%D0%B2%D0%B8%D0%B6%D0%BD%D1%8B%D0%B5+%D0%B0%D1%82%D0%BE%D0%BC%D0%BD%D1%8B%D0%B5+%D1%8D%D0%BB%D0%B5%D0%BA%D1%82%D1%80%D0%BE%D1%81%D1%82%D0%B0%D0%BD%D1%86%D0%B8%D0%B8&newwindow=1&client=firefox-a&hs=D0L&rls=org.mozilla:ru:official&channel=rcs&source=lnms&tbm=vid&sa=X&ei=xoo7VYjJDoyrsQG_2IG4BA&ved=0CAgQ_AUoAg&biw=1920&bih=938 -
As you can choose one thing from two, any thing in Universe is more or less valuable - relatively to the compared one. As you can compose many pairs of many things to be compared, you can build (more or less precisely) a rated sequence of their valuabilities: from the most unexpendable things down to useless trash (from your POV). So, any thing in the Universe has its own position in such rating, and you can call it "a price" if you want. So, any "price" is: - Fuzzy (in terms of mathematics). As you probably have no clear opinion which of two similar-looking stones is more preferable to you. And more of that you have no need to be sure. Or, say, it has a logarithmic-scale precision: you have no idea, does this stone cost $1 or $10, but sure not $100. So, you consider it as a "few dollars stone". - Subjective (POV-related). As a treasure for one person may be a piece of dung for his best friend. - Probabilistic. As you rate the things according to their probable actuality in your life. Sample 1. You live near a road. Every day you buy some food. It costs: at "your" side - $20, across the road - $10. You can buy it either near your home - with no risk, or crossing the road with a 1:10 probability to be knocked over. Probably, you will choose the safe way. And if the risk is 1:100? No, still dangerous. Let the risk would be 1:1000000000. Probably you will risk. And what about 1:100000000. Still risk. And what about 1:10000000... Well, yet risking. And so on. So, you get a rough delta of your life price. Say, keeping $10 per day with 1:100000..1:1000000 per day probability of game over. Now you can easily calculate a mathematical expectation of your total gain per, say, 50 years. You can treat it as an estimated price of your life (better take a logarithm to reduce fuzziness). Sample 2. You own a house, say, of three rooms. Your salary is enough to eat, but not enough to buy another house if you loose this one. You need to get money to save a life of some person known to you. Do you sell your house and buy a smaller one - of two rooms, paying a difference to save him/her? Say, yes. Do you sell it and buy a much smaller one - of one room? Well, maybe yes. Do you sell it and rent a room in a townhouse? If this person's life is very important for you. Do you sell all your property completely, staying a homeless beggar for the rest of your life? Wait, this is too much for you. Say, no. How much money would you need to turn "no" back to "yes"? Probably, the minimal cost of the appartment you are ready to live in to save this person. That's the price of his/her life from your POV. Maybe that's cynic, but the question is too.
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What should the first Mars City/Colony be called?
kerbiloid replied to Fr8monkey's topic in The Lounge
According to "Just Read the Instructions" and "Of Course I Still Love You", that would be something like "Look! There is a nice plain for landing..ding...ding..." -
There's a config value to switch crew on/off. But there's no (or I haven't found it) setting to switch on/off VAB/SPH vehicles too. Not too important of course, but sometimes it would be also nice to switch them off because of their lights (randomly highlighting parts) and probably CPU/FPS.
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http://www.researchgate.net/publication/273912262_Demonstration_designs_for_the_remediation_of_space_debris_from_the_International_Space_Station
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Kerbal Space Program - New atmpospheric mod
kerbiloid replied to NastaseRaul's topic in KSP Fan Works
Probably, this one http://forum.kerbalspaceprogram.com/threads/115408-WIP-Scatterer-atmospheric-scattering-mod -
Battlefield 4 HT-95 Hover Tank (WIP)
kerbiloid replied to _jack's topic in KSP1 The Spacecraft Exchange
Nee Stridsvagn 103. -
SpaceX after they land their first stage?
kerbiloid replied to bigdad84's topic in Science & Spaceflight
When space shuttle was in blueprints, they assumed that it will fly once per two weeks without rebuilding. Dynamic stress and temperatures made to restore it after every flight, spending months for it. Also, experiments with wings/chutes/engines to save at least the first stage were many times done from 1960-s - with no visible effect yet. SpaceX - in the best case - will save the first stage and a command capsule of the ship. The second stage will be lost anyway. To reuse the first stage with human crew somebody must officially confirm that the stage systems feel perfect, it's safe to launch people with it. Without detailed investigation of the stage (taking it to pieces then assembling back) probably no sane manager will confirm this on his own risk. So, until the flight stresses of a spaceship/launcher will not exceed a regular plane stress, all "reusable" systems stay "restorable" ones. -
Kopernicus ( http://forum.kerbalspaceprogram.com/threads/114649-0-90-Kopernicus-Pre-Alpha-%280-0-6%29 ) has a Gilly clone near Kerbin - Hodor.
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SpaceX after they land their first stage?
kerbiloid replied to bigdad84's topic in Science & Spaceflight
When chemical engines will be replaced with nuke reactor + thermal nozzles, any ship will be reusable SSTO by default - because of its enourmous delta-V budget. It will need no refurbish at all - because it will just fly slowly and gorgeously to the sky at 100 m/s speed, and then starting a full throttle where the air drag is negligible. Also at that moments all spaceplane projects will disappear at once. Until that moment all reusable projects will stay a sandbox game. -
There are at least two such mods, but I can't recall them at once, until getting to home computer.
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About how many hours are you on the forum per day?
kerbiloid replied to Dman979's topic in Kerbal Network
Per which day? (6h/24h)