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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Ummm, that report is 5 years old, not really relevant to the current version.
  2. Due to the plethora of versions, CKAN has this ability to specify that versions of KSP other than the current version are compatible. See the following screenshots for how to get to it: I maintain over 260 mods, and am unable to update each one for each version, most of which is unnecessary. What you are seeing above is what I use for my career and development installs, and this makes everything needed available.
  3. Minor update to Kronometer, mainly to update the version, no functionality changes Moved ClockFormatter and Date into their own files https://github.com/linuxgurugamer/Kronometer/releases/tag/1.12.0.2
  4. Again, use CKAN to install, it has the latest version No offense taken. Just use CKAN
  5. It _is_ needed, and the latest release works fine on 1.12.2 (I use version 1.4.0, installed by CKAN).
  6. Ummm, then what's this? Admittidly I did have the enable the 1.12 compatibility, ( and will get the netkan info updated today to fix this): Seems that most if not all of your problems came from having an incompatible version of Kronometer installed. I don't use FAR, so I can't comment on that. But not having the correct version (and, highly suggested, having the KSP Community Fixes installed) works. Frankly, at this point, I'm at the point where, if someone does NOT install via CKAN, I consider their installation suspect. More often than not, if someone manually installs and then complains about a problem, it's quite often an install issue. CKAN has improved so much over the years that it is now one of the best mod manages I've seen. I install over 220 mods into my games using CKAN, and except for one time 4 years ago, have never had a problem. I realize that it did have problems years ago, but it's much improved since them, and the support/development team is active and helpful Just an FYI, if you refresh your CKAN, you will see the updated info on Kronometer now
  7. I figured it out, for anyone interested it's the ProtoPartResourceSnapshot.flowState
  8. Anything's possible, but right now I have no interest, am busy with other stuff.
  9. Subject says it all. I'm working on a life support mod, which will run even on unloaded vessels. I have it mostly working, except that I can't figure out how to tell if a tank in an unloaded vessel is locked or not. @sarbian @RoverDude Can you (or anyone else) help? Thanks LGG
  10. 182 files is very suspicious. I'd remove it, and then, before you reinstall, manually delete ALL files (except possibly the save files) from the install directory, then reinstall and try again
  11. We all would appreciate it, but development has finished for this game.
  12. Are they tasty? Without any other info, it's hard to say. How about a log file for us to take a look at?
  13. The only DLLs you have listed are the stock DLLs. I assume you didn't install any mods other than the stock DLC? Since this is a Steam install, try having Steam verify the files. Your video board is adequate, how much memory do you have on the computer?
  14. Probably, this only does what stock does, but for multiple parts
  15. New release, 1.20.1 Added check in SettingsApplied() to make sure actually in a game to avoid a nullref Added text entry field to enter text and have it translated to Morse code Removed silly way to open the More Morse window, now it opens when the More Morse radio button is toggled. If not closed More Morse window will stay open until the settings screen is exited Hard-coded layout in More Morse window
  16. I have over 240 mods installed, and yes, it's a huge amount of work, but I've done it several times to resolve mod conflicts. I'm sure you understand that I don't have time to do it anytime someone has a problem That's sad. Did you try the exact same vessel in a different career? Worst case, remove it and just use Stage Recovery
  17. New beta 0.0.2.5 Reduced performance impact Added pause after repeating countdown reaches 0 Added realtime timers, both up and down Made window a bit wider Added saving of timers to save file https://github.com/linuxgurugamer/BigBen/releases/tag/0.0.2.5
  18. That doesn't make any sense Got it. So, you are using multiple complicated mods, KRAMAX, FAR. You have a lot going on. Including what appears to be something that might be wrong with the craft file. There may be a mod conflict, not sure. Try making a new, clean install, with just FMRS and try to replicate it. If it works, add a few more mods and try again. Keep doing this until either you have it fail, or you have all the mods installed.
  19. Snippits like that are only helpful if the complete log file is also provided. They are usually out of context without the rest of the log for reference Only think I can say is, do you have enough disk space available?
  20. They obviously are not identical. So, first thing would be to copy over one of those installs onto your laptop and see what happens. Until you do that, you have nothing to compare
  21. Those numbers sound reasonable. You have over 100 mods, lots of them big parts mods, Add more memory, or remove the big parts mods.
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