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Everything posted by linuxgurugamer
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Will The Music In Editor and Flight be moddable?
linuxgurugamer replied to KSP_linux0191's topic in Prelaunch KSP2 Discussion
You could probably take the original mod and recompile it, but that wouldn't have any of the fixes that may be in (I have no recollection of what changes have been done)- 18 replies
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- background music
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Will The Music In Editor and Flight be moddable?
linuxgurugamer replied to KSP_linux0191's topic in Prelaunch KSP2 Discussion
No, they are needed. Using them helps reduce the work I need to do, also reduces the size of the mod- 18 replies
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- background music
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Will The Music In Editor and Flight be moddable?
linuxgurugamer replied to KSP_linux0191's topic in Prelaunch KSP2 Discussion
How do they get in the way? You are free to copy the mod and do what you want with it. Remove the dependencies if you like. Nothing stopping you from doing that. And, of course, you are free to not use the mod for whatever reason you have. But as th ed ok ne maintaining mods for free, I use these dependencies to make my job easier.- 18 replies
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Will The Music In Editor and Flight be moddable?
linuxgurugamer replied to KSP_linux0191's topic in Prelaunch KSP2 Discussion
What's wrong with the dependencies? The are only support libraries, does not affect any other mod that doesn't need them.- 18 replies
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Astra Space Inc. (formerly Ventions) Launch
linuxgurugamer replied to tater's topic in Science & Spaceflight
Scott Manky did an excellent video explaining everything that happened -
I don't see anything obvious, other than the exceptions you found. You are running mods in a Steam install. This is never a good idea, because it leads to issues like this. Most likely there are left-over files from mods you've removed, etc. Best thing to do would be to do the following: Move the ENTIRE KSP directory: "F:\SteamLibrary\steamapps\common\Kerbal Space Program" out of there somewhere else. Don't delete it. If it won't let you move it, then copy it. Reinstall using Steam Copy the new install somewhere else Use CKAN to install the mods into the new install Copy the "save" directory from the KSP directory from the original copy into the new install Run the game and see if it works on the new install
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Visual Studio Tools for KSP : Localization Helper
linuxgurugamer replied to TriggerAu's topic in KSP1 Tools and Applications
Hi, just looking for a status on this, thx Any chance to get this fixed? -
Player.log, please. This isn't my mod, but I'll take a look at the log file later today
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- atmosphere
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[1.12.x] Action Group Manager Renewed
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 2.2.6.3 Added AssemblyFileVersion Updated version file for 1.12 -
[1.12] B9 Procedural Wings Fork, Modified
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Not really, it's either one or the other. Might be possible to integrate the TU textures in with everything else, but don't have time for that at this time -
[1.8.x, 1.9.x, 1.10.x] PartInfo
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Absolutely, sorry about that Edit: OP has been updated, as well as CKAN -
ADD WEATHER!
linuxgurugamer replied to Consumedgrub2's topic in Prelaunch KSP2 Suggestions & Development Discussion
Do you have the hundreds of thousands of dollars which would be needed to implement this? Might be millions, I have no idea -
ADD WEATHER!
linuxgurugamer replied to Consumedgrub2's topic in Prelaunch KSP2 Suggestions & Development Discussion
maybe you, but no one else https://history.nasa.gov/afj/ap12fj/a12-lightningstrike.html -
[1.12] B9 Procedural Wings Fork, Modified
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I'll put a note in the OP about this -
[1.4.1] Fuel Tanks Plus 2.0.2 (2018-03-14)
linuxgurugamer replied to NecroBones's topic in KSP1 Mod Releases
Updated patches for FTP: https://www.dropbox.com/s/hf0gc8a6lzjpfo6/FTP-Patches-v7.zip?dl=0