Jump to content

linuxgurugamer

Bug Hunter
  • Posts

    24,960
  • Joined

  • Last visited

Everything posted by linuxgurugamer

  1. You could probably take the original mod and recompile it, but that wouldn't have any of the fixes that may be in (I have no recollection of what changes have been done)
  2. Any reason this won't work in stock? Not everyone wants to play RP-1
  3. No, they are needed. Using them helps reduce the work I need to do, also reduces the size of the mod
  4. How do they get in the way? You are free to copy the mod and do what you want with it. Remove the dependencies if you like. Nothing stopping you from doing that. And, of course, you are free to not use the mod for whatever reason you have. But as th ed ok ne maintaining mods for free, I use these dependencies to make my job easier.
  5. What's wrong with the dependencies? The are only support libraries, does not affect any other mod that doesn't need them.
  6. New release 0.5.33.5 Thanks to github user @tivec for this: Change teleport to use FlightGlobals.SetShipOrbit. This should fix the issues with Vessel jumping in orbit when time warping, and Orbit parameters are changed when going to time-warp if sim is started not from Kerbin
  7. Scott Manky did an excellent video explaining everything that happened
  8. How is this a bug? That icon is NOT WaypointManager, you can tell by the brackets This is the WaypointManager icon: These are the [x] Science icons:
  9. I don't see anything obvious, other than the exceptions you found. You are running mods in a Steam install. This is never a good idea, because it leads to issues like this. Most likely there are left-over files from mods you've removed, etc. Best thing to do would be to do the following: Move the ENTIRE KSP directory: "F:\SteamLibrary\steamapps\common\Kerbal Space Program" out of there somewhere else. Don't delete it. If it won't let you move it, then copy it. Reinstall using Steam Copy the new install somewhere else Use CKAN to install the mods into the new install Copy the "save" directory from the KSP directory from the original copy into the new install Run the game and see if it works on the new install
  10. New release, 1.8.2.1 Restored window width to 275px Changed item label width from floating with to 150 fixed width
  11. Hi, just looking for a status on this, thx Any chance to get this fixed?
  12. Player.log, please. This isn't my mod, but I'll take a look at the log file later today
  13. New release, 2.2.6.3 Added AssemblyFileVersion Updated version file for 1.12
  14. Not really, it's either one or the other. Might be possible to integrate the TU textures in with everything else, but don't have time for that at this time
  15. Absolutely, sorry about that Edit: OP has been updated, as well as CKAN
  16. Do you have the hundreds of thousands of dollars which would be needed to implement this? Might be millions, I have no idea
  17. New release, 1.10.1.5 Added AssemblyFileVersion Updated version file for 1.12 commented out unused lines
  18. maybe you, but no one else https://history.nasa.gov/afj/ap12fj/a12-lightningstrike.html
  19. It works, but I am slowly working my way through all my mods, still have 180 mods to go.
  20. Updated patches for FTP: https://www.dropbox.com/s/hf0gc8a6lzjpfo6/FTP-Patches-v7.zip?dl=0
×
×
  • Create New...