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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Best way to do this would be to use the: It gathers all possible and necessary data together for you. I'd suggest using it to post a new bug report (there is a button there), and in the decription, mention that it's a followup to this one, one of the bug hunters will merge them together Feel free to contact me if you have any questions
  2. It's appreciated by all for these understanding words. Hope your future kerbals stay safe
  3. New release, 0.7.0 Added autofilling of title on webpage I have not been able to fill the description on the web page
  4. You can also create a shortcut and start the game using the following: R:\KSP2_0.1.3\KSP2_x64.exe -single-instance -no-singlethreaded -popupwindow -window-mode borderless -screen-height 1440 -screen-width 3440 You would need to keep the original path, and just add the options. This is what I'm using on a 3440x1440 screen, without touching the JSON
  5. I think a log file would be very helpful, in fact, if you could run the KSP2 Bug Packager and make that available via a file sharing site, that would provide all the information the dev team would need
  6. I've been found out. @Squiggsy is back
  7. I saw this also, made it very difficult to use them at all
  8. Your welcome. I have a call out to @JPLRepoabout this mod, I have a fix for that and something else
  9. Two things: All of my mods are fully supported with CKAN, it is my preferred way to install. You have an extremely long list of mods. Since this has never been reported by anyone else, it is most likely a mod conflict. I can't even begin to think of which ones it might be, but I'd suggest the following: Create a new install of KSP Install KW with CKAN, and test. CKAN will install any necessary dependencies Assuming this works, then start installing several mods at a time and test after each batch. Eventually you will run into the error, and then you can start removing the recently added mods, 1 at a time and test after each one, eventually you will find which mod is causing the problem I only have limited time, and this is exactly how I'd be testing. I can't run these tests every time someone has a problem, although I have done it at times in the past. Once you've identified the mod, let me know and I'll take a look to see if I can see what's going on
  10. Did the fans on you computer speed up after it froze? May have taken a little while to do so, might be an indication of somthing maxing out the cpu
  11. New release, 0.6.0 Added auto-populating of data fields in web page when called
  12. I've managed to get a workaround for this working. Create a shortcut of the KSP2 executable, it can be in the same directory Right-click on the shortcut, select Properties In the Target field, add the following AFTER the command: -single-instance -no-singlethreaded -popupwindow -adapter 0 -window-mode borderless So, for example, since my game is located in: R:\KSP2_0.1.3, my entry would look like: R:\KSP2_0.1.3\KSP2_x64.exe -single-instance -no-singlethreaded -popupwindow -adapter 0 -window-mode borderless While this works for me, it's possible that the -monitor option is better, in that case, according to Unity docs, the option would be a 1-based value (ie: 1, 2, 3, etc)
  13. Reported Version: v0.1.3 (latest) | Mods: none | Can replicate without mods? Yes OS: Microsoft Windows 10 Pro 10.0.19045 64-bit | CPU: 13th Gen Intel(R) Core(TM) i9-13900K (32) | GPU: AMD Radeon RX 7900 XT (20423MB) | RAM: 65276 See the attached picture. I have three monitors, two are 2560x1440 and the center one is 3440x1440. Included Attachments: Maxscreenresolutionnotavailableinsettings_logs.zip
  14. Reported Version: v0.1.3 (latest) | Mods: none | Can replicate without mods? Yes OS: n/a | CPU: n/a | GPU: n/a | RAM: n/a The Launcher has a page where it talks about how to report bugs. When looking at the "Featured News", it's currently #3. This page is now outdated, given this new (and much better) page: Included Attachments:
  15. Reported Version: v0.1.3 (latest) | Mods: none | Can replicate without mods? Yes OS: Microsoft Windows 10 Pro 10.0.19045 64-bit | CPU: 13th Gen Intel(R) Core(TM) i9-13900K (32) | GPU: AMD Radeon RX 7900 XT (20423MB) | RAM: 65276 I have three monitors, KSP insists on using the wrong monitor. With the previous versions, I was able to use a Unity command line option to select a monitor: KSP2_x64.exe -single-instance -popupwindow -adapter 2 -no-singlethreaded I've tried using adapter numbers 0 through 4, nothing changes Note: The name of the attachment may look strange, it's the same file I used for another bug report Included Attachments: LY-60landinggearnotdisplayingproperly_logs.zip
  16. I can confirm this using only a Tincan and a heat shield (I know the heat shield doesn't do anything)
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