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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. You shouldn't do that. You are imposing additional load on the download sites, for no good purpose. Each file has a checksum, CKAN will only install the correct one.
  2. Unfortunately, @zer0Kerbaltotally disappeared from the Internet last summer, no one has heard a peep from him. And I'm not planning on adopting this at this time, sorry
  3. It actually does, but in a limited way. It doesn't interface with the TC at all, which is why the conflict. A bug? :-) Please provide an exact sequence of steps which causes this (ie: every button click, etc), will make it easier to find and fix
  4. What happens if you exit the game and restart? There is definitely something odd going on there
  5. As of 2018, the US had 339 astronauts who have been in space, the USSR had 121. And, other countries had 33, most of whom flew on the space shuttle. So the US has flown more than 3x as many astronauts as Russia/USSR. As I said, you need to do a good analysis, which includes the number of passengers. Just like if a plane crashes, most people on it will die, doesn't make planes unsafe. On the contrary, planes are the safest form of transportation. The numbers are roughly equal: 4 Russians died in space 7 people died on the Space Shuttle (most if not all Americans) during reentry. 5 died on Challenger. 12 US, 4 Russian, is a 3:1 ratio. But, given that the US has had 3x as many astronauts flying, the odds are about the same I'm not going to argue this in this thread any more, I've asked the moderators to split this into a new thread.
  6. Screenshots and log file, please Also, Janitor's Closet does NOT use this mod. Please do NOT use JC to hide the wrench
  7. Click the yellow wrench, and in that dialog you can hide individual buttons, and specify which toolbar the buttons should be shown on. ZeroMiniAVC is required because some older mods still include the old MiniAVC.dll, and having ANY of those dlls installed will break the game, so I made the ZeroMiniAVC a requirement to minimize the issues. It runs at startup and then unloads itself. Minimal impact and removes any potential problems
  8. Ummm, what about Vladimir Kamarov, also in 1967, in Soyuz 1, when the parachutes failed to deploy, among many other failures during that mission? What about, on 7/30/1971: Georgy Dobrovolsky Viktor Patsayev Vladislav Volkov who all died from decompression in space, on Soyuz 11? Soyoz had two fatal accidents. The Space Shuttle had two fatal accidents. Apollo1 1 was a training accident, not a mission. There were also a number of other fatal training accidents, both US & USSR. Space is dangerous. Spaceflight is dangerous. Claiming one craft is "safer" than another, without proper analysis, is bogus
  9. Then use the old one., and good luck with that. The mod needed to be updated. Part of the updates I do is to reduce code bloat, if possible. The ClickThroughBlocker is used to prevent clicks on this window from falling through to open windows below, caveat being that it can only prevent click-through to other mods which also use the CTB. The ToolbarController is used to simplify the internal access to the toolbar, reduce the code by about 1000 lines, and, allow you to both put the button on either the stock toolbar or the Blizzy toolbar, and to be able to hide the button if you don't want it visible.
  10. @JPLRepo The RCS module in the telescope in this mod is still the old ModuleRCS, which has the effects both reversed and extremely large . This patch fixes that. For anyone trying to use the RCS thrusters on the telescope, this patch fixes the effects: // This patch fixes the RCS thrusters in the part TrackBodiesTelescope (TB-75M Telescope) // // Patch written by LinuxGuruGamer // @PART[TrackBodiesTelescope] { !MODULE[ModuleRCS]{} MODULE { name = ModuleRCSFX stagingEnabled = False thrusterTransformName = RCS thrusterPower = 1 resourceName = MonoPropellant resourceFlowMode = STAGE_PRIORITY_FLOW runningEffectName = running atmosphereCurve { key = 0 240 key = 1 100 key = 8 0.001 } atmosphereCurve { key = 0 280 key = 1 100 key = 8 0.001 } } EFFECTS { running { AUDIO_MULTI_POOL { channel = Ship transformName = RCS clip = sound_rocket_mini volume = 0.0 0.0 volume = 0.1 0.0 volume = 0.5 0.025 volume = 1.0 0.1 pitch = 0.0 0.75 pitch = 1.0 1.5 loop = true } MODEL_MULTI_PARTICLE { modelName = Squad/FX/Monoprop_small transformName = RCS emission = 0.0 0.0 emission = 0.1 0.0 emission = 1.0 1.0 speed = 0.0 0.8 speed = 1.0 1.0 localRotation = -90, 0, 0 } } } }
  11. An operating system is a tool. Nothing more, nothing less. Choose the best tool for the task at hand. Without knowing the task, you can't select the best tool
  12. Remind me on Tuesday, but those three modules are problematic in many ways.
  13. Not going to happen. Confirmed many times. Ummm, you are speaking from some sort of knowledge? Are you one of the developers? Are you a game developer? What are you basing your statement on?
  14. It may not be useful for you, but for me, it helps remove about 1000 lines of code from every mod I've added it in
  15. First, Apollo 1 was not a mission, it was a test that obviously failed. Second, raw numbers are meaningless, until you compare the total flights/hours in space.
  16. Very good point. Best way to do that is to use CKAN to install your mods, it makes sure all dependencies are installed and up-to-date Edit: I just installed this using CKAN on a 1.11.2 install, props worked fine. Check your dependencies as well
  17. Looking forward to your results. ReStock color treatment would be nice, but not sure how much work that is
  18. I agree about the graphics, but not sure as to the "core" of the planet, though :-) I don't know exactly what it is showing, obviously a problem (although small, IMHO)
  19. You seem to know a lot about coding, why not adopt it and maintain it yourself? Those "other unnecessary mods" as you put it are necessary for this mod to work. Those mods, ToolbarController, ClickThroughBlocker, SpaceTuxLibrary, contain code which is common to all of my mods, and provides functionality which no mod had before. You are free to fork it yourself, fix bugs and maintain it, without the benefit of other people being able to help test
  20. That's coming from another mod, and is incorrect. You can ignore that message
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