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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. New release, 2.5.1.1 Fixed 2nd F9, meant to close window, doing a reload of the quicksave Added code to not do screenshot save if less than 15 seconds since the previous one. This needed because the OnSave on OSX was generating large number of OnSave events for a single save The problem on OSX manifested itself with a massive framerate drop, but worked perfectly on Windows. I don't know if this was also an issue on Linux, but I suspect it might have been.
  2. Oh nice. Not sure when I'll have time, but I'll definitely keep it in mind. Thanks
  3. NIMBY seems to have the code in it to determine how far away a vessel is from a recovery point. I suppose I can tap into that and somehow create a variable which could be used in a formula
  4. YAY! Sorry, stupid bug caused by a typo, should never have been there. If you want it back, write a MM patch
  5. Probably not too difficult. I'm busy with some other stuff, but make an issue and I'll look at it.
  6. New release, 0.2.2.1 Fixed dragging of numbers to anywhere Added font size to config file The dragging has been broken for a long time, I just had some time to fix it. The config file will be created after the first time you run and exit the game with the mod installed. File will be in GameData/ShowFPS/PluginData/settings.cfg
  7. OS = Operating System But from that picture you posted, I'm betting you are on OSX and you still didn't provide a log file. Read this BEFORE asking for support: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/
  8. Ummm, it would be helpful to have a log file. Also, if the save file doesn't use too many mods, a copy of that would also be helpful As far as I know. is there a problem?
  9. We cannot read your mind. You need to provide some information. Start off with the OS you are using, which version of KSP, and if you have any mods installed The log file would be useful as well (see my sig)
  10. A problem has arisen on MacOS with this mod, it fails badly. It's being worked on, but for now, I suggest you not use it. The issue is a huge impact on frame rate and finding too many save files. I have been able to replicate both, am optimistic that I will find the problem in the next few days.
  11. Could be, it was made for stock. I'll take a look, shouldn't be too difficult to fix
  12. Thank you. Let me know if you want it back
  13. Ummm, with or without bDArmory? and you do know the PAPI lights aren't shown in the space center?
  14. I updated it about a half hour ago, please try again
  15. New release, 0.5.0.4 Added settings page for debug flag Added debug logging when debug flag is set. Debug spams log, so use sparingly
  16. I actually saw it about 3 minutes in, there weren't PAPI lights on the other end either. Log files didn't show anything. However, you have BDArmory installed, and I have no idea what it does internally. I can't and won't support installs with BDArmory installed for reasons I won't go into. I will add a debug mode to try to track this down, but am not going to expend much effort beyond this. Please try it without BDArmory and let me know if it happens that way. It will be released soon, you will need to go into the stock settings to find the PAPI page and enable debug mode.
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