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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. One could argue that all computer games are useless
  2. Minor update, 1.6.1.1 Fixed log spam in editor
  3. Did you read the previous thread? The radio is described in the graphic at the top of that thread
  4. Best way to provide craft files is on KerbalX. Also, a stock only craft file would be useful for those people who don’t have the DLC
  5. New release, 3.3.21 Added entry to pop-up menu to reset the mode & snap keys Updated AssemblyVersion.tt to be location independent
  6. @Joker58th New release, 1.6.1 Fixed initialization so that the SRBs in SSTU have the correct lighting Changed OnStart to Start Changed OnUpdate to Update Changed check for flight mode to use HighLogi Please note that while the version of the mod is 1.6.1, it has been recompiled against KSP 1.7.2. To get builds for earlier versions, go to the Github release page and download the file appropriate for your game version
  7. @JadeOfMaar I've been thinking about this, and think I have a workable solution. Let me know when you are going to start doing the part rename. I'm busy with 1.7.2 updates right now, but will probably do something like this in the future for my mods.
  8. @blowfish Wondering if you can give a big of help (anybody else is welcome to help as well) The B9 Shuttle style wings is really a single wing. When I look at it in Blender, it's just a single wing, with the main transform called Shuttle_wing_R. Somehow, when in the SPH, and mounted with symmetry, the bottom of the wing has a dark texture on both sides, and the top is the white stockalike. I have to assume that one side is the top (I'm guessing the negative Y, based on what I see in Blender). I'd like to have the top & bottom controlled by B9PartSwitch and not the game; this is significant when a shuttle is vertical. So as a test, I added the following to the config: This actually rotates the wing as I move through the different subtypes. However, what is configured in the .mu as the wing top doesn't seem to be affected; in other words, the problem with the wings using the wrong texture is still there, the game is still setting the wing configuration based on it's position in the editor. This wouldn't be quite that bad except that the wing is contoured differently on top and bottom, so when it uses the wrong texture, it's actually using the model upside down. I haven't been able to find any sort of documentation about the MODEL stanza in the config file which relates (still looking, though)
  9. New release, 2.0.2.5 Removed the useBlizzy option from the settings page as it wasn't being used
  10. You probably need to install the UnBlur mod, (just a guess right now) I would need to see the output_log.txt, see mysig for a link about it
  11. I assume an Action Set is for the robotic controls? Right now, no. I'm in the middle of updating all my mods (>180), and can't make those kinds of changes right now, please open an issue on Github and I'll mark it as a feature request Really? That's, ummm, interesting. I'll look into it as a bug
  12. New release, 1.1.5.2 Version bump for 1.7.2 Updated AssemblyVersion.tt to do location independent builds
  13. New release, 1.3.5.5 Version bump for 1.7.2 Updated AssemblyVersion.tt for location independent builds
  14. New release, 3.1.1.7 Version bump for 1.7.2 Updated AssemblyVersion.tt for location-independent builds
  15. New release, 0.0.1.19 Version bump for 1.7.2
  16. New release, 1.3.2.6 Version bump for 1.7.2 Updated AssemblyVersion to be location independent It's not the explosions which are doing the stuttering, it's all the physics calculations which are going on
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