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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.12.x] Toolbar Controller (for modders)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Because it was built against 1.7.1 -
So it works right? Please, read my answer and try to understand it. Did I say it works? No Did I give an estimation as to whether it would work or not? Yes The ball is now in your court. You can try it, or not. If you do try it, it would be nice if you posted back your experience as to whether it works for you or not.
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[1.12.x] Action Group Manager Renewed
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Part of the issue is that Action Groups were changed under the hood to support the new Robotics parts This mod is one of several that I'm in the middle of updating for 1.7.1 -
[1.9.x, 1.10.x, 1.11.x, 1.12.x] RetroFuture Modernized
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
How are you mirroring them? -
[1.1.2] Orbital Utility Vehicle v1.2.4
linuxgurugamer replied to nli2work's topic in KSP1 Mod Releases
That's fine by me -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
linuxgurugamer replied to Thomas P.'s topic in KSP1 Mod Releases
@Thomas P. A big thank you for all the work you do for this. Do you have a Paypal or Patreon link? I'd like to send something your way. -
[1.12.x] Engine Lighting Relit
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Read my signature for a link to learn how to get a logfile -
[1.12.x] Engine Lighting Relit
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
the .version file is only there for AVC, it has nothing to do with the running of the mod. Without a log file, I can't answer this question -
[1.9.x, 1.10.x, 1.11.x, 1.12.x] Mk-X Spaceplane Parts
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Note that while there aren't wings here, I'm hoping to release the B9 Shuttle style wings in a few days, which will work nicely with this -
[1.2] Mk-X Spaceplane Parts for KSP 1.2 (1.875m X-37B)
linuxgurugamer replied to benjee10's topic in KSP1 Mod Releases
I've adopted this mod and opened a new thread here: -
Forum user @benjee10 made these parts 3 years ago, and is unable to continue. While I am not going to make parts for it (I will accept new part if submitted to me), I updated their configs and releasing it now. original thread: https://forum.kerbalspaceprogram.com/index.php?/topic/148722-12-mk-x-spaceplane-parts-for-ksp-12-1875m-x-37b/ Mk-X Spaceplane Parts The parts are 1.875m wide and the cargo bay has space for 1.25m probes/payloads. As usual, no pics = no interest, so here are some pics: Includes four parts currently: drone core, RCS slice, cargo bay (in 1.2 only) (2 are stacked together here to make the X-37b) and an LFO tank. The integrated RCS currently only covers roll and pitch so you will need a few additional thrusters to fully balance it for docking. Availability Download: https://spacedock.info/mod/2165/Mk-X Spaceplane Parts Source: https://github.com/linuxgurugamer/Mk-X License: CC-NC-4.0 CKAN availability in progress
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[1.2] Mk-X Spaceplane Parts for KSP 1.2 (1.875m X-37B)
linuxgurugamer replied to benjee10's topic in KSP1 Mod Releases
It's in progress, you can download it from here for now: https://github.com/linuxgurugamer/Mk-X/releases/tag/0.0.2 I will be making a new thread for this soon -
No, but there is QuickStarthttps://spacedock.info/mod/110/QuickStart
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Thats actually in the .version file, ill get it fixed soon. Thx
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[1.1.2] Orbital Utility Vehicle v1.2.4
linuxgurugamer replied to nli2work's topic in KSP1 Mod Releases
Please put the changelog into a spoiler tag like this: -
[1.2] Mk-X Spaceplane Parts for KSP 1.2 (1.875m X-37B)
linuxgurugamer replied to benjee10's topic in KSP1 Mod Releases
Not yet, but its at the top of my list -
[1.7.x ~ 1.3.x] unBlur [ v0.5.0 @ 2019-06-01 ]
linuxgurugamer replied to cakepie's topic in KSP1 Mod Releases
@cakepie I'd like to request that you stop putting the version number into the DLL name. It means that anytime you change the dll, I will have to update over 100 build scripts because of the hard-coding of the dll name. It's much easier to have the dll in a directory along with a .version file. That doesn't interfere with any references in any other mod which would need to be recompiled. I realize that I'm an edge case, but there are enough modders who do write and maintain multiple mods that this would be beneficial to many people -
[1.12.x] Toolbar Controller (for modders)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.1.7 Added dependency unBlur Added dependency checks for unblur, clickthroughblocker Replaced code which needless read the disk often with the unBlur clode to both fix blurring and needless reading of the disk Moved Textures directory out of the PluginData -
[1.9.x, 1.10.x, 1.11.x, 1.12.x] RetroFuture Modernized
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
That part was deprecated, sorry