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KSP2 Release Notes
Everything posted by linuxgurugamer
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New release, 1.9.0.2 Removed old, unused code, and code obsoleted by the ToolbarController Changed default for UseDistanceOverride from true to false, to match old behaviour Removed some unnecessary window calls Added back button on Spacecenter screen, opens window to direct people to Stock Settings pages Added option to disable the button on spacecenter scene
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Apparently I made the useDistanceOverride default to active, I've fixed that in the next release which will be out later this evening. I've also put the button back on the SpaceCenter screen, but all it does is open a small dialog directing you to the stock settings pages, hopefully this will eliminate some confusion
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@Lisias Are you planning on updating Tweakscale to add the new 1.875m tank size?
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Did you check the settings? Please list here what the settings are. KSP kills a vessel when the pressure at the altitude of the ship is >1. Stage Recovery needs to grab the kerbals before this, so it calculates that altitude and then adds 1000. It would be possible, I suppose for a vessel to come within 1000m of the kill altitude and then go out, but highly unlikely.
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[1.10.x] EasyBoard v1.10 : Board key works as a toggle
linuxgurugamer replied to Dizor's topic in KSP1 Mod Releases
True, I'll be watching with interest- 114 replies
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[1.10.x] EasyBoard v1.10 : Board key works as a toggle
linuxgurugamer replied to Dizor's topic in KSP1 Mod Releases
Good luck. I would tend to doubt it, because boarding involves a lot of steps, including destroying the active vessel (the Kerbal), making the boarded vessel the active vessel, etc.- 114 replies
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[1.10.x] EasyBoard v1.10 : Board key works as a toggle
linuxgurugamer replied to Dizor's topic in KSP1 Mod Releases
Does this work if the Kerbal is not the active vessel? In other words, if Kerbal runs out of monoprop while on EVA, can you switch to the vessel and pilot it to get the ladder within range?- 114 replies
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[1.12.x] SpaceTux Industries Recycled Parts
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Ok, I think I know what's going on. The Ships folder is being installed for all of them, I'll have to do some work to separate out the vessels. -
How can I allocate more RAM?
linuxgurugamer replied to icanhazurhp's topic in KSP1 Technical Support (PC, modded installs)
Just because something is old doesn't mean it's obsolete. Unity is under continuous development, as other engines. Look at it this way. Let's assume that they start a total rewrite with a new engine. It's going to take several years before it is released, by which time the engine will be "old". KSP doesn't have a large enough user base to make this economically feasible at this time -
How can I allocate more RAM?
linuxgurugamer replied to icanhazurhp's topic in KSP1 Technical Support (PC, modded installs)
And how do you know that a new engine won't have it's own issues? -
Mechjeb Rover Autopilot vs Bon Voyage
linuxgurugamer replied to Mars-Bound Hokie's topic in KSP1 Mods Discussions
Click on the Changrlog, will show you previous releases -
Have you ever used a Launch escape system
linuxgurugamer replied to Kroslev Kerman's topic in KSP1 Discussion
Bob's Panic Box does exactly that -
How can I allocate more RAM?
linuxgurugamer replied to icanhazurhp's topic in KSP1 Technical Support (PC, modded installs)
Because the game was written for it. Changing to another engine would require a complete rewrite -
New release, 1.9.0.1 Changed license to MIT Moved all settings into stock settings page, both to reduce code and to have the settings persist on a per-save basis Note: Existing settings are not migrated Replaced all Debug.Log with new Log.Info to reduce log spam Added code to remove events when mod is destroyed (ie: scene change)
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Looking at the code, the PreRecovery happens in the following circumstances: Vessel is not the active vessel Vessel is not a Kerbal on EVA The vessel is in the home planet's SOI (ie: stock game would be Kerbin) Vessel is NOT landed Vessel is below a certain altitude (somewhere between 25,000 & 30000) Vessel is beyond a certain distance from the active vessel If someone could get me a save from before it removes Kerbals, but leaves the ship, I could get this figured out.
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Mod licensing and "etiquette"
linuxgurugamer replied to TiktaalikDreaming's topic in KSP1 Mods Discussions
I have no problem with the legal issues. I was only commenting with regards to the etiquette. Apparently some people feel, as @Snark says, that they don't feel any need to contact an author, even if the author is still active. That, IMHO, is just plain being rude. Legal, yes, polite, apparently not. I, however, will continue to try to contact any mod author before taking over a mod. Obviously I'm spraying water into the wind over here, therefore I am going to refrain from commenting here unless something very significant happens.