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Everything posted by linuxgurugamer
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[1.6.x] Starman's Tesla Roadster
linuxgurugamer replied to TheBigElon's topic in KSP1 Mod Development
Log file might give a hint -
It's already there, a command line option. I think it is -popupwindow If you have multiple screens, it prevents the game from being back grounded if you click outside the window. I use this all the time
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[1.6.x] Starman's Tesla Roadster
linuxgurugamer replied to TheBigElon's topic in KSP1 Mod Development
I'm puzzled. What mod are you having problems with, the Starman's Roadster? -
New release, 1.1.0.4 Version bump for 1.5 rebuild Replaced xml config with ConfigNode storage Moved following settings from config file into Settings page displayDebugLinesSetting displayLoadingKerbals displayToggleHelmet targetVesselBySelection
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I actually haven't gotten to Github, could you create a new issue, please
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
linuxgurugamer replied to Nereid's topic in KSP1 Mod Releases
No -
Not much I can do about this right now, but I'll put an issue into Github about it
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Important KVC-AVC and MiniAVC Update now available
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mods Discussions
new release, 1.2.0.6 Fixed build for MiniAVC -
Important KVC-AVC and MiniAVC Update now available
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mods Discussions
Not only the dll, but the .version as well. :-( Working on it -
An excerpt is not useful. The log file has information not necessarily related to the immediate issue which is useful and needed
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Log file would be helpful
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[1.9.x] RCS Build Aid Continued - New Dependencies
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Thanks, just fixed it -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
linuxgurugamer replied to Thomas P.'s topic in KSP1 Mod Releases
I wonder if it would make sense to add a check to see if the game is running in the Steam directory, and if so to put up an alert suggesting that the game be moved to a new directory. The alert could even link to a thread on the forum set up for that, with instructions and a place to discuss moving Steam installs. That might help, at least it would let people know it is an option. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
linuxgurugamer replied to Thomas P.'s topic in KSP1 Mod Releases
Maybe you think that, but speaking from experience, people will ask for support no matter where they got the code or dll from. So far, yours seems to be the only "angry messages" I've seen. Oh please, oh wise one, tell me how it can tell compatibility other than checking numbers? Wait! I have an Idea! Why don't YOU write a mod, release it, and then support it. All for free! All in your spare time! All while getting flack from angry users like yourself when it doesn't work for some reason? Oh, you don't know how to write a mod? or you have no interest in writing a mod? You obviously have a little bit of technical knowledge, since you were able to look at and understand the code. Until you do write and support a big mod, why don't you just be quiet for a while and let the mod authors get around to the updates when they can. There is life outside of KSP, you know, go take a walk in the part, swim in the ocean, see a movie, or something else until everyone else has had a chance to catch up to your point in time