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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Log file would be helpful , but off hand, it sounds like you are using the 32 bit executable
  2. It's already there, a command line option. I think it is -popupwindow If you have multiple screens, it prevents the game from being back grounded if you click outside the window. I use this all the time
  3. I hate to say it, but Kerbalism changes too much for me to even to attempt to support it. Sorry
  4. If it's not an official build, then it will NOT be in CKAN. I just checked CKAN, this version will not be there since thewebbooth is still listed as the maintainer.
  5. I'm puzzled. What mod are you having problems with, the Starman's Roadster?
  6. New release, 1.1.0.4 Version bump for 1.5 rebuild Replaced xml config with ConfigNode storage Moved following settings from config file into Settings page displayDebugLinesSetting displayLoadingKerbals displayToggleHelmet targetVesselBySelection
  7. I actually haven't gotten to Github, could you create a new issue, please
  8. Not much I can do about this right now, but I'll put an issue into Github about it
  9. People do have a life outside KSP. Sometimes it may take a day or so to get an answer. Be patient, and keep in mind that people wont post if they dont have an answer
  10. Not only the dll, but the .version as well. :-( Working on it
  11. An excerpt is not useful. The log file has information not necessarily related to the immediate issue which is useful and needed
  12. As of now, all the mods mentioned in this thread have been updated for 1.5
  13. I wonder if it would make sense to add a check to see if the game is running in the Steam directory, and if so to put up an alert suggesting that the game be moved to a new directory. The alert could even link to a thread on the forum set up for that, with instructions and a place to discuss moving Steam installs. That might help, at least it would let people know it is an option.
  14. New release, 0.11.15.2 Following contributed by @Deimos_Rast Added support for all the DMMagic science modules Added support for the NearFutureSolar Version file updated
  15. Maybe you think that, but speaking from experience, people will ask for support no matter where they got the code or dll from. So far, yours seems to be the only "angry messages" I've seen. Oh please, oh wise one, tell me how it can tell compatibility other than checking numbers? Wait! I have an Idea! Why don't YOU write a mod, release it, and then support it. All for free! All in your spare time! All while getting flack from angry users like yourself when it doesn't work for some reason? Oh, you don't know how to write a mod? or you have no interest in writing a mod? You obviously have a little bit of technical knowledge, since you were able to look at and understand the code. Until you do write and support a big mod, why don't you just be quiet for a while and let the mod authors get around to the updates when they can. There is life outside of KSP, you know, go take a walk in the part, swim in the ocean, see a movie, or something else until everyone else has had a chance to catch up to your point in time
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