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KSP2 Release Notes
Everything posted by linuxgurugamer
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I wasn't able to get it to fail. So, can you do it again, in a minimal a game as possible, and send me a save file Also, I was wondering if the success chance was 100% for all the jumps.
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New release, 1.9.4, the Jeff Timlin release Thanks to github & forum user @jefftimlin for this fix: The BiomeFilter class attempted to generate a clean biome texture for the purposes of more accurate biome detection, however it's expensive and complicated. Completely removed all of the complex code from this class to avoid the threading issue entirely, and just made it use the ScienceUtil.GetExperimentBiome function, which seems to work well. It makes the code faster, simpler, and safer. Fixed an array index out of bounds problem in RequiresCrew.cs, which I found while debugging, which would intermittently produce errors in the logs. Added Collect All button to collect all science into any/all containers
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I prefer the output_log.txt and this is going to have to wait a bit, busy with some other mods
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What about the main ship, does it get to orbit, or do you just launch it straight up?
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recovering first stages
linuxgurugamer replied to farmerben's topic in KSP1 Gameplay Questions and Tutorials
Orbital decay -
[1.3.1] Docking camera (KURS) (14.feb.18)
linuxgurugamer replied to DennyTX's topic in KSP1 Mod Releases
This IS an unofficial release, so I didn't do the cleanup I normally do. I'm looking at the file right now, I see the following: GameData/ OLDD/ DockingCam/ Icons/ Parts/ PluginData/ Plugins/ Resources/ Unity_Assets_Files/ You can delete the Unity_Assets_Files, but it won't do anything if it's there. And, if you want, you can also delete the file: dockingcamera.ksp I do see the extra PluginData directory, again, it's a result of this being a totally unofficial release. It won't hurt anything and will be ignored -
@Jjbb3 There are more mods needed. I've been able to identify them all except for one part on the Defiant: FixedDish01 Can you identify what mod has this? never mind, I found it
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[1.3.1] Docking camera (KURS) (14.feb.18)
linuxgurugamer replied to DennyTX's topic in KSP1 Mod Releases
I have an updated build of this here: https://github.com/linuxgurugamer/DockingCam/releases/tag/1.3.3.2 It fixes the missing images for the displays, and removed the NightVision and OldTV screen shaders. Redoing the images was fairly easy, if tedious. Redoing the shaders is going to be harder -
Ok, I just want to get the steps down correctly: designed a new ftl ship with a ftl drive stage, an interplanetary stage with a ftl beacon and a lander meant to go to eves seas. jumped to moho beacon staged the ftl drive tried to switch to it to send it back to kerbin, i ended up getting the moho beacon first and that self destructed switched to the ftl drive section tried to jump back to kerbin and got EC=NAN In #4, when you tried to switch to the ftl drive section, you got the moho beacon. Did it spontaneously self destruct for no reason? Were there any parts left after the self-destruct?
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Kerbal Space Program 1.4.4 and Making History 1.3 launching today!
linuxgurugamer replied to UomoCapra's topic in 2018
It's up to the mod authors as to whether they put The Mods up on steam or not. Once it's available then I'm sure some authors well use it to. But speaking for myself, I dont want to deal with yet another method of distribution -
Yuck. Did you clear the cache and refresh?
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[KSP 1.4.2] Flare Replacer [v1.0.3] [01 April 2018]
linuxgurugamer replied to Galileo's topic in KSP1 Mod Releases
I understand, but for those who prefer installing by CKAN, it's a pain. Not a big pain, but still a pain. For myself, I have 245 mods installed via CKAN, and 2 or 3 installed by hand. I think if you have the abstract be very specific about going to the thread for descriptions and usage instructions, it should be fine. But, that's my opinion only. Still, all in all, it's a great mod, I finally got rid of scatterer tonight- 37 replies
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[KSP 1.4.2] Flare Replacer [v1.0.3] [01 April 2018]
linuxgurugamer replied to Galileo's topic in KSP1 Mod Releases
Understood.- 37 replies
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[KSP 1.4.2] Flare Replacer [v1.0.3] [01 April 2018]
linuxgurugamer replied to Galileo's topic in KSP1 Mod Releases
Hi, Just my opinion and suggestion: I don't see a problem putting all of these into CKAN. I'd suggest you prefix the name of each with something like "Flare Replacer:", similar to the way that contract packs are prefixed. Just make sure that each one is listed as conflicting with the others. I'd be happy to help if needed- 37 replies
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What is the most sucessful mission you've ever done?
linuxgurugamer replied to Virdin's topic in KSP1 Discussion
I rescued Burberry Kerman from a retro solar orbit. Made my largest vessel ever, with about 60,000 dV. Needed 2 launches, 2 do kings and refueling in orbit. Ships are available on KerbalX -
Probe control and antennae range
linuxgurugamer replied to conao's topic in KSP1 Gameplay Questions and Tutorials
Sure. Although why not update the wiki, and I'll review it there. Saves a step -
Probe control and antennae range
linuxgurugamer replied to conao's topic in KSP1 Gameplay Questions and Tutorials
So if the Wiki is missing information, why don't you update the Wiki? -
Vab Launch Crash
linuxgurugamer replied to StanleyKubrick's topic in KSP1 Technical Support (PC, modded installs)
Kopernicus is updated to 1.4.3, waiting on 1.4.4 version -
Suborbital Docking
linuxgurugamer replied to Jebediah Kerman Jr.'s topic in KSP1 Challenges & Mission ideas
So I boost to out beyond the orbit of Minmus, launch a second vessel with an overtake velocity. Shouldn't be too difficult. Maybe you should put a height restriction in as well -
Read the link, you will find the output_log.txt at one of the locations it describes