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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. If you can get me a list of what doesnt resize, I can look into it And welcome to the forums
  2. How are you installing the mods? also, a log file would be appreciated
  3. new release, 0.1.10: Really fixed the Tweakscale config Replaced the Firespitter with InterstellarFuelSwitch, works better Removed the SelectableDataTransmitter Added new part to give a relay antenna (clone of existing) Moved all MM files into a MM directory Added support for PatchManager Tweakscale config moved into Patchmanager New config for stock texture switching added, to be used only if IFS is not installed, thanks to github user @Hexicube for the stock texture configs. This is NOT recommended for use, however Updated Part Requests description for science contracts to properly say which part is needed Adjusted antenna ranges and power consumption CKAN is being updated for the new dependencies
  4. New minor release, 1.3.7.4 Added dependency checks for clickthroughblocker and toolbarcontroller Verified build before releasing, to avoid previous issues
  5. New release, 0.1.9.3: Added message to identify current camera when switching Added two new config options, both defaulting to true: DisplayCameraNameWhenSwitching DisplayVesselNameWhenSwitching Added new config option, defaulting to 3 seconds, allowable range is 1-10 MessageDuration Commented out all old references to HullCamera and RESOURCE in the parts
  6. Are you using the minus (-) or equals sign (=) to switch the camera views?
  7. Actually, no, it's not that. HullCamera is not used or needed, I'll remove it. Same with the resource
  8. If a change is detected, any change, then this would give a popup. which would mean that for almost every launch, you would be getting a popup. This is not realistic, I'd at least like to be able to differentiate between insignificant and significant changes. At the very least, I'd want to define a part weight/size, below which the part wouldn't be counted as part of the unique identifiers of the craft
  9. Hmmm, that shouldn’t be happening.thanks for isolating it, I’ll look at it tomorrow
  10. Congrats, I was about to tell you. I've updated the OP. CKAN updated
  11. New release, 1.3.7.3 Version bump to fix CKAN and compile issues Sorry for the bad releases, I think I have it solved.
  12. @FreeThinker I'm replacing Firespitter with this for one of my mods, Would it be ok for me to bundle the current version? I _think_ I only need the dll, but was planning on including what CKAN installs as the core parts. Let me know, thanks
  13. Umm, I said WIKI The wiki has better explanations, the official docs which you linked to is rather sparse http://wiki.kerbalspaceprogram.com
  14. The wiki seems to be missing a few of the available modules. For example, one which I need to use is: ModuleDeployableAntenna and it's not in it
  15. Dogs are cat wannabees. cats are dog wannabees
  16. Current version should work in 1.4.3. log file, please
  17. Are you trying to download the correct version of the mod? Go to the Spacedock link, then ckick the Changlog, it will display a list of all previous versions
  18. Take a look at Yongtech tech tree .... I forget the full name, but it's designed to let you make your own tech trees
  19. Unless there is a very good reason. There was. But I don't expect any more changes
  20. ok, I assume you know c# at least? Get a development environment setup, download the mod and see if you can compile it locally
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