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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Home stretch beta: https://jenkins.spacetux.net/job/A-F/job/FilterExtension/70/artifact/000_FilterExtensions-original-3.1.0.11.zip Fixes a null ref if engines are included which don't a have a corresponding filter rename line for the fuel mixture Following contributed by @Aelfhe1m: Add repulsors category to landing filter Update filter for KSPWheel modules Add SSTU parachutes module to filter Add SSTU module types to heat shield and fairing filters Add SSTU module types to solar panels filter
  2. Here are the steps: At the space center, hit Escape key Click the button Settings At the top of the Settings window, click the button Difficulty Options... In the left column, click Janitor's Closet In the General Settings column, unset the option Always show the parent mod in a tooltip Click Accept Click Accept again Click Resume
  3. Probably because there isnt a stock way to do it. I would suggest looking at Throttle Controlled Avionics mod
  4. Did you restart the game after making the changes?
  5. Ummm, I mean, really? Can you read? Did you read the post RIGHT ABOVE YOURS?
  6. I guess the volume of the slurry doesn't really matter, I was thinking of requiring larger tanks/storage for the slurry.
  7. I finally found the wiki page for it, and it is not as complete as this Thanks
  8. My goal here is to allow the player to be able to create a closed loop, but that it can't be easy. It should be easier to have a partial loop, where resources can be extended, but again, it can't be too easy.
  9. In one respect: the LifeSupport resource is more than just solids; it is an abstract resource which encompasses everything other than EC: O2, CO2, Food, Waste, etc. So when you combine them all, you end up with more volume than beforehand. Well, this IS part of LifeSupport
  10. I prefer a blank line in front of the sections, so if you can do that, that would be great.
  11. Not really, sorry. I'm more of a coder, would be better to find someone who would be passionate about this
  12. Also, I'm looking for a complete explanation of the different fields in the RESOURCE_DEFINITION, the wiki doesn't say anything and I haven't found it yet anywhere else Thanks
  13. So, I'm finally able to have some time to get back to this. Looking for some opinions on these two new resources. First, to define what these two resources are: Organic Slurry is the immediate byproduct of using Life Support Sludge will be the left-overs after the Organic Slurry is processed by a Greenhouse. I'm going to use the resource definition of Water from the Community Resource Pack as a reference: RESOURCE_DEFINITION { name = Water density = 0.0010000000 hsp = 4183 // specific heat capacity (kJ/tonne-K as units) flowMode = ALL_VESSEL transfer = PUMP unitCost = 0.0008 color = .5,.5,1 volume = 1 } The Life Support resource is defined as follows, and I'm not going to change this: RESOURCE_DEFINITION { name = LifeSupport density = 0.0045 unitCost = 40.0 flowMode = ALL_VESSEL transfer = PUMP } I'm pretty sure that this means that the density is 4.5 greater than water. My feeling is that Organic Slurry will need to take more volume than the LifeSupport. I'm pretty sure the default of "volume" is 5, but have asked for clarification on the forum. So, my thought is that LifeSupport is turned into OrganicSlurry on a 1:1 basis, but the needed volume will increase by 20%; the Sludge will be denser, and will therefore have a higher density and lower volume. This produces the following, I think: RESOURCE_DEFINITION { name = LifeSupport density = 0.0045 unitCost = 40.0 flowMode = ALL_VESSEL transfer = PUMP isTweakable = true volume = 1 } RESOURCE_DEFINITION { name = OrganicSlurry density = 0.00225 unitCost = 40.0 flowMode = ALL_VESSEL transfer = PUMP isTweakable = true volume = 1 isTweakable = true } RESOURCE_DEFINITION { name = Sludge density = 0.009 unitCost = 40.0 flowMode = ALL_VESSEL transfer = PUMP isTweakable = true volume = 1 }
  14. The last build left out a file, I've deleted it, please use this instead: https://jenkins.spacetux.net/job/A-F/job/FilterExtension/68/artifact/000_FilterExtensions-original-3.1.0.10.zip
  15. Is the default value for Density = 1? Is the default volume = 1 ? I see some indications that it may be 5 Thanks in advance (haven't had coffee yet)
  16. So do I, but that's easy enough to put back
  17. That's actually because of the format, I'm pretty sure they are in Unix format, which ends lines with a CR, while Windows uses CR-NL You can use Notepad++ or GVim to view it properly on Windows If you do make changes, pull down the branch and make PRs against the branch, will make it easier for me.
  18. Given that its flying, its unlikely to be an antique. Could be a Harrier Jump Jet; shoulder wings, dark green, etc all fits
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