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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.9.x] K2 Command Pod: Two Kerbal stock-alike pod
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Nope. You can try contacting the original author -
New release, 0.3.14: Recompiled ModuleBounce for 1.3 Added additional CLS compatibliity, thanks @LemonSkin Fixed bad character in Mystery goo description, thanks @LemonSkin Are they ready for inclusion yet? (You are the one working on them, right?)
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[1.3] The Plugin Workshop - Small plugins of varied function
linuxgurugamer replied to Crzyrndm's topic in KSP1 Mod Releases
Is this a patch included in FAR? -
Ok, I'll take a look. Thanks
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I'll see. Seems that the original cfg provided a framework, to which you added parts with the necessary modules
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If I do take this over, I'll probably be including your patch, if that's ok
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I've PM'd @Jiraiyah to see if he would mind if I take this over. If I do, I'm not sure if i'll continue it on it's own or merge it with Octosat. License allows it, but always nice to be polite and ask :-)
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Here is a recompile of the Timecontrol mod for 1.3: https://github.com/linuxgurugamer/TimeControl/releases/tag/2.5.0.1 This is BETA, untested, and the version number probably has nothing to do with the official version It seemed to work, but I don't use this one. Other than updating the version file, there were no code changes needed
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[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
If someone got me a patch, I'll include it -
[1.3] The Plugin Workshop - Small plugins of varied function
linuxgurugamer replied to Crzyrndm's topic in KSP1 Mod Releases
What would I need to include with KW for this to be fixed? -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
linuxgurugamer replied to Nertea's topic in KSP1 Mod Releases
Just an FYI, they rescinded that rule. But it's still nice to be polite and to wait for the mod author to finish -
Would it be ok if I recompile this for 1.3 and make it available until you are ready?
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Take-Two Kills "Essential" Grand Theft Auto V Mod
linuxgurugamer replied to Melfice's topic in The Lounge
Actually, he was telling me how to write some code which would work on Linux and OSX as well as windows. -
I found this in a series of excerpts from the book Sled Driver: http://rahulbandaru.blogspot.com/2012/03/sr-71-blackbird-my-oldest-flying-wet.html And, another nice quote: Tower: "Flight 2431, for noise abatement turn 20 degrees to the right." Pilot (Flight 2431): "Roger, but we're at 35,000 feet, how much noise can we make up here?" Tower: "Flight 2431, have you ever heard the noise a 707 makes when it collides with a 727?"
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[1.9.x] NEBULA EVA Handrails Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Sorry, wasn't aware of the post. You need to ping me, otherwise I might miss it. Anyway, the styling is very nice, I like it. Regarding all the new work, it's entirely up to how much work you want to do. Firespitter is fine, so are JSI Part Utilities, and/or the procedural stuff. In fact, if you go that far, I'd suggest turning the entire mod over to you, since you are the one doing all the work (if you are willing, of course). -
[1.9.x] K2 Command Pod: Two Kerbal stock-alike pod
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
It's fine, check the .version file. it should say that the max version is 1.3.99: "KSP_VERSION_MAX": { "MAJOR":1, "MINOR":3, "PATCH":99 } I did update the ksp-avc site, it was out-of-date -
Extensive engineering report does not support previous versions of other mods. It needs the ship sections mod in order to run it will not run without it. If and when far is fully released I'll take a look at it until then I have too much else to do. That picture means nothing to me since I don't use the pre release of far. can you explain in words what the problem is.
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Drills with ISRUs , stock
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"Oops" (In alien spaceship in the movie Independence Day)