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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.12.x] Crew R&R - Crew Rest & Rotation
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 1.1.4: Thanks to @malnvenshort (github user), the performance issue in the Astronaut Complex has been solved. -
[1.12.x] Crew R&R - Crew Rest & Rotation
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 1.1.3: More adjustments for the performance issue when in the Astronaut Complex Checks added when entering the Flight scene and entering the Space Centre for any crew which has a state = 9001, resets it to Available (9001 is vacation) A note of explanation: There was a bug where sometimes, the kerbal' state ( which says whether they are available, on a mission, deceased, etc) was being set to 9001, which is what this mod uses to temporarily store the fact that they are on vacation. This value was being saved in the save file, which essentially made the kerbal disappear. This update fixes that, and also, for those save files where a kerbal's state is already set there, will be fixed upon loading the game into the space center. -
[1.12.x] Crew R&R - Crew Rest & Rotation
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
So, it happens when you go into the crew assignment screen, and from there launch the vessel. If you go back to the editor screen, it doesn't happen. Still working on a fix -
[1.3.0] Filter Extensions 3.0.4 (Jul 11)
linuxgurugamer replied to Crzyrndm's topic in KSP1 Mod Releases
@Crzyrndm You may be aware I'm updating the Mk 2.5 Spaceplane mod. I've change the bulkhead profile to mk25, and figured to update FE with the following patch: @SUBCATEGORY[Mk?2.5?Flat?Bottom*]:AFTER[000_FilterExtensions] { @icon = cs_mk25 @FILTER { @CHECK { @value = mk25 } } } I also put a new (copied) icon into the following directory: GameData\000_FilterExtensions\Icons\Autoloaded_Icons_CrossSections\cs_mk25.png yet it is still coming up as a questionmark. Can you tell me what I'm doing wrong, or, alternatively, update FE to reflect the new profile I'm using? Thanks -
[1.12.x] Crew R&R - Crew Rest & Rotation
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
The maximum vacation is default of 28, have you timewarped past that to see if they come back? I was able to duplicate it, nothgin to do with the time warping. -
[1.12.x] Crew R&R - Crew Rest & Rotation
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Does this happen to anybody, or only orange suits? -
Yes, I'd love to get those new gear, just PM them to me and I'll add them I assume you are referring to his mk2 part mod? Re. the IVA's, I'm going to assume you need RPM installed for them. I'll check it out, I rarely use IVAs, so didn't see this. Can you elaborate on the symmetry issue? Which tanks, and pics if you can There is already a cfg there for Tweakscale, all you need to do is install Tweakscale
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[1.12.x] Crew R&R - Crew Rest & Rotation
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Send me a file, please -
[1.12.x] Crew R&R - Crew Rest & Rotation
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
That means they are on vacation. But it shouldn't show that number. I assume you are running 1.3, what screen are you seeing that on? Correct me if I'm wrong, but you are seeing this on some sort of Debug toolbar? If so, then it's not a bug, and I'm not going to do anything about it at this time -
[1.12.x] Crew R&R - Crew Rest & Rotation
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 1.1.2: Fixed performance issue when entering the Astronaut Complex