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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. @Benjamin Kerman Thank you for taking the lead on this. Ping me if he still has problems.
  2. Obviously I never finished that. Care to do it for me, I'm rather busy right now
  3. That's a stock quirk, they work properly in the VAB. So you will need to break the symmetry and rotate them manually in the SPH
  4. It could be expected. This is really intended for parts which need to be landed. I'm not sure what would happen if you use it to put a satellite in orbit and then flip back to the main vessel
  5. New release, 1.1.4: Thanks to @malnvenshort (github user), the performance issue in the Astronaut Complex has been solved.
  6. Bug tracker here: https://github.com/linuxgurugamer/ModularFuelTankExpansion/issues I'll take care of this, no need to add a report on it. Oh, and I've removed the name from the cabin. I need to see if I can use TextureReplacer to put it back
  7. Not sure I understand you. This uses Firespitter to control the decals, if you right-click on the decal, it should have a way to scale it.
  8. New release, 1.1.3: More adjustments for the performance issue when in the Astronaut Complex Checks added when entering the Flight scene and entering the Space Centre for any crew which has a state = 9001, resets it to Available (9001 is vacation) A note of explanation: There was a bug where sometimes, the kerbal' state ( which says whether they are available, on a mission, deceased, etc) was being set to 9001, which is what this mod uses to temporarily store the fact that they are on vacation. This value was being saved in the save file, which essentially made the kerbal disappear. This update fixes that, and also, for those save files where a kerbal's state is already set there, will be fixed upon loading the game into the space center.
  9. So, it happens when you go into the crew assignment screen, and from there launch the vessel. If you go back to the editor screen, it doesn't happen. Still working on a fix
  10. @Crzyrndm You may be aware I'm updating the Mk 2.5 Spaceplane mod. I've change the bulkhead profile to mk25, and figured to update FE with the following patch: @SUBCATEGORY[Mk?2.5?Flat?Bottom*]:AFTER[000_FilterExtensions] { @icon = cs_mk25 @FILTER { @CHECK { @value = mk25 } } } I also put a new (copied) icon into the following directory: GameData\000_FilterExtensions\Icons\Autoloaded_Icons_CrossSections\cs_mk25.png yet it is still coming up as a questionmark. Can you tell me what I'm doing wrong, or, alternatively, update FE to reflect the new profile I'm using? Thanks
  11. This is great!! Someone else has also volunteered and has gotten me some parts, but these are different enough to be worth including both. Eagerly waiting for the finished parts
  12. The maximum vacation is default of 28, have you timewarped past that to see if they come back? I was able to duplicate it, nothgin to do with the time warping.
  13. Yes, I'd love to get those new gear, just PM them to me and I'll add them I assume you are referring to his mk2 part mod? Re. the IVA's, I'm going to assume you need RPM installed for them. I'll check it out, I rarely use IVAs, so didn't see this. Can you elaborate on the symmetry issue? Which tanks, and pics if you can There is already a cfg there for Tweakscale, all you need to do is install Tweakscale
  14. That means they are on vacation. But it shouldn't show that number. I assume you are running 1.3, what screen are you seeing that on? Correct me if I'm wrong, but you are seeing this on some sort of Debug toolbar? If so, then it's not a bug, and I'm not going to do anything about it at this time
  15. Actually, it was wrong. There were enough changes in KSP that while the binaries in previous versions would work (ie: dll compiled for 1.2.2 would run in 1.2), that I had to change the .version to exclude the previous versions
  16. New release, 3.3.13.1: Updated .version file to reflect incompatibility with 1.2 Deleted previous release from spacedock & github
  17. That's strange, it is supposed to pick up the .version info, which does exclude it. I'll ask somebody to take a look, I can't right now I see the problem, it is the .version file. I'll get it updated
  18. What "mounting geometry" is off? If you are referring to the science parts, it looks nicer if you rotate them horizontal. All the mounting stuff is done by nodes which are defined in the cfg file. Re blender:
  19. New release, 1.1.2: Fixed performance issue when entering the Astronaut Complex
  20. Got to Spacedock: https://spacedock.info/mod/48/Editor Extensions Redux Click on ChangeLog, and you will see version 3.3.12. Download that and install it. also, make sure that there is only one ModuleManager*.dll in your GameData directory, and that it is version 2.7.6
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