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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. True. It's been done and tested, but since it doesn't really hurt anything, I'll hold for for a bit. Thanks
  2. Are you going to do a full adoption of this mod? Seems like @Papa_Joe and the BD Team hasn't done anything with it for almost a year
  3. There may not be one, yet. So don't complain and imply it's dead, give people some time to do the work to get it upgraded and recompiled
  4. Are you running a version for 1.3? Or the old one?
  5. Can you start a new thread? Also, I've released a 1.3 version of the JSI Part Utilities, I think this uses it?
  6. Oh, it's probably not a c# dll, but a system dll. So it makes sense it has to be there.
  7. Those embedded files are murder on mobile devices. Either remove them, or forgo any help from people on mobile.
  8. So, in testing this on a simple launch, I've seen the following errors in the log file: Entering the editor: ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[UnityEngine.AudioClip].get_Item (Int32 index) [0x00000] in <filename unknown>:0 at MusicLogic+<PlayList>c__Iterator70.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) MusicLogic:ConstructionMusic(EditorFacility) <OnLevelLoaded>c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Getting into space: [Progress Node Complete]: RecordsAltitude (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[UnityEngine.AudioClip].get_Item (Int32 index) [0x00000] in <filename unknown>:0 at MusicLogic+<PlayFlight>c__Iterator72.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 (Filename: Line: -1) Are you sure it is this? What other mods were you running?
  9. Looks interesting, although the memory leak reported has me concerned. A few questions: Why do you put libmpg123-0.dll into the KSP_Data/Mono directory? Why not just include it in your Plugins directory? For those people who reported the memory leaks, were you using a version compiled for the KSP you were playing?
  10. My bad. When I updated FMRS, I forgot to upload the update for RecoveryController, which FMRS depends on. Just uploaded it, CKAN is happy now
  11. Thank you for the report. I'll get Space stock updated I must have missed it during the massive update I was doing for all the mods for 1.3 I just downloaded the current release from Spacedock and Github, they are identical. Spacedock WAS updated at the same time as Github. But I do see that CKAN isn't updated for some reason, I'll take care of that
  12. Re pictures, upload the pictures to a sharing site such as immature or somewhere else and then just post the link to it
  13. Welcome to the forums do you have any pictures to show of what you've been flying?
  14. New release: 0.3.1: Fixed bug where parts would be permanently hidden if one or more filters were defined in the modfilter screen. Added filtering by resource Note that if you have filters defined in the ModFilter screen, they will be inactive upon entry until you first show the window. This is a change from the old behaviour
  15. Because of the way the game is written, everything gets loaded, whether it is used or not\ There would be a lot of work to change that
  16. The install I refer to is what I'm using when streaming. No crashes. I have lots of memory and gpu, which helps
  17. While CKAN isn't perfect, I'm running a game with 220 mods installed by CKAN. So much better than doing all those by hand
  18. Then try using CKAN. entrenched is a strong word. Think of it as pearls of wisdom from people in the industry, who might have a deeper understanding of why some things are as they are.
  19. Some take much longer; In fact, I'd say most do. It was a number. Specifically, it's the number of hours I expect to put into a new mod I'm writing which I started last night while streaming. Small but useful. In fact, I put about 10 hours into the revival of CCTV, what with bug fixing and enhancements.
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