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Everything posted by linuxgurugamer
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[Old Thread] KRE - Kerbal Reusability Expansion
linuxgurugamer replied to EmbersArc's topic in KSP1 Mod Releases
I might be able to do that with retractable lifting surface, will let you know -
I see it, just merged, will release this evening
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[1.9.x] QuizTech Aero Pack Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Yes, i would. I spend more time coding than playing, am relying on you guys for a consensus -
[1.9.x] QuizTech Aero Pack Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I see it, but I'm waiting to see what comes out of this EC usage discussion -
[Old Thread] KRE - Kerbal Reusability Expansion
linuxgurugamer replied to EmbersArc's topic in KSP1 Mod Releases
Define "current angle", please What would you expect it to do? -
Log file, please, and in this case, your save file if possible. Very specifically, a vessel is counted if: There is a command module, SAS or ModuleSPU (from RT, I believe) It crashes or it splashes down and is destroyed I'd have to look at what Stage Recovery is doing when it recovers vessels. KRASH doesn't do anything, but I'll have to check to see if when it reverts, the vesselsDestroyed count is reverted as well
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[Old Thread] KRE - Kerbal Reusability Expansion
linuxgurugamer replied to EmbersArc's topic in KSP1 Mod Releases
Interesting. Were you aware of this: -
I believe that credit cards are handled by PayPal
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
linuxgurugamer replied to Galileo's topic in KSP1 Mod Releases
Going up now- 598 replies
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
linuxgurugamer replied to Galileo's topic in KSP1 Mod Releases
I'll take a look later this evening- 598 replies
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[Old Thread] KRE - Kerbal Reusability Expansion
linuxgurugamer replied to EmbersArc's topic in KSP1 Mod Releases
Are those the deployable wings from RobForrest? Do they change their lift depending on whether they are deployed or not? -
[1.2.2] [Kopernicus] Ace's Galactic Expansion V0.1.3
linuxgurugamer replied to Solar Ranger's topic in KSP1 Mod Releases
I assume the new version is the Galactic Expansion? If so, do you want to add it to CKAN? -
I just updated the OP and added a comment about it. Glad it's working for you
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You probably don't have the sheels oriented properly. The arrow (V) needs to be pointing down
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[1.12.x] KerbalHotSeat Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Was revamped to Free IVA, and @pizzaoverhead was working on it, but it's a WIP: -
This wonderful little (not so little) mod was originally written by @Rubber Ducky back in 2013. It's been updated for 1.2 thanks to the efforts of @Astrofox and @MeCripp, I've adopted it to keep it going and get included into CKAN. Original thread is here: http://forum.kerbalspaceprogram.com/index.php?/topic/53486-024-bargain-rocket-parts-v11-bust-out-the-duct-tape-were-going-to-space/& Please note that this mod will modify the stock tech tree, and is probably incompatible with any of the custom tech trees available. After serious budget cuts at the Kerbal Space Agency, they turn to the one contractor they can still afford: Bargain Rocket Parts Inc. Features: - 34 brand new parts, mostly fashioned out of duct tape, cardboard, and whatever else we could find laying around for optimum cost-efficiency. - Full IVA for the BC-1 Space Box command module. - Tech-tree integration (using ModuleManager). - Includes four new science experiments. - Contracts! I imagine this mod is super unbalanced with the budgeting system, though License: This pack includes ModuleManager, initially created by ialdabaoth and now taken over by sarbian. Forum thread, including the source code, can be found here! Source code: https://github.com/linuxgurugamer/BargainRocketPartsRecycled Spacedock: https://spacedock.info/mod/1291
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Congratulations, it was a lot of work. I'll post any changes that I think are needed (as in the previous post)
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The following mods are possibly placed incorrectly: These are released mods, not in development. They are not development tools, although they can be used that way. The following mods are development tools. If you are going to list them here, then you need to indicate that they are complete and here TO BE USED FOR DEVELOPMENT, which is different than being under developoment
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Let me second (and third, and fourth) this statement. I am the maintainer of KW Rocketry. It was originally a community effort, with quite a number of patches to keep the original mod running. While working, it was very confusing, to the point that it was unmaintainable; there were at least 4 layers of patches, one fixing the previous, etc. It was a big pain to finally merge them all, I had to hack MM and then write some C# code in order to get merged code with the comments still intact. You should only use MM to make changes specific to specific mods, but the core files should be stable. And, finally, thank you for keeping this going. It was one of the first mods I installed, and used to be one of my favorites. I've gotten requests to do this, and am very happy to refer them to this thread