Jump to content

linuxgurugamer

Bug Hunter
  • Posts

    24,969
  • Joined

  • Last visited

Everything posted by linuxgurugamer

  1. Ok. will take a day or so, I've already converted the LF-A30 to ModuleEnginesFX in a test install, will ge to the others before next release
  2. Ok, I'll do that. Maybe I'll change the Aerospike to use ModuleEnginesFX, would that help?
  3. New release, 0.1.7.3 Fixed warnings from ModuleManager about trailing colons Extracted LF-A30 Liquid Fuel Aerospike Engine (1.875m) from embedded RAR file in the Waterfall patches Deleted embedded RAR file Note: As of now, Spacedock is still having problems, get the latest release from here: https://github.com/linuxgurugamer/NovaPunch/releases/tag/0.1.7.3
  4. That's a somewhat useless report. Doesn't say what the warning is. At the very least, you need to provide log files (Player.log), and in this case the MM logs from the Logs directory No idea, I didn't notice it, I'll unpack it and get out a new update soon The warnings can be ignored, and I'll get it fixed for the next release
  5. I wouldn't expect a release date announced until August.
  6. Next question, how would I be able to listen to it (if possible)?
  7. PLEASE PLAYTEST THESE PATCHES I am considering incorporating them in the next release Not sure yet if it will be as an optional patch or merged with the parts. I NEED FEEDBACK Thanks to @Vandest for all this work
  8. That is the KSP.log, please get me the correct Player.log. one thing I did see was that you are missing the Harmony needed for the KSP Community Fixes mod you have installed
  9. I've decided to NOT move ahead with an adoption of this mod, other than the insight part itself, most of the parts aren't really worth using, there are much better parts elsewhere
  10. New release, 0.0.3 Added missing crew to the Docking Tutorial Fixed engine part in the DockingTutorial (was using the old ModuleEngines) Fixed engine not being enabled in the Docking Tutorial Removed ModulePartInfo from sfs files (not a stock module) Changed pilot from Jebediah to Valentia in the Go for Orbit tutorial Note: Spacedock is having a problem, so for now, get it from github: https://github.com/linuxgurugamer/TutorialFixes/releases/tag/0.0.3
  11. New release, 0.1.7.2 Thanks to forum user @mark7 for Waterfall configs Note: There is a problem with Spacedock right now, so it might not be uploaded for a while
  12. I did test this, they look nice, will probably be releasing it this evening
  13. Got it, thanks. I'll run a quick test later today and then release
  14. New release, 0.43.0.11 Thanks to github user @BrettRyland (forum user @DocNappers) for this: Reload bundle assets when ctrl-z destroys them (fixes issue #11). Fix when handles stop working due to layer changes. Sorry for the delay, just slipped under my radar.
  15. I'm going to be adding that soon (been doing a major software release for work this morning)
  16. New release, 1.6.3.3 Fixed issue when changing values of when settings changed multiple light sources were being added, old light sources weren't removed
  17. New BETA release, 1.2.10.4 Remove Log.cs, added SpaceTuxLibrary as new dependency Moved some initialization from SpaceCenter to Main Menu (not visible to user) Added following modes, currently controlled in stock settings: KEI Lite Just give all local science KEI Medium Need to launch a vessel with an experiment, then all science for that experiment will be added to science KEI Full Shows window, nothing done automatically Added mode selection window Added Settings page to control mode Added on-screen display of gained science for the Lite and Medium modes https://github.com/linuxgurugamer/KSP-KEI/releases/tag/1.2.10.4 Please be sure that you have te SpaceTuxLibrary installed.
  18. Not going to happen. The two mods essentially are doing the same thing behind the scenes, you can't have both installed at the same time. I suppose they need to be listed as incompatible with each other in CKAN @HebaruSan I also have no idea how KAMP will work with the ToolbarController, I've never tested that, but since I haven't heard anything bad, I assume they work ok together
  19. Please provide a log file, would be helpful to see the ModuleManager log files as well
  20. That would probably work, but again, not something I'm planning on doing
×
×
  • Create New...